Standards in this Framework
Standard | Description |
---|---|
1.01 | Explain the general architecture of a microcomputer system. |
1.02 | Explain the need for and use of peripherals (e.g., keyboards, sensory input, geospatial input). |
1.03 | Demonstrate proficiency using peripherals. |
1.04 | Differentiate between diagnosing and troubleshooting peripherals. |
1.05 | Describe the necessary components for data storage and memory, and how it affects programming (e.g., RAM, ROM). |
1.06 | Differentiate between multiple levels of hardware and software (e.g., CPU hardware, operating system, translation, interpretation) that support program execution. |
1.07 | Evaluate various forms of input and output (e.g., IO, storage devices, digital media). |
2.01 | Identify various types of computer operating systems. |
2.02 | Compare and contrast various types of computer operating systems. |
2.03 | Describe the evolution of computer operating systems. |
2.04 | Compare and contrast different computer system viruses and how they affect various computer operating systems. |
2.05 | Understand the advantages and disadvantages of open-source computer operating systems. |
3.01 | Identify types of networks and how they work. |
3.02 | Identify the role of servers and clients on a network. |
3.03 | Identify benefits and risks of networked computing. |
3.04 | Identify the relationship between computer networks and other communications networks (e.g., Wi-Fi, teleconference, telepresence). |
3.05 | Identify intranets, extranets and how they relate to the Internet. |
3.06 | Describe how the Internet facilitates global communication. |
4.01 | Demonstrate awareness of the following workplace essentials: quality customer service; business ethics; confidentiality of information; copyright violations; accepted workplace rules, regulations, policies, procedures, processes, and workplace safety, and appropriate attire and grooming. |
4.02 | Demonstrate ways of providing and accepting constructive criticism on collaborative projects within the workplace. |
4.03 | Apply appropriate collaborative skills to manage and resolve conflicts in work situations. |
4.04 | Demonstrate human relations, personal and interpersonal skills appropriate for the workplace, including responsibility, dependability, punctuality, integrity, positive attitude, initiative, respect for self and others, and professional dress. |
4.05 | Discuss and analyze the impact of values and points of view that are presented in media message (e.g., racial, gender, political, biases). |
5.01 | Demonstrate how to connect to the Internet and use appropriate Internet protocol. |
5.02 | Identify and describe web terminology, addresses and how browsers work. |
5.03 | Describe appropriate browser security configurations. |
5.04 | Understand and apply level one Universal Resource Locator (URL) and associated protocols (e.g., com, org, edu, gov, net, mil). |
5.05 | Evaluate quality of digital resources for reliability (e.g., currency, relevancy, authority, accuracy, purpose of digital information). |
5.06 | Compare and contrast techniques for analyzing massive data collections. |
6.01 | Compare and contrast emerging technologies and describe how they impact business in the global marketplace (e.g., wireless network, tablets, cell phones, satellite technology, nanotechnology, smart devices, home networks, peer-to-peer). |
6.02 | Describe how digital tools and resources are used in today’s society (i.e., efficiency and effectiveness, individual and collaborative use). |
6.03 | Explain different file types used for various purposes based on file size and data input (e.g., word processing, images, music, three-dimensional drawings). |
6.04 | Develop criteria for selecting appropriate hardware and software when solving a specific real-world problem. |
6.05 | Define scale-ability as it relates to emerging technology. |
7.01 | Define basic terminology used in web page development. |
7.02 | Create web pages using HTML tags (e.g., headings, character styles, paragraphs, text alignments, lists, images) |
7.03 | Describe the purpose of storyboarding techniques. |
7.04 | Describe the basic functions of WYSIWYG editors. |
7.05 | Create a simple example of wire framing with, at least, three web pages. |
7.06 | Explain the use of Cascading Style Sheets. |
7.07 | Apply the use of Cascading Style Sheets in a web page. |
7.08 | Test web pages for display, functionality, and accessibility before publishing a site to the Internet (i.e., validate web page code using W3C validation tool). |
7.09 | Discuss issues related to using music, videos, or images from the Internet on your website (e.g., ethical use, illegal use, Creative Commons). |
8.01 | View hardware as an approachable and fun topic in computing. Physical computing is meant to encourage interdisciplinary and entrepreneurial thinking and foster student creativity. |
8.02 | Demonstrate the use of Physical computing, which is about the interaction between the person and the machine. |
8.03 | Use physical computing devices or emulators to solve problems. |
8.04 | Determine how computers sense and respond to their environment. |
8.05 | Determine the kind of information that can be communicated with hardware outputs. |
8.06 | Analyze how simple hardware can be used to develop innovative new products. |
8.07 | Define prototype in relation to digital design. |
8.08 | Create a prototype of an original game that can be played using a physical computing device. |
8.09 | Design a prototype of an original device that can be used to assist someone with a physical challenge. |