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South Carolina 2nd Grade Computer Science and Digital Literacy

This course is aligned to South Carolina 2nd Grade Computer Science and Digital Literacy standards and is designed to provide computer science and digital literacy instruction for South Carolina 2nd grade students. It is meant to be taught approximately weekly.

Overview & Highlights

Level
Elementary School
Number of Lessons
36

Overview of Lessons

Optional Review

Introduction to ScratchJr

Students will be able to navigate the ScratchJr interface to create a scene with characters.

Events

Students will be able to explain what an event is in programming and use multiple event blocks in a program.

Introduction to Repeat Loops

Students will be able to use repeat loops to run a section of code multiple times.

Forever Loop Dance Party

Students will be able to create a sequence using a “repeat forever” loop to make characters repeat actions.

Introduction to Message Events

Students will be able to program a relay race that uses messages to cause characters to interact.
Getting Started

Welcome to CodeHop!

Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own or right before a full lesson.

Computational Thinking: Evening Routines

Students will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their evening routines.

Computer Basics: Connections

Students will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software, and explain how they work together.

Keyboarding Basics

Students will be able to use a keyboard to type simple words and sentences on a computer.
Digital Literacy

Password Protectors

Students will understand the importance of usernames and passwords and demonstrate strategies to keep login information safe.

Responsible Digital Citizens

Students will be able to explain what it means to be a responsible digital citizen, including understanding digital footprints, discussing cyberbullying, and knowing how to report concerns.

Collaborating Digitally

Students will be able to collaborate with others digitally to create a program telling about their classrooms.

Choice Research

Students will be able to collect and assess sources to answer a research question and communicate their findings visually.

Exploring Computer Networks

Students will be able to describe how networks connect devices to share information and model the sending and receiving of information using message blocks.

Exploring Word Processing

Students will use word processing tools to create a document explaining their favorite season of the year.

Exploring Presentations

Students will be able to use presentation software to create a presentation on their favorite things.

Exploring Spreadsheets

Students will use spreadsheet software to review and present data on class pets and favorite colors.

Data Patterns and Predictions

Students will be able to identify and describe patterns and trends in data visualizations, then create a program using events to communicate patterns, trends and predictions from a given data set.

Managing Data Storage and Files

Students will be able to recognize that computers store data as files and model how data is collected and stored.

How AI Helps Us

Students will be able to explain how AI assistants answer questions by observing a demonstration and describe how AI helps people by solving problems and changing jobs.

What Can AI Do?

Students will be able to identify tools that use AI, explain that AI uses data to learn and make decisions, and compare tasks that are better suited for humans versus AI.

Careers in CS: Fashion-Retail

Students will be able to explain how coding helps create and improve fashion designs and will create a program to design and animate a fashion character.
Programming Exploration

Introduction to the Grid

Students will be able to use the grid feature to move characters to a specific location on the stage.

Two-Step Dance & Feedback

Students will be able to create a program and revise it based on peer feedback and give attribution to a peer who helped improve their work.

Moving Targets Game

Create a moving target game using sequences, events, and pages.

Design an Adventure Game

Students will be able to create a story-based, multi-page game using Computer Science skills they have learned.
Interdisciplinary Exploration

Cardinal Directions

Students will be able to use events to create an interactive compass rose.

Properties of Matter

Students will be able to use conditionals to program a robot to make accurate decisions and to group different types of matter according to their properties.

Seed Dispersal

Students will create a program using message events and loops to model how an animal can help disperse seeds.

Preventing Erosion

Students will create a program to compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land.

Build a Sentence

Students will be able to create an interactive program that uses events to write sentences and then read them aloud.

Storytelling Animations

Students will be able to create a program that retells the details of a story in the correct order.

Punctuation: Write a Great Sentence!

Students will be able to create sequences with loops to write sentences with correct punctuation and spacing.

Place Value: Ones, Tens, and Hundreds

Students will be able to connect a digit’s place in a number to its value and create an interactive program that uses events.

Divide Shapes into Equal Parts

Students will be able to create an animation to partition circles and rectangles into equal parts.

Events and Money

Students will be able to create a program that tells the value of a set of coins.
26
Exercises
41
Offline Handouts

Lesson Previews