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Nova Scotia Information and Communication Technology: 4th Grade

Conditionals

This module teaches if/then conditional logic through modifying game effects with peer feedback and building an interactive drawing app with keyboard and mouse inputs and loops.

Lessons

5.1 Game Effects

  • Game Effects

5.2 Scout's Quest: Conditionals

  • Scout's Quest: Conditionals Starter Code

5.3 Create a Drawing App

  • Create a Drawing App