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Karel Adventures 1 (Elementary)

1.1 KA1.1.1 - Karel's Coding Environment: Example Program

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1.2 KA1.1.2 - Karel's Coding Environment: Walk Around the Pond

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1.3 KA1.1.3 - Karel's Coding Environment: Your Favorite Color

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2.1 KA1.2.1 - The Rabbit Chase: Time to Clean Up

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2.2 KA1.2.2 - The Rabbit Chase: Riley the Troublemaker

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2.3 KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1

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2.4 KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2

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2.5 KA1.2.4 - The Rabbit Chase: Tracking Riley

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2.6 KA1.2.5 - The Rabbit Chase: Over the Wall

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2.7 KA1.2.6 - The Rabbit Chase: Help

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2.8 KA1.2.7 - The Rabbit Chase: Making Friends

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3.1 KA1.3.1 - Lost in Space: A Call from Space

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3.2 KA1.3.2a - Lost in Space: Directions to Mars

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3.3 KA1.3.2b - Lost in Space: Asteroid Field Part 1

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3.4 KA1.3.2c - Lost in Space: Asteroid Field Part 2

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3.5 KA1.3.3a - Lost in Space: Landing Systems Engaged

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3.6 KA1.3.3b - Lost in Space: Perimeter Check

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3.7 KA1.3.4a - Lost in Space: Putting Out Fires Part 1

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3.8 KA1.3.4b - Lost in Space: Putting Out Fires Part 2

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3.9 KA1.3.5a - Lost in Space: Tracking Tracy Part 1

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3.10 KA1.3.5b - Lost in Space: Tracking Tracy Part 2

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3.11 KA1.3.6 - Lost in Space: Martian Sand Worms

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4.1 KA1.4.1 - Evaluation: Supplies Drop Off

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4.2 KA1.4.2 - Evaluation: Create Karel Adventures

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