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Nebraska Technology: 4th Grade

Conditionals and Variables

Students use if/then conditionals and variables to build a drawing app with keyboard and mouse input and to track points in Scout's Quest programs.

Lessons

5.1 Scout's Quest: Conditionals

  • Scout's Quest: Conditionals Starter Code

5.2 Create a Drawing App

  • Create a Drawing App

5.3 Scout's Quest: Variables

  • Scout's Quest 2 Starter

Courses that include this module