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CO 9-12: CS.HS.3.1c
CodeHS Lessons
Determine and use graphical or text-based languages.
| Standard |
| 1.1 Introduction to Programming With Karel |
| 3.1 Hello World |
| 3.3 User Input |
| 4.1 Intro to the Canvas and Graphics |
| Standard |
| 3.1 Printing in Python |
| 25.1 Meet Tracy the Turtle |
| 28.2 Printing in Python |
| Standard |
| 1.1 Welcome to AP CSP |
| 3.1 What is Code |
| 3.3 Hello World |
| Standard |
| 9.3 User Input |
| Standard |
| 19.1 Hello World |
| 19.3 User Input |
| Standard |
| 4.11 Command Line Interface |
| 6.11 Network Management |
| 14.2 Printing in Python |
| Standard |
| 12.2 Printing in Python |
| Standard |
| 1.1 Welcome to AP CSP |
| 3.1 What is Code |
| 3.3 Hello World |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 2.1 Hello World |
| 2.3 User Input |
| 3.1 Intro to the Canvas and Graphics |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 3.1 Hello World |
| 3.3 User Input |
| 4.1 Intro to the Canvas and Graphics |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 3.1 Hello World |
| 3.3 User Input |
| 4.1 Intro to the Canvas and Graphics |
| Standard |
| 2.1 Introduction to Components |
| 3.1 TouchableHighlight and the onPress Function |
| 4.1 The Image Component |
| 6.1 Using State to Control Values |
| 7.1 Creating a Navbar |
| 8.1 Conditionals and State Change |
| Standard |
| 2.1 Introduction to Components |
| 3.1 TouchableHighlight and the onPress Function |
| 4.1 The Image Component |
| 6.1 Using State to Control Values |
| 7.1 Creating a Navbar |
| 8.1 Conditionals and State Change |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 12.3 User Input |
| 12.1 Hello World |
| Standard |
| 3.1 Intro to Python with Tracy the Turtle |
| Standard |
| 3.3 User Input |
| 3.5 Using Graphics in JavaScript |
| 6.1 Intro to Python with Tracy the Turtle |
| Standard |
| 13.1 Intro to Python with Tracy the Turtle |
| Standard |
| 10.1 Elevens |
| 11.1 Magpie Lab |
| 12.1 Picture Lab |
| 15.1 Writing BlackJack |
| 16.1 Mad Libs |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| 2.1 Printing in Python |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 3.3 User Input |
| 3.5 Using Graphics in JavaScript |
| 4.2 Graphics Challenges |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 1.2 Your First VR World |
| 2.1 Advanced Shapes |
| 5.1 360Ëš Images |
| 7.1 Final Lesson |
| 8.1 Animation |
| 9.1 Click-Based Interaction |
| 9.2 Gaze-Based Interaction |
| 10.4 Extra Components |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 5.3 User Input |
| 5.5 Using Graphics in JavaScript |
| 6.1 Graphics Challenges |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 1.2 More Basic Karel |
| 1.4 Karel Can't Turn Right |
| 1.5 Methods in Karel |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 While Loops in Karel |
| 1.11 If Statements |
| 1.12 If/Else Statements |
| 1.16 Karel Challenges |
| 2.1 Printing in Java |
| 2.2 Variables and Types |
| 2.3 User Input |
| 2.4 Arithmetic Expressions |
| 2.5 Casting |
| 2.6 Booleans |
| 2.7 Logical Operators |
| 2.8 Comparison Operators |
| 2.9 For Loops |
| 2.10 While Loops |
| 2.11 If Statements |
| 2.12 Loop-and-a-Half |
| 2.13 Short-Circuit Evaluation |
| 2.15 Strings |
| 3.2 Methods and Parameters |
| 3.3 Methods and Return Values |
| 3.4 Javadocs and More Methods |
| 3.5 Strings Methods |
| 3.6 Strings and Characters |
| 4.2 Classes vs. Objects |
| 4.3 Using a Class as a Client |
| 4.4 Writing Classes |
| 4.5 Writing Classes and Instance Methods |
| 4.6 Getter and Setter Methods |
| 4.7 Class Methods and Class Variables |
| 4.8 Method Overloading |
