Codificación en la ciencia
- Level Middle School, High School
- Contact Hours 20
- Timeframe Unit
Codificación en la ciencia es una serie de módulos independientes que utilizan la programación para reforzar y ampliar los conocimientos científicos de los alumnos. A medida que aprendan los principales conceptos de programación, desarrollarán proyectos relacionados con la ciencia que demuestren su dominio tanto de la ciencia como de la informática.
To view the entire syllabus, click here or click to explore the full course.
Gravedad de la codificación
[Middle or High School, 4-6 Hours] Students learn about the Universal Law of Gravity as they develop and use their own gravity simulation to explore its various effects. |
Generador de Punnett Square
[High School, 2-4 Hours] Students use Turtle Graphics in Python to create their own Punnett Square generator by using if/else statements, string indexing, and string methods to print the genotypes from each allele pair. |
Explorar las colisiones
[High School, 2-4 Hours] Students use JavaScript graphics to create their own elastic collision simulation using conservation of momentum and kinetic energy equations. |
Simulación de pelota que rebota
[High School, 2-4 Hours] Students create a bouncing ball simulation in JavaScript, complete with gravity and collisions! |
Explore programs that your students will build throughout this course!
Here are a few examples of teacher resources and materials to use in the Codificación en la ciencia course
Create and organize Assignments in any CodeHS course that you're teaching. You can even add custom assignments to pre-existing CodeHS courses.
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