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California Computer Science: 4th Grade

This course belongs to the CodeHS Computer Science Standards for California Public Schools pathway. This course is designed to provide computer science instruction for California 4th grade students, and it is aligned to the Computer Science Standards for California Public Schools.

Overview & Highlights

Level
Elementary School
Number of Lessons
31
Grade
4th

Overview of Lessons

To view the entire syllabus, click here or click to explore the full course.

Optional Review

Welcome to CodeHop!

Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own, or right before a full lesson.

Introduction to Computer Science and Scratch

Students will be able to define important computer science vocabulary and create a simple program in Scratch.

The Coordinate Plane

Students will be able to create an opened-ended animation using the coordinate plane in Scratch.

Scratch Drawing Tools

Students will be able to create customized sprites and backdrops using the drawing tools.
Sequences & Events

Careers in CS: Major League Baseball

Students will be able to explain how coding can be used in sports, and abstract events from an article to retell important events in a timeline program.

Creating Algorithms

Students will be able to program multiple algorithms and assess which one best meets their needs.

Pair Programming: Create a Band

Students will be able to collaborate through pair programming to design and code a band in Scratch using keyboard inputs.

Broadcast Messages: Tell a Joke

Students will be able to use broadcast messages to program two sprites to tell a knock knock joke.
Loops

Loops: Catch the Ball

Students will be able to use two types of loops to create a simple game in Scratch.

Debugging: Mazes

Students will be able to decompose a program to debug and make the program run as intended.
Conditionals & Operators

Create a Maze

Students will be able to draw a maze backdrop in Scratch and program Scout to navigate through the maze.

Create a Drawing App

Students will be able to create a drawing app by programming keyboard and mouse inputs, loops, and conditional statements.

Scout's Quest: Conditionals

Students will be able to create a program using if/then conditionals. Part 4 of 4 in Scout's Quest skill review series.
Variables & Lists

Scout's Quest: Variables

Students will be able to create and use variables to track points in a program. Part 2 of 4 in Scout's Quest skill review series.

Lists: Spelling Bee

Students will be able to use lists to create a spelling bee game.

Classes and Objects in Games

Students will learn about classes and objects in programming while they create an interactive game and use randomizers to change the characteristics of objects.
Clones & Functions

Introduction to Clones

Students will be able to create an animation using clones and investigate the limitations of their program.

Scout's Quest: Functions with Boolean Inputs

Students will be able to create a function including a boolean input to perform different actions based on whether a password is correct. Part 1 of 4 in Scout's Quest skill review series.

Scout's Quest: Functions with Number Inputs

Students will be able to create a drawing using functions with number inputs. Part 3 of 4 in Scout's Quest skill review series.
Culmination Projects

Program an AI Chatbot

Students will use lists to create a chatbot to store prompts, responses, and answer questions.

Code Tunes

Students will be able to use variables, operators, and conditionals to create their own custom music player in Scratch.

Designing Solutions for Accessibility

Students will be able to use the design thinking process to identify and solve real-world problems by redesigning a game to improve accessibility and usability for diverse users.
Digital Literacy

Technology Timeline

Students will be able to create an interactive timeline to illustrate the key developments in music player technology and explain how music player technology has influenced cultural practices.

Scout's Cybersecurity Adventure: Part 2

Students will demonstrate how to stay safe online by practicing secure habits and understanding the tools and technologies that protect their information.

Exploring Computing Systems

Students will be able to identify parts of the computing system and identify simple hardware and software problems.

File Management and Data in Action

Students will be able to explain that different types of digital data take up different amounts of space and can be stored in different ways.

Give Credit When You Use It

Students will be able to search for information to answer questions online and provide proper attribution to sources.

Networks, Packets, and the Internet

Students will be able to explain how information travels through the Internet. They will model how messages are sent as packets and reassembled. They will create and use a secure classroom communication method.

Inquiry Project: Line Graph

Students will be able to follow the inquiry process and modify a program to display the results of their investigation.

3D Design: Keyboard Accommodations

Students will be able to use the align tool to position shapes together as they create an accessible keyboard in Tinkercad®. This lesson requires student accounts in an external site.

3D Design: Recreate an Animal

Students will be able to add, move, scale, and rotate shapes in Tinkercad® to create a 3D model of an animal. This lesson requires student accounts in an external site.
24
Exercises
44
Offline Handouts

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