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Maryland Computer Science: Kindergarten

Programming Introduction

Through the story-driven Scout Adventures series, students learn to navigate the programming interface, add and modify characters and backgrounds, and build motion sequences, then use drawing tools to create a fairy-tale scene.

Lessons

3.1 Scout Adventures 1: Introducing Scout

  • Scout Adventures 1: Introducing Scout

3.2 Scout Adventures 2: Scout Starts Exploring

  • Scout Adventures 2: Scout Starts Exploring

3.3 Scout Adventures 3: Scout Meets a Friend

  • Scout Adventures 3: Scout Meets a Friend

3.4 Scout Adventures 4: Scout Explores the Forest

  • Scout Adventures 4: Scout Explores the Forest

3.5 Scout Adventures 5: Scout and Bluebird Help

  • Scout Adventures 5: Scout and Bluebird Help

3.6 Scout Adventures 6: Scout Celebrates with Friends

  • Scout Adventures 6: Scout Celebrates with Friends

Courses that include this module