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Utah Game Development Fundamentals 1

Project: Develop Your Game

Students wrap up their final projects in this module. Applying all the different techniques from earlier modules as well as incorporating feedback from the previous module, students will complete and present their final game design.

Lessons

6.1 Prototyping and Testing

  • Prototyping and Testing Introduction
  • Case Study: Siege Engines
  • Reflection: Siege Engines
  • What is a Blockout?
  • What is Play Testing?
  • +3 more

6.2 Prototype, Test, and Repeat

  • Game Requirements
  • Prototyping Guidelines
  • Download Assets
  • Create a Prototype
  • Test Your Prototype
  • +1 more

6.3 Finish Your Game

  • Develop Your Game
  • Test Your Game
  • Final Updates
  • Publishing Your Game
  • Presentation

6.4 Promote Your Game

  • Purpose of a Gameplay Trailer
  • Trailer Review: Cake Bash
  • Reflection: Cake Bash
  • Trailer Review: It Came From Space...
  • Reflection: It Came From Space...
  • +2 more

Courses that include this module