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Nebraska Technology: 2nd Grade

Message Events

Students use message events to control program flow and model cycles, combine messages with pages to travel between scenes, introduce variables to keep score, and explore how computer networks share information.

Lessons

4.1 Message Events: Scout Plays in the Forest

  • Message Events: Scout Plays in the Forest

4.2 Programming a Cycle

  • Programming a Cycle

4.3 Pages: Scout's Travels

  • Pages: Scout's Travels

4.4 Variables: Keeping Score

  • Variables: Keeping Score - Starter Code

4.5 Exploring Computer Networks

  • Exploring Computer Networks

Courses that include this module