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New York Computer Science and Digital Fluency: 2nd Grade

Message Events

Students use message events to control program flow and model a cycle, navigate between pages with messages, and introduce variables to keep score in a program.

Lessons

4.1 Message Events: Scout Plays in the Forest

  • Message Events: Scout Plays in the Forest

4.2 Programming a Cycle

  • Programming a Cycle

4.3 Pages: Scout's Travels

  • Pages: Scout's Travels

4.4 Variables: Keeping Score

  • Variables: Keeping Score - Starter Code