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Tennessee Computer Science: Kindergarten

Programming Exploration

Students follow a story-driven adventure through the CodeHopJr interface, learning to add characters, backgrounds, and pages to their programs.

Lessons

3.1 Scout Adventures 1: Introducing Scout

  • Scout Adventures 1: Introducing Scout

3.2 Scout Adventures 2: Scout Starts Exploring

  • Scout Adventures 2: Scout Starts Exploring

3.3 Scout Adventures 3: Scout Meets a Friend

  • Scout Adventures 3: Scout Meets a Friend

3.4 Scout Adventures 4: Scout Explores the Forest

  • Scout Adventures 4: Scout Explores the Forest

Courses that include this module