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Nova Scotia Information and Communication Technology: Primary

Sequences and Events

This module builds sequence and event programming skills through drawing tools and show/hide and grow/shrink blocks, applying them to scenes like a snowball fight and underwater adventure alongside basic data collection.

Lessons

4.2 Introduction to Events

  • Introduction to Events

4.3 Sequences: Snowball Fight

  • Sequences: Snowball Fight

4.4 What Can Data Tell Us?

  • What Can Data Tell Us? Starter Code

4.5 Events: Submarine Sequences

  • Events: Submarine Sequences

4.6 Introduction to Show and Hide Blocks

  • Introduction to Show and Hide Blocks

4.7 Introduction to Grow and Shrink Blocks

  • Introduction to Grow and Shrink Blocks