Please enable JavaScript to use CodeHS

3rd Grade Computer Science

Description

Students will learn how to log in and use the CodeHS Playground.

Description

This lesson is part of a sequential story-driven unit. Students will use basic Scratch commands to program a sprite to move and talk.

Description

This lesson is part of a sequential story-driven unit. Students will follow along with a story. Students will add sprites in Scratch and create a sequence to animate a story.

Description

This lesson is part of a sequential story-driven unit. Students will create an animated Scout story in Scratch using loops, events, looks, and motion blocks.

Description

This lesson is part of a sequential story-driven unit. Students will create an animated Scout story in Scratch using events, looks, and motion blocks.

Description

Students will be able to create customized sprites and backdrops using the drawing tools.

Description

Students will be able to create a program using parallel sequences.

Description

Students will be able to create a program using events.

Description

Students will be able to create a program that includes animated sprites and interactive backdrops.

Description

Students will be able to use broadcast messages to trigger action between sprites in a program.

Description

Students will be able to plan and animate a story using events and sequences.

Description

Students will be able to explain that a loop repeats a command or a set of commands and interpret the control flow of a program.

Description

Students will be able to explain that a loop repeats one or more instructions, and use loops in Scratch.

Description

Students will be able to decompose a program to debug and make the program run as intended.

Description

Students will be able to create an animated reading of a poem using events and loops. This version of the lesson is focused on Computer Science concepts.

Description

Students will be able to create a program using different loops and compare the advantages and disadvantages of each loop algorithm.

Description

Students will be able to explain what a conditional is in programming and create a program that uses if/then blocks.

Description

Students will be able to explain what a conditional is and use them in a program.

Description

Students will be able to create a program using conditionals.

Description

Students will be able to explain what an “if/then/else” conditional is and use it in a program.

Description

Students will be able to implement the mechanics of a platform game for a player to navigate, use keyboard events to add player movement, and use a forever loop to check and respond to game conditions. Students will debug and improve their programs.

Description

Students will be able to explain what a variable is and create and change the value of a variable in a program.

Description

Students will be able to use comparison operators as the condition in an if/else block, and use numbers and variables as values in a comparison operator.

Description

Students will be able to create an I-Spy style activity using variables and lists in Scratch.

Description

Students will be able to use drawing tools to design their own race car and race track, then program a racing game that tracks players’ scores using conditionals, variables, and lists.

Description

Students will be able to create and use functions in a program.

Description

Students will be able to create and use functions to call dance moves in a sequence that aligns with the music.

Description

Students will create a digital pet project using events, conditionals, variables, comparison operators, and broadcasts.

Description

Students will differentiate between inputs and outputs for computer-based systems and identify types of software used in different technologies.

Description

Students will be able to solve simple hardware and software problems

Description

Students will be able to connect their real world identity with their online identity and identify actions that create a positive digital footprint.

Description

Students will be able to develop a strong username and password and explain how a strong password keeps their information safe.

Description

Students will be able to evaluate the effectiveness of different keywords when using a search engine and determine if a source is credible and relevant to their research question.

Description

Students will be able to use Face Sensing blocks to explore machine learning in Scratch Lab.