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Introduction to Computer Science in JavaScript (Corgi)

Lesson 16.3 Extra Karel Practice

Activities

These are all the activities included in the lesson

16.3.1 Functions Practice: K For Karel
16.3.2 Functions Practice: Karel Plants A Tree
16.3.3 Functions Practice: X Marks the Spot
16.3.4 While Loop Practice: Blackout
16.3.5 While Loop Practice: Move To Top
16.3.6 While Loop Practice: Checkered Row
16.3.7 For Loop Practice: Square
16.3.8 For Loop Practice: Tall Hurdles
16.3.9 Functions and While Loop Practice: Row and Back
16.3.10 Functions and For Loop Practice: Opposite Squares
16.3.11 Stairway To Heaven
16.3.12 Karel Practice Badge