| 4.9 Local Variables and Scope |
| 4.12 Inheritance |
| 4.13 Class Design and Abstract Classes |
| 4.14 Polymorphism |
| 4.15 Interfaces |
| 5.2 Introduction to Arrays |
| 5.3 Using Arrays |
| 5.4 ArrayList Methods |
| 5.5 Arrays vs ArrayLists |
| 5.10 Writing BlackJack |
| 5.11 Battleship |
| 6.1 Final Project |
| 8.1 Mad Libs |
| 7.1 Pokemon Simulation |
| Standard |
| 1.1 Why Programming? Why Java? |
| 1.5 User Input |
| 2.1 Objects: Instances of Classes |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 1.2 More Basic Karel |
| 1.3 Java Programs and the Run Method |
| 1.4 Karel Can't Turn Right |
| 1.5 Methods in Karel |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 While Loops in Karel |
| 1.11 If Statements |
| 1.12 If/Else Statements |
| 1.13 Control Structures Example |
| 1.14 More Karel Examples and Testing |
| 1.15 How to Indent Your Code |
| 1.16 Karel Challenges |
| 2.1 Printing in Java |
| 2.2 Variables and Types |
| 2.3 User Input |
| 2.4 Arithmetic Expressions |
| 2.5 Casting |
| 2.6 Booleans |
| 2.7 Logical Operators |
| 2.8 Comparison Operators |
| 2.9 For Loops |
| 2.10 While Loops |
| 2.11 If Statements |
| 2.12 Loop-and-a-Half |
| 2.13 Short-Circuit Evaluation |
| 2.14 De Morgan's Laws |
| 2.15 Strings |
| 3.1 Java Methods |
| 3.2 Methods and Parameters |
| 3.3 Methods and Return Values |
| 3.4 Javadocs and More Methods |
| 3.5 Strings Methods |
| 3.6 Strings and Characters |
| 3.7 Exceptions |
| 3.8 String Processing |
| 4.1 Introduction to Classes and Objects |
| 4.2 Classes vs. Objects |
| 4.3 Using a Class as a Client |
| 4.4 Writing Classes |
| 4.5 Writing Classes and Instance Methods |
| 4.6 Getter and Setter Methods |
| 4.7 Class Methods and Class Variables |
| 4.9 Method Overloading |
| 4.10 Local Variables and Scope |
| 4.11 Key Terms for Classes |
| 4.12 Objects vs Primitives |
| 4.13 Inheritance |
| 4.14 Class Design and Abstract Classes |
| 4.15 Polymorphism |
| 4.17 Interfaces |
| 4.18 Classes and Object-Oriented Programming Quiz |
| 5.1 What are Data Structures? |
| 5.2 Introduction to Arrays |
| 5.3 Using Arrays |
| 5.5 ArrayList Methods |
| 5.6 Arrays vs ArrayLists |
| 5.8 The List Interface |
| 5.9 2D Arrays (Matrices or Grids) |
| 5.11 HashMaps |
| 5.12 Binary |
| 6.1 Writing BlackJack |
| 8.1 What is an Algorithm? |
| 8.2 Linear Search |
| 8.3 Binary Search |
| 8.4 Selection Sort |
| 8.5 Insertion Sort |
| 8.6 Advanced: Recursion |
| 8.7 Mergesort |
| 11.1 Pokemon Simulation |
| 12.1 Mad Libs |
| 15.1 Elevens |
| 16.1 Magpie Lab |
| 17.1 Picture Lab |
| Standard |
| 2.1 Intro to Python with Tracy the Turtle |
| 3.1 Printing in Python |
| Standard |
| 6.3 User Input |
| Standard |
| 2.1 Why Programming? Why Java? |
| 2.5 User Input |
| 3.1 Objects: Instances of Classes |
| 5.11 Command Line Interface |
| 8.1 What are Data Structures? |
| 8.2 Introduction to Arrays |
| 8.3 Using Arrays |
| 8.5 ArrayList Methods |
| 8.6 Arrays vs ArrayLists |
| 8.8 The List Interface |
| 8.9 2D Arrays |
| 8.11 HashMaps |
| 8.12 Binary |
| 9.1 What is an Algorithm? |
| 9.2 Linear Search |
| 9.3 Binary Search |
| 9.4 Selection Sort |
| 9.5 Insertion Sort |
| 9.7 Mergesort |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 5.3 User Input |
| 5.5 Using Graphics in JavaScript |
| 6.1 Graphics Challenges |
| Standard |
| 1.1 Printing in Python |
| 15.1 Intro to Python with Tracy the Turtle |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 4.14 Command Line Interface |
| 4.15 Network Management |
| 6.1 What is Code |
| 6.4 User Input |
| 6.6 Using Graphics in JavaScript |
| 7.1 Graphics Challenges |
| Standard |
| 2.1 Intro to Python with Tracy the Turtle |
