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Louisiana Computer Science: Kindergarten

Thinking Across Disciplines - Math

Students apply coding to kindergarten math, programming scenes that model shapes, counting, and comparing numbers.

Lessons

7.1 Identify Shapes by Attributes

  • Identify Shapes by Attributes

7.2 Story Problems: Add and Subtract within 10

  • Story Problems: + and - within 10

7.3 Place Value: Ones and Tens

  • Place Value: Ones and Tens

7.4 Greater Than and Less Than: Single-Digit Numbers

  • Greater Than and Less Than: Single-Digit Numbers

7.5 Creating Shapes

  • Creating Shapes

7.6 Decompose Numbers Up to 10

  • Decompose Numbers Up to 10

Courses that include this module