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Indiana Computer Science: 4th Grade

This course is on Indiana’s High Quality Curriculum Materials Advisory List. This course is designed to provide computer science instruction for Indiana 4th Grade students, and it is aligned to Indiana 3-5 Computer Science Standards.

Overview & Highlights

Level
Elementary School
Number of Lessons
35
Grade
4th

Overview of Lessons

Optional Review

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground.

The Coordinate Plane

Students will be able to create an opened-ended animation using the coordinate plane in Scratch.

Scratch Drawing Tools

Students will be able to create customized sprites and backdrops using the drawing tools.
Sequences and Events

Events: Dot in Space

Students will be able to create a program using multiple types of event blocks.

Digital Greeting Card Project

Students will be able to create a digital greeting card that uses loops and events.

Creating Algorithms

Students will be able to program multiple algorithms and assess which one best meets their needs.

Pair Programming: Create a Band

Students will be able to collaborate through pair programming to design and code a band in Scratch using keyboard inputs.

Broadcast Messages: Tell a Joke

Students will be able to use broadcast messages to program two sprites to tell a knock knock joke.
Loops

Loops: Catch the Ball

Students will be able to use two types of loops to create a simple game in Scratch.

Debugging: Mazes

Students will be able to decompose a program to debug and make the program run as intended.
Conditionals and Operators

Game Effects

Students will be able to modify a game to add engaging effects and make updates to their game based on peer feedback.

Conditionals: Underwater Exploration

Students will be able to create a program that uses conditionals.

Create a Drawing App

Students will be able to create a drawing app by programming keyboard and mouse inputs, loops, and conditional statements.

Scout's Quest: Conditionals

Students will be able to create a program using if/then conditionals.

Conditionals: Flying Bird

Students will be able to use different conditionals to program a Flying Bird game.
Variables and Lists

Scout's Quest: Variables

Students will be able to create and use variables to track points in a program.

Lists: Spelling Bee

Students will be able to use lists to create a spelling bee game.

Pong Game

Students will create and use variables to keep score in an interactive pong game.
Clones and Functions

Introduction to Clones

Students will be able to create an animation using clones and investigate the limitations of their program.

Snake Game

Students will use variables and clones to create a snake game.

Flower Garden Functions Project

Students will create a function in a program to draw multiple flowers.

Scout's Quest: Functions with Boolean Inputs

Students will be able to create a function including a boolean input to perform different actions based on whether a password is correct.

Scout's Quest: Functions with Number Inputs

Students will be able to create a drawing using functions with number inputs.
Culmination Projects

Click-a-Mole

Students will create an interactive Whack-a-Mole style game using conditionals, variables, booleans, and events.

Code Tunes

Students will be able to use variables, operators, and conditionals to create their own custom music player in Scratch.
Sample Interdisciplinary Lessons

Wave Generator

Students will be able to use variables and loops to draw a variety of wave patterns.

Choose Your Own Path: Elements of Culture

Students will be able to identify elements of culture as they create a cultural choose-your-own-path game.
Digital Literacy

Internet Positivity (Unplugged)

Students will be able to explain how their actions can spread positivity on the internet.

Research: Informational Programs

Students will be able to examine the information from different resources and creatively communicate the main ideas in those sources by creating a Public Service Announcement (PSA) on healthy sleep habits.

Giving Credit Through Attributions

Students will be able to give appropriate attribution when creating or remixing programs and sharing images online.

Programming and Data Project

Students will be able to develop an investigative question, collect data, draw conclusions based on the data, and create an interactive program to present data visually.

3D Design: Recreate an Animal

Students will be able to add, move, scale, and rotate shapes in Tinkercad® to create a 3D model of an animal. This lesson requires student accounts in an external site.

3D Design: Codeblocks

Students will be able to read Tinkercad® Codeblocks, create a simple Codeblocks program, and modify an existing Codeblocks program to develop something new or add more advanced features. This lesson requires student accounts in an external site.

Program an AI Chatbot

Students will use lists to create a chatbot to store prompts, responses, and answer questions.

Technology Timeline

Students will be able to create an interactive timeline to illustrate the key developments in music player technology and explain how music player technology has influenced cultural practices.
32
Exercises
17
Offline Handouts

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