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New York Computer Science and Digital Fluency: Kindergarten

Programming Exploration

Through the story-driven Scout Adventures series, students explore the programming interface, adding and modifying characters, backgrounds, and pages while sequencing motion blocks and events to animate a story.

Lessons

3.1 Scout Adventures 1: Introducing Scout

  • Scout Adventures 1: Introducing Scout

3.2 Scout Adventures 2: Scout Starts Exploring

  • Scout Adventures 2: Scout Starts Exploring

3.3 Scout Adventures 3: Scout Meets a Friend

  • Scout Adventures 3: Scout Meets a Friend

3.4 Scout Adventures 4: Scout Explores the Forest

  • Scout Adventures 4: Scout Explores the Forest

3.5 Scout Adventures 5: Scout and Bluebird Help

  • Scout Adventures 5: Scout and Bluebird Help

3.6 Scout Adventures 6: Scout Celebrates with Friends

  • Scout Adventures 6: Scout Celebrates with Friends