| 3.14 Command Line Interface |
| 3.15 Network Management |
| 5.1 Printing in Python |
| Standard |
| 6.1 Hello World |
| 6.3 User Input |
| 19.3 User Input |
| Standard |
| 3.1 Introduction to Programming With Karel |
| 6.3 User Input |
| 6.5 Using Graphics in JavaScript |
| 7.1 Graphics Challenges |
| Standard |
| 2.1 Intro to the Canvas and Graphics |
| 11.1 Hello World |
| 11.3 User Input |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 5.3 User Input |
| 5.5 Using Graphics in JavaScript |
| 6.1 Graphics Challenges |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 5.3 User Input |
| 5.5 Using Graphics in JavaScript |
| 6.1 Graphics Challenges |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 6.3 User Input |
| Standard |
| 2.11 Command Line Interface |
| 4.11 Network Management |
| Standard |
| 3.10 Command Line Interface |
| 3.12 Network Management |
| 4.3 Printing in Python |
| Standard |
| 3.12 Command Line Interface |
| 3.15 Network Management |
| 4.3 Printing in Python |
| Standard |
| 3.10 Command Line Interface |
| 3.12 Network Management |
| 4.3 Printing in Python |
| Standard |
| 3.10 Command Line Interface |
| 3.12 Network Management |
| 4.3 Printing in Python |
| Standard |
| 3.1 Intro to Python with Tracy the Turtle |
| Standard |
| 6.4 Branching |
| 6.3 Looping |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 10.2 Hello World |
| 10.4 User Input |
| 10.9 Intro to the Canvas and Graphics |
| Standard |
| 5.13 Network Management |
| Standard |
| 3.1 What is Code |
| 3.3 Hello World |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 5.3 User Input |
| 5.5 Using Graphics in JavaScript |
| 6.1 Graphics Challenges |
| Standard |
| 3.2 Printing in Python |
| 18.1 Intro to Python with Tracy the Turtle |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 5.3 User Input |
| 5.5 Using Graphics in JavaScript |
| 6.1 Graphics Challenges |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 3.1 Printing in Python |
| 10.1 Intro to Python with Tracy the Turtle |
| 12.3 User Input |
| 12.1 Hello World |
| 13.1 Intro to the Canvas and Graphics |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 2.1 Hello World |
| 2.3 User Input |
| 3.1 Intro to the Canvas and Graphics |
| 13.9 Command Line Interface |
| Standard |
| 3.10 Network Management |
| 5.2 Printing in Python |
| 9.1 Command Line Interface |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 8.4 User Input |
| 8.6 Using Graphics in JavaScript |
| 9.2 Graphics Challenges |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 8.4 User Input |
| 8.6 Using Graphics in JavaScript |
| 9.2 Graphics Challenges |
| Standard |
| 4.2 Printing in Python |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 4.3 User Input |
| 4.5 Using Graphics in JavaScript |
| 5.2 Graphics Challenges |
| Standard |
| 6.9 Command Line Interface |
| 7.7 Network Management |
| 23.3 Looping |
| 23.4 Branching |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 5.3 User Input |
| 5.5 Using Graphics in JavaScript |
| 6.1 Graphics Challenges |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 5.3 User Input |
| 5.5 Using Graphics in JavaScript |
| 6.1 Graphics Challenges |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 5.3 User Input |
| 5.5 Using Graphics in JavaScript |
| 6.1 Graphics Challenges |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 3.9 Command Line Interface |
| 5.7 Network Management |
| 6.1 Intro to Python with Tracy the Turtle |
| 8.1 Hello World |
| 8.3 User Input |
| 7.1 Printing in Python |
| Standard |
| 4.7 Command Line Interface |
| 7.1 Intro to Python with Tracy the Turtle |
