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Standards Mapping

for South Dakota CS Principles

22

Standards in this Framework

9

Standards Mapped

40%

Mapped to Course

Standard Lessons
SD.CSP.1.1
Compare and contrast how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 1.4 Viewing Websites
SD.CSP.1.2
Use concepts to compare levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 1.3 Browsers
  2. 1.4 Viewing Websites
  3. 12.2 Internet Hardware
  4. 12.6 Packets and Protocols
SD.CSP.1.3
Develop and implement guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
  1. 5.8 The Don't Repeat Yourself Principle
  2. 5.11 Reading Documentation
  3. 5.12 Using the Inspector
  4. 9.1 Intro to Design Thinking
  5. 9.5 Prototype
  6. 9.6 Test
SD.CSP.2.1
Describe the issues that impact network functionality (e.g., bandwidth, load, delay, topology).
  1. 12.2 Internet Hardware
  2. 12.3 Internet Addresses
  3. 12.4 DNS
  4. 12.5 Routing
  5. 12.6 Packets and Protocols
SD.CSP.2.2
Give examples to illustrate how sensitive data can be affected by malware and other attacks.
SD.CSP.2.3
Recommend security measures to address various scenarios based on the CIA Triad (confidentiality, integrity, and availability).
SD.CSP.2.4
Recommend various security measures, considering tradeoffs between the usability and security of a computing system.
SD.CSP.3.1
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
SD.CSP.3.2
Evaluate the tradeoffs in how data elements are organized and where data is stored.
SD.CSP.3.3
Select and use data collection tools and techniques to generate data sets that support a claim or communicate information.
SD.CSP.4.1
Use and evaluate algorithms in terms of their efficiency, correctness, and clarity.
SD.CSP.4.2
Compare and contrast fundamental data structures and their uses.
SD.CSP.4.3
Recommend specific control structures and identify tradeoffs involving implementation, readability, and program performance.
  1. 2.2 Structure of an HTML Page
  2. 3.5 The Cascade
SD.CSP.4.4
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
SD.CSP.4.5
Construct solutions to problems based on user feedback.
  1. 9.1 Intro to Design Thinking
  2. 9.6 Test
SD.CSP.4.6
Plan and develop programs for broad audiences using a software life cycle process.
SD.CSP.4.7
Investigate and compare multiple programming languages and discuss how their features make them suitable for solving different types of problems.
  1. 2.1 Introduction to HTML
  2. 3.1 Introduction to CSS
  3. 7.1 What is Bootstrap?
  4. 7.2 Getting Started with Bootstrap
SD.CSP.5.1
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 12.7 The Impact of the Internet
  2. 13.1 Design Research Project
SD.CSP.5.2
Identify and critique bias, equity, access, and influence in existing computer programs.
SD.CSP.5.3
Identify and use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
SD.CSP.5.4
Debate laws and regulations that impact the development and use of software.
  1. 2.6 Copyright
  2. 12.7 The Impact of the Internet
SD.CSP.5.5
Explore careers in computer science.