Students will be able to explain what a variable is and create and change the value of a variable in a program.
Students will be able to use comparison operators as the condition in an if/else block, and use numbers and variables as values in a comparison operator.
Students will be able to create an I-Spy style activity using variables and lists in Scratch.
Students will be able to use drawing tools to design their own race car and race track, then program a racing game that tracks players’ scores using conditionals, variables, and lists.