Standards in this Framework
Standards Mapped
Mapped to Course
Standard | Lessons |
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1.01
Explain the general architecture of a microcomputer system. |
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1.02
Explain the need for and use of peripherals (e.g., keyboards, sensory input, geospatial input). |
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1.03
Demonstrate proficiency using peripherals. |
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1.04
Differentiate between diagnosing and troubleshooting peripherals. |
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1.05
Describe the necessary components for data storage and memory, and how it affects programming (e.g., RAM, ROM). |
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1.06
Differentiate between multiple levels of hardware and software (e.g., CPU hardware, operating system, translation, interpretation) that support program execution. |
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1.07
Evaluate various forms of input and output (e.g., IO, storage devices, digital media). |
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2.01
Identify various types of computer operating systems. |
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2.02
Compare and contrast various types of computer operating systems. |
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2.03
Describe the evolution of computer operating systems. |
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2.04
Compare and contrast different computer system viruses and how they affect various computer operating systems. |
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2.05
Understand the advantages and disadvantages of open-source computer operating systems. |
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3.01
Identify types of networks and how they work. |
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3.02
Identify the role of servers and clients on a network. |
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3.03
Identify benefits and risks of networked computing. |
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3.04
Identify the relationship between computer networks and other communications networks (e.g., Wi-Fi, teleconference, telepresence). |
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3.05
Identify intranets, extranets and how they relate to the Internet. |
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3.06
Describe how the Internet facilitates global communication. |
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4.01
Demonstrate awareness of the following workplace essentials: quality customer service; business ethics; confidentiality of information; copyright violations; accepted workplace rules, regulations, policies, procedures, processes, and workplace safety, and appropriate attire and grooming. |
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4.02
Demonstrate ways of providing and accepting constructive criticism on collaborative projects within the workplace. |
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4.03
Apply appropriate collaborative skills to manage and resolve conflicts in work situations. |
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4.04
Demonstrate human relations, personal and interpersonal skills appropriate for the workplace, including responsibility, dependability, punctuality, integrity, positive attitude, initiative, respect for self and others, and professional dress. |
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4.05
Discuss and analyze the impact of values and points of view that are presented in media message (e.g., racial, gender, political, biases). |
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5.01
Demonstrate how to connect to the Internet and use appropriate Internet protocol. |
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5.02
Identify and describe web terminology, addresses and how browsers work. |
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5.03
Describe appropriate browser security configurations. |
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5.04
Understand and apply level one Universal Resource Locator (URL) and associated protocols (e.g., com, org, edu, gov, net, mil). |
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5.05
Evaluate quality of digital resources for reliability (e.g., currency, relevancy, authority, accuracy, purpose of digital information). |
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5.06
Compare and contrast techniques for analyzing massive data collections. |
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6.01
Compare and contrast emerging technologies and describe how they impact business in the global marketplace (e.g., wireless network, tablets, cell phones, satellite technology, nanotechnology, smart devices, home networks, peer-to-peer). |
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6.02
Describe how digital tools and resources are used in today’s society (i.e., efficiency and effectiveness, individual and collaborative use). |
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6.03
Explain different file types used for various purposes based on file size and data input (e.g., word processing, images, music, three-dimensional drawings). |
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6.04
Develop criteria for selecting appropriate hardware and software when solving a specific real-world problem. |
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6.05
Define scale-ability as it relates to emerging technology. |
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7.01
Define basic terminology used in web page development. |
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7.02
Create web pages using HTML tags (e.g., headings, character styles, paragraphs, text alignments, lists, images) |
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7.03
Describe the purpose of storyboarding techniques. |
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7.04
Describe the basic functions of WYSIWYG editors. |
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7.05
Create a simple example of wire framing with, at least, three web pages. |
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7.06
Explain the use of Cascading Style Sheets. |
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7.07
Apply the use of Cascading Style Sheets in a web page. |
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7.08
Test web pages for display, functionality, and accessibility before publishing a site to the Internet (i.e., validate web page code using W3C validation tool). |
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7.09
Discuss issues related to using music, videos, or images from the Internet on your website (e.g., ethical use, illegal use, Creative Commons). |
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8.01
View hardware as an approachable and fun topic in computing. Physical computing is meant to encourage interdisciplinary and entrepreneurial thinking and foster student creativity. |
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8.02
Demonstrate the use of Physical computing, which is about the interaction between the person and the machine. |
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8.03
Use physical computing devices or emulators to solve problems. |
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8.04
Determine how computers sense and respond to their environment. |
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8.05
Determine the kind of information that can be communicated with hardware outputs. |
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8.06
Analyze how simple hardware can be used to develop innovative new products. |
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8.07
Define prototype in relation to digital design. |
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8.08
Create a prototype of an original game that can be played using a physical computing device. |
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8.09
Design a prototype of an original device that can be used to assist someone with a physical challenge. |
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