Nova Scotia Information and Communication Technology: 4th Grade
- Level Elementary School
- Number of Lessons 34
- Grade 4th
This course is designed to provide computer science instruction for Nova Scotia 4th grade students. Students learn programming and principles of computer science, including: computing systems, networks and the Internet, data analysis, algorithms and programming, and impacts of computing.
To view the entire syllabus, click here or click to explore the full course.
Optional Review
Welcome to CodeHop!Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own, or right before a full lesson.Introduction to Computer Science and ScratchStudents will be able to define important computer science vocabulary and create a simple program in Scratch.The Coordinate PlaneStudents will be able to create an opened-ended animation using the coordinate plane in Scratch. |
Getting Started
Screen Time: Protecting RelationshipsThis lesson is coming soon!Exploring Computing SystemsStudents will be able to identify parts of the computing system and identify simple hardware and software problems.Computational Thinking: Design a SchoolStudents will be able to use computational thinking to design a school. |
Sequences and Events
Events: Dot in SpaceStudents will be able to create a program using multiple types of event blocks.Creating AlgorithmsStudents will be able to program multiple algorithms and assess which one best meets their needs.Broadcast Messages: Tell a JokeStudents will be able to use broadcast messages to program two sprites to tell a knock knock joke.Choose Your Own Path: Elements of CultureStudents will be able to identify elements of culture as they create a cultural choose-your-own-path game. |
Loops
Loops: Catch the BallStudents will be able to use two types of loops to create a simple game in Scratch.Debugging: MazesStudents will be able to decompose a program to debug and make the program run as intended. |
Conditionals
Game EffectsStudents will be able to modify a game to add engaging effects and make updates to their game based on peer feedback.Scout's Quest: ConditionalsStudents will be able to create a program using if/then conditionals. Part 4 of 4 in Scout's Quest skill review series.Create a Drawing AppStudents will be able to create a drawing app by programming keyboard and mouse inputs, loops, and conditional statements. |
Variables and Lists
Scout's Quest: VariablesStudents will be able to create and use variables to track points in a program. Part 2 of 4 in Scout's Quest skill review series.Conditionals: Flying BirdStudents will be able to use different conditionals to program a Flying Bird game.Lists: Spelling BeeStudents will be able to use lists to create a spelling bee game. |
Clones and Functions
Introduction to ClonesStudents will be able to create an animation using clones and investigate the limitations of their program.Scout's Quest: Functions with Boolean InputsStudents will be able to create a function including a boolean input to perform different actions based on whether a password is correct. Part 1 of 4 in Scout's Quest skill review series.Scout's Quest: Functions with Number InputsStudents will be able to create a drawing using functions with number inputs. Part 3 of 4 in Scout's Quest skill review series. |
Culmination Project
Designing Solutions for AccessibilityStudents will be able to use the design thinking process to identify and solve real-world problems by redesigning a game to improve accessibility and usability for diverse users. |
Data
Give Credit When You Use ItStudents will be able to search for information to answer questions online and provide proper attribution to sources.Data InvestigatorsStudents will be able to evaluate data for reliability and then analyze the data to draw conclusions and make predictions.Programming and Data ProjectStudents will be able to develop an investigative question, collect data, draw conclusions based on the data, and create an interactive program to present data visually.Inquiry Project: Data Bar GraphStudents will be able to follow the inquiry process and modify a program to display the results of their investigation. |
Digital Literacy
Our Words Have Power (Cyberbullying)Students will be able to explain what cyberbullying is how it affects others, how to be an upstander by taking action, and that work developed online is the property of the creator.Impacts of Computing: ExplorationStudents will be able to explain how technology and culture influence each other and create a Scratch project that shows a past and present version of a technology, identifies a trend, and explains one positive and one negative impact of technology and screen time.Scout's Cybersecurity Adventure: Part 1Students will understand basic cybersecurity concepts, identify common cyber threats, and explain practical tips for staying safe online.Scout's Cybersecurity Adventure: Part 2Students will demonstrate how to stay safe online by practicing secure habits and understanding the tools and technologies that protect their information.Exploring Digital CollaborationThis lesson is coming soon!Introduction to Productivity SoftwareStudents will be able to compare and select appropriate software applications to complete different computing tasks.Ethical and Responsible Use of Generative AIStudents will be able to describe the pros and cons of generative AI and complete a class Code of Conduct to follow when using AI.File Management and Data in ActionStudents will be able to explain that different types of digital data take up different amounts of space and can be stored in different ways. |