| 10.1 Hello World |
| 10.3 User Input |
| 9.1 Printing in Python |
| Standard |
| 4.9 Command Line Interface |
| 6.7 Network Management |
| 8.1 Intro to Python with Tracy the Turtle |
| 9.1 Printing in Python |
| 12.3 User Input |
| 12.1 Hello World |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 5.3 User Input |
| 5.5 Using Graphics in JavaScript |
| 6.1 Graphics Challenges |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 2.3 User Input |
| 2.5 Using Graphics in JavaScript |
| Standard |
| 2.3 User Input |
| 2.5 Using Graphics in JavaScript |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 5.3 User Input |
| 5.5 Using Graphics in JavaScript |
| 6.1 Graphics Challenges |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 3.1 Intro to Python with Tracy the Turtle |
| Standard |
| 3.1 Intro to Python with Tracy the Turtle |
| 14.12 Network Management |
| Standard |
| 1.9 Command Line Interface |
| 3.1 Introduction to Programming With Karel |
| 3.2 More Basic Karel |
| 3.3 Java Programs and the Run Method |
| 3.4 Karel Can't Turn Right |
| 3.5 Methods in Karel |
| 3.6 Top Down Design and Decomposition in Karel |
| 3.7 Commenting Your Code |
| 3.8 Super Karel |
| 3.9 For Loops |
| 3.10 While Loops in Karel |
| 3.11 If Statements |
| 3.12 If/Else Statements |
| 3.13 Control Structures Example |
| 3.14 More Karel Examples and Testing |
| 3.15 How to Indent Your Code |
| 3.16 Karel Challenges |
| 4.2 Printing in Java |
| 4.3 Variables and Types |
| 4.4 User Input |
| 4.5 Arithmetic Expressions |
| 4.6 Casting |
| 4.7 Booleans |
| 4.8 Logical Operators |
| 4.9 Comparison Operators |
| 4.10 For Loops |
| 4.11 While Loops |
| 4.12 If Statements |
| 4.13 Loop-and-a-Half |
| 4.14 Short-Circuit Evaluation |
| 4.15 De Morgan's Laws |
| 4.16 Strings |
| 5.1 Java Methods |
| 5.2 Methods and Parameters |
| 5.3 Methods and Return Values |
| 5.4 Javadocs and More Methods |
| 5.5 Strings Methods |
| 5.6 Strings and Characters |
| 5.7 Exceptions |
| 5.8 String Processing |
| 6.1 Introduction to Classes and Objects |
| 6.2 Classes vs. Objects |
| 6.3 Using a Class as a Client |
| 6.4 Writing Classes |
| 6.5 Writing Classes and Instance Methods |
| 6.6 Getter and Setter Methods |
| 6.7 Class Methods and Class Variables |
| 6.9 Method Overloading |
| 6.10 Local Variables and Scope |
| 6.11 Key Terms for Classes |
| 6.12 Objects vs Primitives |
| 6.13 Inheritance |
| 6.14 Class Design and Abstract Classes |
| 6.15 Polymorphism |
| 6.17 Interfaces |
| 6.19 Classes and Object-Oriented Programming Quiz |
| 7.1 What are Data Structures? |
| 7.2 Introduction to Arrays |
| 7.3 Using Arrays |
| 7.5 ArrayList Methods |
| 7.6 Arrays vs ArrayLists |
| 7.8 The List Interface |
| 7.9 2D Arrays |
| 7.11 HashMaps |
| 7.12 Binary |
| 9.1 What is an Algorithm? |
| 9.2 Linear Search |
| 9.3 Binary Search |
| 9.4 Selection Sort |
| 9.5 Insertion Sort |
| 9.6 Advanced: Recursion |
| 9.7 Mergesort |
| 12.1 Pokemon Simulation |
| 13.1 Mad Libs |
| 17.1 Elevens |
| 18.1 Magpie Lab |
| 19.1 Picture Lab |
| Standard |
| 3.9 Command Line Interface |
| 4.12 Network Management |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 3.1 Hello World |
| 3.3 User Input |
| 6.1 Intro to the Canvas and Graphics |
| 11.1 What is an Algorithm? |
| Standard |
| 5.1 Introduction to Programming With Karel |
| 7.1 Hello World |
| 7.3 User Input |
| 8.1 Intro to the Canvas and Graphics |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 4.1 Hello World |
| 4.3 User Input |
| 5.1 Intro to the Canvas and Graphics |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 4.11 Command Line Interface |
| 6.11 Network Management |
