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New York Computer Science and Digital Fluency: 2nd Grade

Sequences and Events

Students use the grid, simple algorithms, and event blocks to build interactive programs while exploring data storage, identifying patterns and trends in data, and seeing how computer science applies to community problem-solving.

Lessons

3.1 Introduction to the Grid

  • Introduction to the Grid

3.3 Algorithms: Connecting a Path

  • Algorithms: Connecting a Path

3.4 Data Patterns and Predictions

  • Data Patterns and Predictions

3.6 Tap-a-Mole Game

  • Tap-a-Mole Game