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New York Computer Science and Digital Fluency: 2nd Grade

Loops

Students use loops to follow paths, build and compare timers, and animate an original story, while practicing debugging, incorporating peer feedback, and applying the design process to real-world problems.

Lessons

5.1 Loops: Follow the Path

  • Loops: Follow a Path

5.2 Debugging: Message Events and Loops

  • Debugging: Message Events and Loops

5.3 Making a Timer

  • Making a Timer

5.4 Two-Step Dance & Feedback

  • Two-Step Dance & Feedback

5.5 Original Story Animations - Fiction Story

  • Original Story Animations - Fiction Story

5.6 Exploring the Design Process

  • Exploring the Design Process