New York Computer Science and Digital Fluency: 4th Grade
- Level Elementary School
- Number of Lessons 33
- Grade 4th
This course is designed to provide computer science instruction for New York 4th grade students. Students learn programming and principles of computer science including: computing systems, research, algorithms and programming, and computer safety.
To view the entire syllabus, click here or click to explore the full course.
Optional Review
Welcome to CodeHop!Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own, or right before a full lesson.Introduction to Computer Science and ScratchStudents will be able to define important computer science vocabulary and create a simple program in Scratch.The Coordinate PlaneStudents will be able to create an opened-ended animation using the coordinate plane in Scratch. |
Getting Started
Exploring Computing SystemsStudents will be able to identify parts of the computing system and identify simple hardware and software problems.Computational Thinking: Design a SchoolStudents will be able to use computational thinking to design a school. |
Sequences and Events
Events: Dot in SpaceStudents will be able to create a program using multiple types of event blocks.Creating AlgorithmsStudents will be able to program multiple algorithms and assess which one best meets their needs.Pair Programming: Create a BandStudents will be able to collaborate through pair programming to design and code a band in Scratch using keyboard inputs.Broadcast Messages: Tell a JokeStudents will be able to use broadcast messages to program two sprites to tell a knock knock joke.Technology TimelineStudents will be able to create an interactive timeline to illustrate the key developments in music player technology and explain how music player technology has influenced cultural practices.Choose Your Own Path: Elements of CultureStudents will be able to identify elements of culture as they create a cultural choose-your-own-path game. |
Loops
Loops: Catch the BallStudents will be able to use two types of loops to create a simple game in Scratch.Debugging: MazesStudents will be able to decompose a program to debug and make the program run as intended.Careers in CS: Health and FitnessStudents will be able to explain how fitness and coding can amplify human strengths and create an animation to demonstrate how technology can be used in health and fitness. |
Conditionals
Conditionals: Underwater ExplorationStudents will be able to create a program that uses conditionals.Create a MazeStudents will be able to draw a maze backdrop in Scratch and program Scout to navigate through the maze.Create a Drawing AppStudents will be able to create a drawing app by programming keyboard and mouse inputs, loops, and conditional statements.Scout's Quest: ConditionalsStudents will be able to create a program using if/then conditionals. Part 4 of 4 in Scout's Quest skill review series. |
Variables and Lists
Scout's Quest: VariablesStudents will be able to create and use variables to track points in a program. Part 2 of 4 in Scout's Quest skill review series.Lists: Spelling BeeStudents will be able to use lists to create a spelling bee game.Inquiry Project: Data Bar GraphStudents will be able to follow the inquiry process and modify a program to display the results of their investigation. |
Clones and Functions
Introduction to ClonesStudents will be able to create an animation using clones and investigate the limitations of their program.Scout's Quest: Functions with Boolean InputsStudents will be able to create a function including a boolean input to perform different actions based on whether a password is correct. Part 1 of 4 in Scout's Quest skill review series.Scout's Quest: Functions with Number InputsStudents will be able to create a drawing using functions with number inputs. Part 3 of 4 in Scout's Quest skill review series. |
Culmination Projects
Click-a-MoleStudents will create an interactive Whack-a-Mole style game using conditionals, variables, booleans, and events.Designing Solutions for AccessibilityStudents will be able to use the design thinking process to identify and solve real-world problems by redesigning a game to improve accessibility and usability for diverse users. |
Digital Literacy
Our Words Have Power (Cyberbullying)Students will be able to explain what cyberbullying is how it affects others, how to be an upstander by taking action, and that work developed online is the property of the creator.Impacts of Computing: ExplorationStudents will be able to explain how technology and culture influence each other and create a Scratch project that shows a past and present version of a technology, identifies a trend, and explains one positive and one negative impact.Cybersecurity Policies and LawsStudents will explain policies and how they relate to their classroom or school, and they will research and explain a cybersecurity law specific to their state.Give Credit When You Use ItStudents will be able to search for information to answer questions online and provide proper attribution to sources.File Management and Data in ActionStudents will be able to explain that different types of digital data take up different amounts of space and can be stored in different ways.Networks, Packets, and the InternetStudents will be able to explain how information travels through the Internet. They will model how messages are sent as packets and reassembled. They will create and use a secure classroom communication method.Ethical and Responsible Use of Generative AIStudents will be able to describe the pros and cons of generative AI and complete a class Code of Conduct to follow when using AI. |