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Standards Mapping

for Florida Advanced Information Technology

52

Standards in this Framework

51

Standards Mapped

98%

Mapped to Course

Standard Lessons
1.01
Explain the general architecture of a microcomputer system.
  1. 4.1 Internal Components
  2. 4.2 Lab: Computer Disassembly
  3. 4.12 IT Infrastructure Quiz
1.02
Explain the need for and use of peripherals (e.g., keyboards, sensory input, geospatial input).
  1. 4.3 Peripheral Devices
1.03
Demonstrate proficiency using peripherals.
  1. 4.3 Peripheral Devices
1.04
Differentiate between diagnosing and troubleshooting peripherals.
  1. 8.2 Troubleshooting Methodology
1.05
Describe the necessary components for data storage and memory, and how it affects programming (e.g., RAM, ROM).
  1. 4.4 Storage Options
1.06
Differentiate between multiple levels of hardware and software (e.g., CPU hardware, operating system, translation, interpretation) that support program execution.
  1. 2.1 Operating Systems
  2. 2.3 Comparing Operating Systems
1.07
Evaluate various forms of input and output (e.g., IO, storage devices, digital media).
  1. 4.3 Peripheral Devices
  2. 4.4 Storage Options
2.01
Identify various types of computer operating systems.
  1. 2.1 Operating Systems
2.02
Compare and contrast various types of computer operating systems.
  1. 2.3 Comparing Operating Systems
2.03
Describe the evolution of computer operating systems.
  1. 2.1 Operating Systems
2.04
Compare and contrast different computer system viruses and how they affect various computer operating systems.
  1. 1.6 Cybersecurity Essentials
  2. 1.7 Common Cyber Attacks and Prevention
2.05
Understand the advantages and disadvantages of open-source computer operating systems.
  1. 2.1 Operating Systems
3.01
Identify types of networks and how they work.
  1. 4.7 Network Options
3.02
Identify the role of servers and clients on a network.
  1. 2.9 Browser Configuration
3.03
Identify benefits and risks of networked computing.
  1. 7.7 Identifying Risks
3.04
Identify the relationship between computer networks and other communications networks (e.g., Wi-Fi, teleconference, telepresence).
  1. 3.4 What is the Internet?
  2. 3.6 Routing and Packets
  3. 4.5 Network Devices
3.05
Identify intranets, extranets and how they relate to the Internet.
  1. 7.4 Private Networks
3.06
Describe how the Internet facilitates global communication.
  1. 3.9 Impact of the Internet
4.01
Demonstrate awareness of the following workplace essentials: quality customer service; business ethics; confidentiality of information; copyright violations; accepted workplace rules, regulations, policies, procedures, processes, and workplace safety, and appropriate attire and grooming.
  1. 8.1 Communication is Key!
  2. 8.2 Troubleshooting Methodology
  3. 8.3 Building a Knowledge Base
  4. 8.4 Star in a Video!
4.02
Demonstrate ways of providing and accepting constructive criticism on collaborative projects within the workplace.
  1. 13.2 Prototype
  2. 13.3 Test
4.03
Apply appropriate collaborative skills to manage and resolve conflicts in work situations.
  1. 8.1 Communication is Key!
4.04
Demonstrate human relations, personal and interpersonal skills appropriate for the workplace, including responsibility, dependability, punctuality, integrity, positive attitude, initiative, respect for self and others, and professional dress.
  1. 8.1 Communication is Key!
4.05
Discuss and analyze the impact of values and points of view that are presented in media message (e.g., racial, gender, political, biases).
5.01
Demonstrate how to connect to the Internet and use appropriate Internet protocol.
  1. 3.4 What is the Internet?
  2. 3.5 IP Addresses
  3. 3.6 Routing and Packets
  4. 3.7 How Do Websites Work?
  5. 3.8 OSI Model
5.02
Identify and describe web terminology, addresses and how browsers work.
  1. 3.4 What is the Internet?
  2. 3.5 IP Addresses
  3. 3.6 Routing and Packets
  4. 3.7 How Do Websites Work?
  5. 3.8 OSI Model