| 10.3 Looping |
| 10.4 Branching |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 3.3 User Input |
| 3.5 Using Graphics in JavaScript |
| 4.1 Graphics Challenges |
| Standard |
| 4.11 Command Line Interface |
| 6.11 Network Management |
| 13.3 Looping |
| 13.4 Branching |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 5.3 User Input |
| 5.5 Using Graphics in JavaScript |
| 6.1 Graphics Challenges |
| Standard |
| 10.11 Command Line Interface |
| 12.11 Network Management |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 4.1 Printing in Python |
| 16.1 Meet Tracy the Turtle |
| Standard |
| 4.1 Printing in Python |
| 16.1 Meet Tracy the Turtle |
| Standard |
| 3.1 Introduction to Programming With Karel |
| 6.3 User Input |
| 6.5 Using Graphics in JavaScript |
| 7.1 Graphics Challenges |
| Standard |
| 7.10 Command Line Interface |
| 11.7 Network Management |
| 16.3 Looping |
| 16.4 Branching |
| Standard |
| 13.3 User Input |
| Standard |
| 14.3 User Input |
| Standard |
| 10.2 Command Line Interface |
| 10.3 Network Management |
| Standard |
| 2.1 Hello World |
| 2.3 User Input |
| 3.1 Intro to the Canvas and Graphics |
| 5.11 Command Line Interface |
| 17.1 Introduction to Programming With Karel |
| Standard |
| 3.10 Command Line Interface |
| 5.11 Network Management |
| Standard |
| 4.1 Introduction to Programming With Karel |
| 5.3 User Input |
| 5.5 Using Graphics in JavaScript |
| Standard |
| 2.1 Intro to Python with Tracy the Turtle |
| Standard |
| 1.9 Command Line Interface |
| 3.1 Introduction to Programming With Karel |
| 3.2 More Basic Karel |
| 3.3 Java Programs and the Run Method |
| 3.4 Karel Can't Turn Right |
| 3.5 Methods in Karel |
| 3.6 Top Down Design and Decomposition in Karel |
| 3.7 Commenting Your Code |
| 3.8 Super Karel |
| 3.9 For Loops |
| 3.10 While Loops in Karel |
| 3.11 If Statements |
| 3.12 If/Else Statements |
| 3.13 Control Structures Example |
| 3.14 More Karel Examples and Testing |
| 3.15 How to Indent Your Code |
| 3.16 Karel Challenges |
| 4.2 Printing in Java |
| 4.3 Variables and Types |
| 4.4 User Input |
| 4.5 Arithmetic Expressions |
| 4.6 Casting |
| 4.7 Booleans |
| 4.8 Logical Operators |
| 4.9 Comparison Operators |
| 4.10 For Loops |
| 4.11 While Loops |
| 4.12 If Statements |
| 4.13 Loop-and-a-Half |
| 4.14 Short-Circuit Evaluation |
| 4.15 De Morgan's Laws |
| 4.16 Strings |
| 5.1 Java Methods |
| 5.2 Methods and Parameters |
| 5.3 Methods and Return Values |
| 5.4 Javadocs and More Methods |
| 5.5 Strings Methods |
| 5.6 Strings and Characters |
| 5.7 Exceptions |
| 5.8 String Processing |
| 6.1 Introduction to Classes and Objects |
| 6.2 Classes vs. Objects |
| 6.3 Using a Class as a Client |
| 6.4 Writing Classes |
| 6.5 Writing Classes and Instance Methods |
| 6.6 Getter and Setter Methods |
| 6.7 Class Methods and Class Variables |
| 6.9 Method Overloading |
| 6.10 Local Variables and Scope |
| 6.11 Key Terms for Classes |
| 6.12 Objects vs Primitives |
| 6.13 Inheritance |
| 6.14 Class Design and Abstract Classes |
| 6.15 Polymorphism |
| 6.17 Interfaces |
| 6.20 Classes and Object-Oriented Programming Quiz |
| 7.1 What are Data Structures? |
| 7.2 Introduction to Arrays |
| 7.3 Using Arrays |
| 7.5 ArrayList Methods |
| 7.6 Arrays vs ArrayLists |
| 7.8 The List Interface |
| 7.9 2D Arrays (Matrices or Grids) |
| 7.11 HashMaps |
| 7.12 Binary |
| 9.1 What is an Algorithm? |
| 9.2 Linear Search |
| 9.3 Binary Search |
| 9.4 Selection Sort |
| 9.5 Insertion Sort |
| 9.6 Advanced: Recursion |
| 9.7 Mergesort |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 5.1 Hello World |
| 5.3 User Input |
