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Nevada Computer Science and Integrated Technology: 3rd Grade

Programming Introduction

Students learn foundational programming concepts like sequences, events, and animation through a story-driven unit featuring Scout the Squirrel.

Lessons

2.1 Scout's Programming Expedition: Part 1

  • Scout's Programming Expedition Part 1

2.2 Scout's Programming Expedition Part 2

  • Scout's Scratch Expedition- Part 2

2.3 Scout's Programming Expedition Part 3

  • Scout's Programming Expedition Part 3

2.4 Scout's Programming Expedition Part 4

  • Scout's Scratch Expedition Part 4

2.5 Drawing Tools

  • Scratch Drawing Tools