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New York Computer Science and Digital Fluency: 4th Grade

Conditionals

Students use if/then conditionals along with keyboard and mouse inputs to build an underwater exploration program and an interactive drawing app.

Lessons

5.1 Conditionals: Underwater Exploration

  • Conditionals: Underwater Exploration

5.2 Create a Drawing App

  • Create a Drawing App

5.3 Scout's Quest: Conditionals

  • Scout's Quest: Conditionals Starter Code