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CA GS: D2.8

CodeHS Lessons

Experience the methods used to create and sustain player immersion.

Standard
27.1 Timers
27.2 Random Circles
27.3 Random Ghosts
27.4 Bouncing Ball
27.5 Mouse Events: Mouse Moved
27.6 Drawing Lines
27.7 Crazy Ball Game
28.1 Breakout
29.1 Conway's Game of Life
29.2 Connect Four
31.1 Tic Tac Toe
32.1 Game Design: Helicopter
32.2 Basics
32.3 Improvements
32.4 Polish
Standard
29.1 Timers
29.2 Random Circles
29.3 Random Ghosts
29.4 Bouncing Ball
29.5 Mouse Events: Mouse Moved
29.6 Drawing Lines
29.7 Crazy Ball Game
30.1 Breakout
36.1 Conway's Game of Life
36.2 Connect Four
34.1 Tic Tac Toe
35.1 Game Design: Helicopter
35.2 Basics
35.3 Improvements
35.4 Polish
Standard
1.3 MDA Framework
7.1 Developing for VR
Standard
26.1 Timers
26.2 Random Circles
26.3 Random Ghosts
26.4 Bouncing Ball
26.5 Mouse Events: Mouse Moved
26.6 Drawing Lines
26.7 Crazy Ball Game
27.1 Breakout
28.1 Conway's Game of Life
28.2 Connect Four
30.1 Tic Tac Toe
31.1 Game Design: Helicopter
31.2 Basics
31.3 Improvements
31.4 Polish
Standard
1.3 What Makes a Good Game?
Standard
21.1 Timers
21.2 Random Circles
21.3 Random Ghosts
21.4 Bouncing Ball
21.6 Mouse Events: Mouse Moved
21.7 Drawing Lines
21.8 Crazy Ball Game
22.1 Breakout
23.1 Conway's Game of Life
23.2 Connect Four
25.1 Tic Tac Toe
26.1 Game Design: Helicopter
26.2 Basics
26.3 Improvements
26.4 Polish
Standard
22.1 Timers
22.2 Random Circles
22.3 Random Ghosts
22.4 Bouncing Ball
22.6 Mouse Events: Mouse Moved
22.7 Drawing Lines
22.8 Crazy Ball Game
23.1 Breakout
24.1 Conway's Game of Life
24.2 Connect Four
26.1 Tic Tac Toe
27.1 Game Design: Helicopter
27.2 Basics
27.3 Improvements
27.4 Polish
Standard
12.1 Timers
12.2 Random Circles
12.3 Random Ghosts
12.4 Bouncing Ball
12.5 Mouse Events: Mouse Moved
12.6 Drawing Lines
12.7 Crazy Ball Game
13.1 Breakout
14.1 Conway's Game of Life
14.2 Connect Four