Standards in this Framework
| Standard | Description | 
|---|---|
| 6.DC.a.1 | interact with awareness and empathy when using technology | 
| 6.DC.a.2 | identify impacts of excessive screen time and create and follow a personal plan around screen time | 
| 6.DC.a.3 | recognize and discuss how inappropriate technology use affects themselves and others | 
| 6.DC.a.4 | manage their personal data to maintain digital privacy and security and are aware of datacollection technology used to track their navigation online | 
| 6.DC.b.1 | cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world | 
| 6.DC.b.2 | consider how decisions around the future use of technology can have unintended or unexpected consequences | 
| 6.DC.b.3 | demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property, including simple citations | 
| 6.DC.c.1 | customize their digital learning environments in ways that support the learning process | 
| 6.DC.c.2 | use technology to seek feedback that informs and improves their practice | 
| 6.DC.c.3 | demonstrate the ability to choose, use and troubleshoot current technologies | 
| 6.DC.d.1 | Brainstorm and create ways to improve the accessibility and usability of technology products for the diverse needs and wants of users | 
| 6.DC.d.2 | Discuss computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices | 
| 6.DT.a.1 | be expected to search and evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources | 
| 6.DT.a.2 | develop skills to plan and employ effective research strategies to locate information and other resources | 
| 6.DT.a.3 | Using technology, build knowledge by actively exploring real-world issues and problems, developing ideas and pursuing answers and solutions | 
| 6.DT.b.1 | be expected to communicate, information and ideas effectively to intended audiences using a variety of digital tools | 
| 6.DT.b.2 | use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints | 
| 6.DT.c.1 | understand and demonstrate how to choose the most effective tool for the intended audience | 
| 6.DT.c.2 | plan, develop, test and refine prototypes as part of a cyclical design process | 
| 6.DT.c.3 | be expected to use grade-appropriate digital tools to plan, organize and create products both individually and collaboratively | 
| 6.CTTF.a.1 | be expected to use grade appropriate ICT terminology | 
| 6.CTTF.a.2 | be expected to use grade appropriate technology skills | 
| 6.CTTF.b.1 | break complex problems into smaller parts and extract key information to facilitate problem-solving | 
| 6.CTTF.b.2 | collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decisionmaking | 
| 6.CTTF.b.3 | compare and refine multiple programs for the same task and determine which is the most appropriate | 
| 6.CTTF.c.1 | create programs that include sequences, events, loops, conditionals, variables, and functions | 
| 6.CTTF.c.2 | modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features | 
| 6.CTTF.c.3 | debug (identify and fix) errors in an algorithm or program that includes sequences, simple loops, events, conditions , variables or functions | 
| 6.CTTF.c.4 | communicate choices made during program development |