Please enable JavaScript to use CodeHS

South Carolina 3rd Grade Computer Science and Digital Literacy

Getting Started: Programming

Students use drawing tools, sequences, loops, and events to build an animated, story-driven program.

Lessons

2.1 Drawing Tools

  • Scratch Drawing Tools

2.2 Scout's Programming Expedition: Part 1

  • Scout's Programming Expedition Part 1

2.3 Scout's Programming Expedition Part 2

  • Scout's Scratch Expedition- Part 2

2.4 Scout's Programming Expedition Part 3

  • Scout's Programming Expedition Part 3

2.5 Scout's Programming Expedition Part 4

  • Scout's Scratch Expedition Part 4