Please enable JavaScript to use CodeHS

Standards Mapping

for CSTA 3A

30

Standards in this Framework

10

Standards Mapped

33%

Mapped to Course

Standard Lessons
3A-AP-13
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
  1. 1.1 Introduction to Programming With Karel
  2. 1.2 More About Karel
  3. 1.3 Karel Can't Turn Right
  4. 2.1 Functions in Karel
  5. 2.3 The Main Function
  6. 2.4 Top Down Design and Decomposition in Karel
  7. 3.1 Commenting Your Code
  8. 3.3 For Loops
  9. 4.1 If Statements and Conditionals
  10. 4.2 If/Else Statements
  11. 5.1 While Loops
  12. 6.1 How to Indent Your Code
  13. 6.2 Control Structures Example
  14. 6.3 More Karel Examples and Testing
  15. 8.1 Final Project
  16. 12.1 Hello World
  17. 12.2 Variables
  18. 12.3 User Input
  19. 12.4 Basic Math
  20. 12.6 Random Numbers
3A-AP-14
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
3A-AP-15
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
3A-AP-16
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
3A-AP-17
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 2.1 Functions in Karel
  2. 2.3 The Main Function
  3. 2.4 Top Down Design and Decomposition in Karel
  4. 3.1 Commenting Your Code
  5. 3.2 Super Karel
  6. 3.3 For Loops
  7. 4.1 If Statements and Conditionals
  8. 4.2 If/Else Statements
  9. 5.1 While Loops
  10. 6.1 How to Indent Your Code
  11. 6.2 Control Structures Example
  12. 6.3 More Karel Examples and Testing
  13. 7.1 Challenge Problems
  14. 8.1 Final Project
  15. 10.1 Extra Karel Practice
  16. 12.1 Hello World
  17. 12.2 Variables
  18. 12.3 User Input
  19. 12.4 Basic Math
  20. 12.6 Random Numbers
3A-AP-18
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 1.1 Introduction to Programming With Karel
  2. 1.2 More About Karel
  3. 1.3 Karel Can't Turn Right
  4. 2.1 Functions in Karel
  5. 2.2 More Practice with Functions
  6. 2.3 The Main Function
  7. 2.4 Top Down Design and Decomposition in Karel
  8. 3.1 Commenting Your Code
  9. 3.2 Super Karel
  10. 3.3 For Loops
  11. 4.1 If Statements and Conditionals
  12. 4.2 If/Else Statements
  13. 8.1 Final Project
3A-AP-19
Systematically design and develop programs for broad audiences by incorporating feedback from users.
3A-AP-20
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
3A-AP-21
Evaluate and refine computational artifacts to make them more usable and accessible.
3A-AP-22
Design and develop computational artifacts working in team roles using collaborative tools.
  1. 12.5 Collaborative Programming
3A-AP-23
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 3.1 Commenting Your Code
  2. 3.2 Super Karel
  3. 3.3 For Loops
  4. 4.1 If Statements and Conditionals
  5. 4.2 If/Else Statements
  6. 5.1 While Loops
  7. 6.1 How to Indent Your Code
  8. 6.2 Control Structures Example
  9. 6.3 More Karel Examples and Testing
  10. 7.1 Challenge Problems
  11. 8.1 Final Project
  12. 10.1 Extra Karel Practice
  13. 10.2 Extra Karel Puzzles
  14. 12.1 Hello World
  15. 12.2 Variables
  16. 12.3 User Input
  17. 12.4 Basic Math
  18. 12.6 Random Numbers
3A-CS-01
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 3.2 Super Karel
3A-CS-02
Compare levels of abstraction and interactions between application software, system software, and hardware layers.
3A-CS-03
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
  1. 1.2 More About Karel
3A-DA-09
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
3A-DA-10
Evaluate the tradeoffs in how data elements are organized and where data is stored.
3A-DA-11
Create interactive data visualizations using software tools to help others better understand real-world phenomena.
  1. 12.6 Random Numbers
3A-DA-12
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
  1. 12.6 Random Numbers
3A-IC-24
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
3A-IC-25
Test and refine computational artifacts to reduce bias and equity deficits.
3A-IC-26
Demonstrate ways a given algorithm applies to problems across disciplines.
3A-IC-27
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
  1. 12.5 Collaborative Programming
3A-IC-28
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
3A-IC-29
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
3A-IC-30
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
3A-NI-04
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
3A-NI-05
Give examples to illustrate how sensitive data can be affected by malware and other attacks.
3A-NI-06
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
3A-NI-07
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
3A-NI-08
Explain tradeoffs when selecting and implementing cybersecurity recommendations.