4th Grade Digital Literacy & AI
- Level Elementary School
- Number of Lessons 21
- Grade 4th
This course contains standards-aligned digital literacy and AI lessons for 4th grade students.
To view the entire syllabus, click here or click to explore the full course.
Getting Started
Welcome to CodeHop!Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own, or right before a full lesson.Introduction to Computer Science and ScratchStudents will be able to define important computer science vocabulary and create a simple program in Scratch. |
Computing & Society
Impacts of Computing: ExplorationStudents will be able to explain how technology and culture influence each other and create a Scratch project that shows a past and present version of a technology, identifies a trend, and explains one positive and one negative impact of technology and screen time.CS Innovators: Grace HopperStudents will be able to explain how Grace Hopper’s work was important to computer science and use binary code to decompose mystery words.Careers in CS: Major League BaseballStudents will be able to explain how coding can be used in sports, and abstract events from an article to retell important events in a timeline program.Screen Time: Protecting RelationshipsStudents will be able to explain how screen time affects their behavior and relationships, create a healthy screen-time plan, write an opinion about the most important screen-time rule and support it with reasons.Exploring Digital Etiquette and CommunicationStudents will be able to demonstrate proper digital etiquette when communicating in an online community.Managing Digital FootprintsStudents will be able to explain how online actions create permanent digital footprints and describe how to manage their digital identity responsibly.Standing Up to CyberbullyingStudents will be able to recognize different types of online hurtful behavior, including cyberbullying, and describe ways to respond or take responsibility.Digital Responsibility: Everyday UseThis lesson is coming soon! |
Research & Attribution
Give Credit When You Use ItStudents will be able to search for information to answer questions online and provide proper attribution to sources. |
Systems & Security
Networks, Packets, and the InternetStudents will be able to explain how information travels through the Internet. They will model how messages are sent as packets and reassembled. They will create and use a secure classroom communication method.Exploring Computing SystemsStudents will be able to identify parts of the computing system and identify simple hardware and software problems.Online Risks & ProtectionThis lesson coming soon! Students will demonstrate how to stay safe online by practicing secure habits and understanding the tools and technologies that protect their information. |
Productivity Tools
Productivity Software Inquiry ProjectStudents will be able to use document, spreadsheet, and presentation software to organize research and present information to others. |
Data & Analysis
Inquiry Project: Data Bar GraphStudents will be able to follow the inquiry process and modify a program to display the results of their investigation.Data InvestigatorsStudents will be able to evaluate data for reliability and then analyze the data to draw conclusions and make predictions.File Management and Data in ActionStudents will be able to explain that different types of digital data take up different amounts of space and can be stored in different ways. |
Artificial Intelligence
Machine Learning: TrainingThis lesson is coming soon!Ethical and Responsible Use of Generative AIStudents will be able to describe the pros and cons of generative AI and complete a class Code of Conduct to follow when using AI.How Machines LearnStudents will be able to explain the different machine learning approaches and modify a program to model how AI can be trained to make predictions. |