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AL 9-12: 8

CodeHS Lessons

Demonstrate code reuse by creating programming solutions using libraries and Application Programming Interfaces.

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3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
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2.9 Wrapper Classes: Integers and Doubles
2.10 Using the Math Class
5.3 Documentation with Comments
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1.10 Super Karel
1.19 Ultra Karel
3.6 Basic Math in JavaScript
4.9 Random Numbers
5.7 JavaScript vs Karel
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1.10 Super Karel
1.19 Ultra Karel
3.6 Basic Math in JavaScript
4.10 Random Numbers
5.7 JavaScript vs Karel
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1.8 Super Karel
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2.1 Introduction to jQuery
4.11 Using APIs
9.4 Basic Math in JavaScript
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2.8 Super Karel
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2.8 Super Karel
3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
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2.4 Basic Math in JavaScript
2.5 Using Graphics in JavaScript
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1.8 Super Karel
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7.1 Loops
12.1 Arduino Challenges
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3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
10.1 Loops
14.1 Arduino Challenges
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2.1 Loops
3.1 Arduino Challenges
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5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
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11.8 Super Karel
14.5 Functions
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1.8 Super Karel
3.5 Strings Methods
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1.8 Super Karel
4.3 Using a Class as a Client
5.8 The List Interface
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5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
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6.5 Basic Math in JavaScript
6.6 Using Graphics in JavaScript
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6.4 Basic Math in JavaScript
6.5 Using Graphics in JavaScript
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5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
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11.8 Super Karel
14.5 Functions
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5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
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11.8 Super Karel
14.5 Functions
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6.4 Basic Math in JavaScript
6.5 Using Graphics in JavaScript
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4.5 Basic Math in JavaScript
4.6 Using Graphics in JavaScript
9.5 Using APIs
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1.9 Super Karel
1.18 Ultra Karel
3.6 Basic Math in JavaScript
4.9 Random Numbers
5.7 JavaScript vs Karel
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5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
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5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
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6.8 Super Karel
9.5 Functions
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4.4 Basic Math in JavaScript
4.5 Using Graphics in JavaScript
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11.8 Super Karel
14.5 Functions
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5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
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5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
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11.8 Super Karel
14.5 Functions
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5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
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11.8 Super Karel
14.5 Functions
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5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
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11.8 Super Karel
14.5 Functions
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1.9 Super Karel
2.4 Basic Math in JavaScript
2.5 Using Graphics in JavaScript
3.8 Random Numbers
4.7 JavaScript vs Karel
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1.9 Super Karel
2.4 Basic Math in JavaScript
2.5 Using Graphics in JavaScript
3.8 Random Numbers
4.7 JavaScript vs Karel
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5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
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11.8 Super Karel
14.5 Functions
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3.8 Super Karel
6.3 Using a Class as a Client
7.8 The List Interface
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1.9 Super Karel
1.19 Ultra Karel
2.6 Basic Math in JavaScript
3.9 Random Numbers
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11.8 Super Karel
14.5 Functions
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5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
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6.4 Basic Math in JavaScript
6.5 Using Graphics in JavaScript
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2.8 Super Karel
2.16 Ultra Karel
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5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
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3.8 Super Karel
6.3 Using a Class as a Client
7.8 The List Interface
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5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
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5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
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11.8 Super Karel
14.5 Functions
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3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
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3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
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1.9 Super Karel
8.9 Wrapper Classes: Integers and Doubles
8.10 Using the Math Class
11.3 Documentation with Comments
12.3 Using a Class as a Client
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1.9 Super Karel
8.9 Wrapper Classes: Integers and Doubles
8.10 Using the Math Class
11.3 Documentation with Comments