CA GS: D2.1
CodeHS Lessons
Demonstrate an understanding of the vocabulary for discussing games and play by listing and describing the general procedure and requirements of game and simulation design.
| Standard |
| 32.1 Game Design: Helicopter |
| Standard |
| 35.1 Game Design: Helicopter |
| Standard |
| 22.2 Types of Games |
| 22.4 MDA Framework |
| 22.5 Game Design Document (GDD) |
| Standard |
| 1.2 Types of Games |
| 1.3 MDA Framework |
| 1.4 Game Design Document (GDD) |
| 2.1 Game Engines |
| 6.1 Design Core Gameplay |
| 6.2 Storyboard Gameplay |
| 8.3 Develop a Minimum Viable Product |
| 10.2 Launch Your Game |
| Standard |
| 2.4 Game Design Document (GDD) |
| 2.5 Storyboard Gameplay |
| Standard |
| 31.1 Game Design: Helicopter |
| Standard |
| 2.2 Develop Your Game |
| Standard |
| 26.1 Game Design: Helicopter |
| Standard |
| 27.1 Game Design: Helicopter |
| Standard |
| 2.1 Intro to Unity |
| 5.3 Storyboarding |
| Standard |
| 1.2 Types of Games |
| 1.3 MDA Framework |
| 1.4 Game Design Document (GDD) |
| 2.1 Game Engines |
| 6.1 Design Core Gameplay |
| 6.2 Storyboard Gameplay |
| 8.3 Develop a Minimum Viable Product |
| 10.2 Launch Your Game |