Please enable JavaScript to use CodeHS

CA 9-12: 9-12.DA.8

CodeHS Lessons

Translate between different representations of data abstractions of real-world phenomena, such as characters, numbers, and images.

Standard
3.2 Variables
3.3 User Input
27.1 Game Design: Helicopter
Standard
8.3 Encoding Text with Binary
8.4 Pixel Images
8.7 Image Manipulation
Standard
8.3 Encoding Text with Binary
8.4 Pixel Images
8.7 Image Manipulation
Standard
8.3 Encoding Text with Binary
8.4 Pixel Images
8.7 Image Manipulation
Standard
9.2 Variables
9.3 User Input
Standard
9.2 Notational Systems
9.3 Data Representation
Standard
2.2 Variables
2.3 User Input
16.1 Game Design: Helicopter
Standard
3.2 Variables
3.3 User Input
16.1 Game Design: Helicopter
Standard
3.2 Variables
3.3 User Input
25.1 Game Design: Helicopter
Standard
12.2 Variables
12.3 User Input
Standard
6.3 Encoding Text with Binary
6.5 Hexadecimal
Standard
11.3 Encoding Text with Binary
11.5 Hexadecimal
Standard
3.2 Variables
3.3 User Input
11.3 Encoding Text with Binary
11.5 Hexadecimal
Standard
2.3 Encoding Text with Binary
2.5 Hexadecimal
Standard
7.1 Writing BlackJack
Standard
3.2 Variables
3.3 User Input
22.1 Game Design: Helicopter
Standard
5.2 Variables
5.3 User Input
Standard
8.3 Encoding Text with Binary
8.5 Hexadecimal
Standard
2.2 Variables and Types
2.5 Casting
6.1 Writing BlackJack
Standard
3.2 Variables
3.3 User Input
27.1 Game Design: Helicopter
Standard
3.2 Variables
3.3 User Input
14.1 Game Design: Helicopter
Standard
3.2 Variables
3.3 User Input
23.1 Game Design: Helicopter
Standard
6.2 Variables
6.3 User Input
Standard
5.2 Variables
5.3 User Input
Standard
4.11 Encoding Text with Binary
6.3 Variables
6.4 User Input
Standard
3.11 Encoding Text with Binary
Standard
6.2 Variables
6.3 User Input
Standard
5.2 Variables
5.3 User Input
Standard
8.3 Encoding Text with Binary
8.5 Hexadecimal
Standard
5.2 Variables
5.3 User Input
Standard
8.3 Encoding Text with Binary
8.5 Hexadecimal
Standard
6.2 Variables
6.3 User Input
Standard
10.3 Variables
10.4 User Input
Standard
8.3 Encoding Text with Binary
8.4 Pixel Images
8.7 Image Manipulation
Standard
5.2 Variables
5.3 User Input
Standard
5.2 Variables
5.3 User Input
Standard
2.2 Variables
2.3 User Input
15.2 Notational Systems
15.3 Data Representation
32.1 Game Design: Helicopter
Standard
5.3 Encoding Text with Binary
5.5 Hexadecimal
8.3 Variables
8.4 User Input
35.1 Game Design: Helicopter
Standard
5.3 Encoding Text with Binary
5.5 Hexadecimal
8.3 Variables
8.4 User Input
35.1 Game Design: Helicopter
Standard
4.2 Variables
4.3 User Input
28.1 Game Design: Helicopter
Standard
24.2 Notational Systems
24.3 Data Representation
Standard
8.3 Encoding Text with Binary
8.5 Hexadecimal
Standard
5.2 Variables
5.3 User Input
Standard
5.2 Variables
5.3 User Input
Standard
8.3 Encoding Text with Binary
8.5 Hexadecimal
Standard
5.2 Variables
5.3 User Input
Standard
8.3 Encoding Text with Binary
8.5 Hexadecimal
Standard
5.2 Variables
5.3 User Input
Standard
8.3 Encoding Text with Binary
8.5 Hexadecimal
Standard
2.2 Variables
2.3 User Input
7.3 Encoding Text with Binary
7.4 Pixel Images
Standard
2.2 Variables
2.3 User Input
7.3 Encoding Text with Binary
7.4 Pixel Images
Standard
2.3 Encoding Text with Binary
2.5 Hexadecimal
Standard
5.2 Variables
5.3 User Input
Standard
8.3 Encoding Text with Binary
8.5 Hexadecimal
Standard
9.3 Encoding Text with Binary
9.5 Hexadecimal
Standard
2.2 Notational Systems
2.3 Data Representation
4.3 Variables and Types
4.6 Casting
Standard
7.2 Notational Systems
7.3 Data Representation
Standard
3.2 Variables
3.3 User Input
Standard
4.2 Variables
4.3 User Input
Standard
5.3 Encoding Text with Binary
5.4 Pixel Images
Standard
8.3 Encoding Text with Binary
8.5 Hexadecimal
Standard
5.2 Variables
5.3 User Input
Standard
8.3 Encoding Text with Binary
8.5 Hexadecimal
Standard
6.2 Variables
6.3 User Input
Standard
10.2 Notational Systems
10.3 Data Representation
Standard
6.3 Encoding Text with Binary
6.4 Pixel Images
Standard
5.2 Variables
5.3 User Input
Standard
5.3 Encoding Text with Binary
5.5 Hexadecimal
Standard
1.3 Encoding Text with Binary
5.2 Variables
5.3 User Input
Standard
8.2 Notational Systems
8.3 Data Representation
Standard
5.2 Variables
5.3 User Input
Standard
9.2 Notational Systems
9.3 Data Representation
Standard
5.2 Variables
5.3 User Input
Standard
8.3 Encoding Text with Binary
8.5 Hexadecimal
Standard
4.3 Encoding Text with Binary
4.5 Pixel Images
Standard
4.3 Encoding Text with Binary
4.5 Pixel Images
Standard
7.3 Encoding Text with Binary
7.5 Hexadecimal
Standard
8.2 Variables
8.3 User Input
Standard
12.2 Variables
12.3 User Input
Standard
2.2 Notational Systems
2.3 Data Representation
4.3 Variables and Types
4.6 Casting
Standard
7.3 Encoding Text with Binary
7.4 Pixel Images
Standard
5.2 Variables
5.3 User Input