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Standards Mapping

for Nova Scotia 6 ICT

29

Standards in this Framework

27

Standards Mapped

93%

Mapped to Course

Standard Lessons
6.DC.a.1
interact with awareness and empathy when using technology
  1. 5.4 Technology and Your Health
6.DC.a.2
identify impacts of excessive screen time and create and follow a personal plan around screen time
  1. 5.4 Technology and Your Health
6.DC.a.3
recognize and discuss how inappropriate technology use affects themselves and others
  1. 6.2 Cyberbullying
6.DC.a.4
manage their personal data to maintain digital privacy and security and are aware of datacollection technology used to track their navigation online
  1. 6.4 Privacy & Security
6.DC.b.1
cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world
  1. 6.1 Digital Footprint and Reputation
  2. 6.3 Internet Safety
6.DC.b.2
consider how decisions around the future use of technology can have unintended or unexpected consequences
  1. 3.7 Ethics and Legal Considerations
  2. 3.8 The Future of Computing
6.DC.b.3
demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property, including simple citations
  1. 6.6 Creative Credit & Copyright
6.DC.c.1
customize their digital learning environments in ways that support the learning process
  1. 6.8 Project: Public Service Announcement
6.DC.c.2
use technology to seek feedback that informs and improves their practice
  1. 6.8 Project: Public Service Announcement
6.DC.c.3
demonstrate the ability to choose, use and troubleshoot current technologies
  1. 6.8 Project: Public Service Announcement
6.DC.d.1
Brainstorm and create ways to improve the accessibility and usability of technology products for the diverse needs and wants of users
6.DC.d.2
Discuss computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices
  1. 3.6 Internet of Things
  2. 5.3 Impact of the Internet
6.DT.a.1
be expected to search and evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources
  1. 6.6 Creative Credit & Copyright
6.DT.a.2
develop skills to plan and employ effective research strategies to locate information and other resources
  1. 6.6 Creative Credit & Copyright
6.DT.a.3
Using technology, build knowledge by actively exploring real-world issues and problems, developing ideas and pursuing answers and solutions
  1. 3.9 Project: Design the Computer of Tomorrow
  2. 6.8 Project: Public Service Announcement
  3. 10.7 Project: Statistical Questions
  4. 10.9 Project: Tell Your Story
6.DT.b.1
be expected to communicate, information and ideas effectively to intended audiences using a variety of digital tools
  1. 6.8 Project: Public Service Announcement
6.DT.b.2
use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints
  1. 6.8 Project: Public Service Announcement
6.DT.c.1
understand and demonstrate how to choose the most effective tool for the intended audience
  1. 6.8 Project: Public Service Announcement
6.DT.c.2
plan, develop, test and refine prototypes as part of a cyclical design process
  1. 3.3 Software Development Life Cycle
6.DT.c.3
be expected to use grade-appropriate digital tools to plan, organize and create products both individually and collaboratively
  1. 6.8 Project: Public Service Announcement
  2. 9.9 Complete Your Homepage
  3. 11.7 Create Your Site!
6.CTTF.a.1
be expected to use grade appropriate ICT terminology
  1. 3.2 Software
  2. 3.3 Software Development Life Cycle
  3. 3.4 Hardware
6.CTTF.a.2
be expected to use grade appropriate technology skills
  1. 4.9 Karel Challenges
  2. 6.8 Project: Public Service Announcement
  3. 7.10 Project: Animate an Emoji
  4. 9.9 Complete Your Homepage
  5. 11.7 Create Your Site!
6.CTTF.b.1
break complex problems into smaller parts and extract key information to facilitate problem-solving
  1. 4.4 Multiple Functions
  2. 8.4 Intro to JavaScript
6.CTTF.b.2
collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decisionmaking
  1. 10.4 Statistical Measures
  2. 10.7 Project: Statistical Questions
  3. 10.8 Project: Data Storytelling
6.CTTF.b.3
compare and refine multiple programs for the same task and determine which is the most appropriate
  1. 1.4 Lost in Space
  2. 4.5 For Loops
6.CTTF.c.1
create programs that include sequences, events, loops, conditionals, variables, and functions
  1. 4.9 Karel Challenges
  2. 7.10 Project: Animate an Emoji
6.CTTF.c.2
modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features
  1. 7.9 Keyboard Data
  2. 7.10 Project: Animate an Emoji
  3. 9.3 Formatting Text
6.CTTF.c.3
debug (identify and fix) errors in an algorithm or program that includes sequences, simple loops, events, conditions , variables or functions
  1. 4.9 Karel Challenges
  2. 7.10 Project: Animate an Emoji
6.CTTF.c.4
communicate choices made during program development