| 6.1 Intro to the Canvas and Graphics |
| Standard |
| 6.9 Command Line Interface |
| 9.7 Network Management |
| 23.2 Printing in Python |
| Standard |
| 1.2 Intro to Python with Tracy the Turtle |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 5.3 User Input |
| 5.5 Using Graphics in JavaScript |
| 6.1 Graphics Challenges |
| Standard |
| 4.9 Command Line Interface |
| 10.7 Network Management |
| Standard |
| 2.1 Introduction to Programming With Karel |
| 5.3 User Input |
| 5.5 Using Graphics in JavaScript |
| 6.1 Graphics Challenges |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 1.2 More Basic Karel |
| 1.3 Java Programs and the Run Method |
| 1.4 Karel Can't Turn Right |
| 1.5 Methods in Karel |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.9 Super Karel |
| 1.10 For Loops |
| 1.11 While Loops in Karel |
| 1.12 If Statements |
| 1.13 If/Else Statements |
| 1.14 Control Structures Example |
| 1.15 More Karel Examples and Testing |
| 1.16 How to Indent Your Code |
| 1.17 What is Code |
| 1.19 Karel Challenges |
| 7.1 Why Programming? Why Java? |
| 7.5 User Input |
| 8.1 Objects: Instances of Classes |
| 12.1 Introduction to Classes and Objects |
| 12.2 Classes vs. Objects |
| 12.3 Using a Class as a Client |
| 12.4 Writing Classes |
| 12.5 Writing Classes and Instance Methods |
| 12.6 Getter and Setter Methods |
| 12.7 Class Methods and Class Variables |
| 12.9 Method Overloading |
| 12.10 Local Variables and Scope |
| 12.11 Key Terms for Classes |
| 12.12 Objects vs Primitives |
| 12.13 Inheritance |
| 12.14 Class Design and Abstract Classes |
| 12.15 Polymorphism |
| 12.17 Interfaces |
| 12.18 Classes and Object-Oriented Programming Quiz |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 1.2 More Basic Karel |
| 1.3 Java Programs and the Run Method |
| 1.4 Karel Can't Turn Right |
| 1.5 Methods in Karel |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.9 Super Karel |
| 1.10 For Loops |
| 1.11 While Loops in Karel |
| 1.12 If Statements |
| 1.13 If/Else Statements |
| 1.14 Control Structures Example |
| 1.15 More Karel Examples and Testing |
| 1.16 How to Indent Your Code |
| 1.17 What is Code |
| 1.19 Karel Challenges |
| 6.1 Why Programming? Why Java? |
| 6.5 User Input |
| 8.1 Objects: Instances of Classes |
| 18.1 Introduction to Classes and Objects |
| 18.2 Classes vs. Objects |
| 18.3 Using a Class as a Client |
| 18.4 Writing Classes |
| 18.5 Writing Classes and Instance Methods |
| 18.6 Getter and Setter Methods |
| 18.7 Class Methods and Class Variables |
| 18.9 Method Overloading |
| 18.10 Local Variables and Scope |
| 18.11 Key Terms for Classes |
| 18.12 Objects vs Primitives |
| 18.13 Inheritance |
| 18.14 Class Design and Abstract Classes |
| 18.15 Polymorphism |
| 18.17 Interfaces |
| 18.18 Classes and Object-Oriented Programming Quiz |
| Standard |
| 2.1 Printing in Python |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 2.1 Printing in Python |
| Standard |
| 2.1 Printing in Python |
| 11.1 Meet Tracy the Turtle |
| Standard |
| 8.3 User Input |
| Standard |
| 12.3 User Input |
| Standard |
| 7.1 Printing in Python |
| Standard |
| 1.1 Intro to Python with Tracy the Turtle |
| Standard |
| 4.1 Printing in Python |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 3.3 User Input |
| 3.5 Using Graphics in JavaScript |
| 4.2 Graphics Challenges |
| Standard |
| 1.1 Introduction to Programming With Karel |
| 11.2 Command Line Interface |
| 11.3 Network Management |
| Standard |
| 2.1 What is Code |
| 2.3 Hello World |
| Standard |
| 1.1 Printing in Python |
| Standard |
| 4.1 Printing in Python |
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