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Nevada Computer Science and Integrated Technology: Kindergarten

Programming Introduction

Students explore the CodeHop interface and use characters, backgrounds, and motion blocks to bring a story to life.

Lessons

4.1 Scout Adventures 1: Introducing Scout

  • Scout Adventures 1: Introducing Scout

4.2 Scout Adventures 2: Scout Starts Exploring

  • Scout Adventures 2: Scout Starts Exploring

4.3 Scout Adventures 3: Scout Meets a Friend

  • Scout Adventures 3: Scout Meets a Friend

4.4 Scout Adventures 4: Scout Explores the Forest

  • Scout Adventures 4: Scout Explores the Forest

4.5 Scout Adventures 5: Scout and Bluebird Help

  • Scout Adventures 5: Scout and Bluebird Help

4.6 Scout Adventures 6: Scout Celebrates with Friends

  • Scout Adventures 6: Scout Celebrates with Friends