5.03
Describe appropriate browser security configurations.
  1. 2.8 Application Security
  2. 2.9 Browser Configuration
5.04
Understand and apply level one Universal Resource Locator (URL) and associated protocols (e.g., com, org, edu, gov, net, mil).
  1. 3.7 How Do Websites Work?
5.05
Evaluate quality of digital resources for reliability (e.g., currency, relevancy, authority, accuracy, purpose of digital information).
  1. 1.3 Can All Information Be Trusted?
5.06
Compare and contrast techniques for analyzing massive data collections.
  1. 6.2 Using Databases
6.01
Compare and contrast emerging technologies and describe how they impact business in the global marketplace (e.g., wireless network, tablets, cell phones, satellite technology, nanotechnology, smart devices, home networks, peer-to-peer).
  1. 4.4 Storage Options
6.02
Describe how digital tools and resources are used in today’s society (i.e., efficiency and effectiveness, individual and collaborative use).
  1. 3.9 Impact of the Internet
6.03
Explain different file types used for various purposes based on file size and data input (e.g., word processing, images, music, three-dimensional drawings).
  1. 2.4 Compatibility
6.04
Develop criteria for selecting appropriate hardware and software when solving a specific real-world problem.
  1. 5.1 Project: Harnessing Technology to Solve Problems
6.05
Define scale-ability as it relates to emerging technology.
  1. 4.4 Storage Options
7.01
Define basic terminology used in web page development.
  1. 9.1 What is the Web?
  2. 9.2 Introduction to HTML
7.02
Create web pages using HTML tags (e.g., headings, character styles, paragraphs, text alignments, lists, images)
  1. 9.2 Introduction to HTML
  2. 9.3 Structure of an HTML Page
  3. 9.4 Formatting Text
  4. 9.6 Images
  5. 9.8 HTML Lists
7.03
Describe the purpose of storyboarding techniques.
  1. 8.4 Star in a Video!
7.04
Describe the basic functions of WYSIWYG editors.
  1. 9.2 Introduction to HTML
7.05
Create a simple example of wire framing with, at least, three web pages.
  1. 10.6 Multi-file Websites
7.06
Explain the use of Cascading Style Sheets.
  1. 10.1 Introduction to CSS
7.07
Apply the use of Cascading Style Sheets in a web page.
  1. 10.1 Introduction to CSS
  2. 10.3 CSS Select by Class
  3. 10.4 CSS Select by ID
  4. 10.5 The Cascade
7.08
Test web pages for display, functionality, and accessibility before publishing a site to the Internet (i.e., validate web page code using W3C validation tool).
  1. 10.6 Multi-file Websites
7.09
Discuss issues related to using music, videos, or images from the Internet on your website (e.g., ethical use, illegal use, Creative Commons).
  1. 9.7 Copyright
8.01
View hardware as an approachable and fun topic in computing. Physical computing is meant to encourage interdisciplinary and entrepreneurial thinking and foster student creativity.
  1. 11.1 Welcome to Arduino!
8.02
Demonstrate the use of Physical computing, which is about the interaction between the person and the machine.
  1. 11.2 Setting Up your Arduino
  2. 12.5 Using Motors
8.03
Use physical computing devices or emulators to solve problems.
  1. 11.4 Variables
  2. 11.5 Debugging
  3. 12.1 Loops
  4. 12.2 If/Else Statements
  5. 12.3 Arithmetic, Comparison, and Logical Operators
  6. 12.4 Functions
  7. 12.5 Using Motors
8.04
Determine how computers sense and respond to their environment.
  1. 11.1 Welcome to Arduino!
8.05
Determine the kind of information that can be communicated with hardware outputs.
  1. 4.3 Peripheral Devices
8.06
Analyze how simple hardware can be used to develop innovative new products.
  1. 11.1 Welcome to Arduino!
8.07
Define prototype in relation to digital design.
  1. 13.2 Prototype
8.08
Create a prototype of an original game that can be played using a physical computing device.
  1. 13.2 Prototype
8.09
Design a prototype of an original device that can be used to assist someone with a physical challenge.
  1. 13.1 Intro to Design Thinking
  2. 13.2 Prototype