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Nova Scotia Information and Communication Technology: 3rd Grade

This course is designed to provide computer science instruction for Nova Scotia 3rd grade students. Students learn programming and principles of computer science, including: computing systems, networks and the Internet, data analysis, algorithms and programming, and impacts of computing.

Overview & Highlights

Level
Elementary School
Number of Lessons
32
Grade
3rd

Overview of Lessons

To view the entire syllabus, click here or click to explore the full course.

Getting Started

Welcome to CodeHop!

Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own, or right before a full lesson.

Introduction to Computing Systems

Students will be able to identify parts of the computing system and solve simple hardware and software problems.

Computational Thinking: Design an Obstacle Course

Students will be able to use Computational Thinking to design an obstacle course.
Scratch Exploration

Scout's Scratch Expedition Part 1

This lesson is part of a sequential story-driven unit. Students will use basic Scratch commands to program a sprite to move and talk.

Scout's Scratch Expedition Part 2

This lesson is part of a sequential story-driven unit. Students will follow along with a story. Students will add sprites in Scratch and create a sequence to animate a story.

Scout's Scratch Expedition Part 3

This lesson is part of a sequential story-driven unit. Students will create an animated Scout story in Scratch using loops, events, looks, and motion blocks.

Scout's Scratch Expedition Part 4

This lesson is part of a sequential story-driven unit. Students will create an animated Scout story in Scratch using events, looks, and motion blocks.

Scratch Drawing Tools

Students will be able to create customized sprites and backdrops using the drawing tools.
Sequences and Events

Sequences: Parallel Programming

Students will be able to create a program using parallel sequences.

Events

Students will be able to create a program using events.

Costumes, Backdrops, and Animations

Students will be able to create a program that includes animated sprites and interactive backdrops.

Broadcast Messages: Marco Polo

Students will be able to use broadcast messages to trigger action between sprites in a program.

Remixing Programs

Students will be able to remix digital programs and give appropriate credit to original creators.
Loops

Loops

Students will be able to explain that a loop repeats one or more instructions, and use loops in Scratch.

Debugging: Events and Loops

Students will be able to decompose a program to debug and make the program run as intended.

Loops: Falling Objects

Students will be able to create a program using different loops and compare the advantages and disadvantages of each loop algorithm.
Conditionals

Introduction to Conditionals

Students will be able to explain what a conditional is in programming and create a program that uses if/then blocks.

Conditionals: Changing Effects

Students will be able to create a program using conditionals.

Complex Conditionals: Balloon Game

Students will be able to explain what an “if/then/else” conditional is and use it in a program.
Variables and Lists

Variables

Students will be able to explain what a variable is and create and change the value of a variable in a program.

Introduction to Comparison Operators

Students will be able to use comparison operators as the condition in an if/else block, and use numbers and variables as values in a comparison operator.
Functions

Introduction to Functions

Students will be able to create and use functions in a program.

Functions Dance Project

Students will be able to create and use functions to call dance moves in a sequence that aligns with the music.
Culmination Project

Introduction to Design Thinking

Students will be able to use the design thinking process to make a tool accessible to more users.
Data

What Can I Use Online?

Students will be able to search for information to answer questions online and provide proper attribution to sources.

Data Detectives

Students will be able to evaluate data for reliability and then analyze the data to draw conclusions and make predictions.

Inquiry Project: Survey Bar Graph

Students will be able to follow the inquiry process and modify a program to display the results of their investigation.
Digital Literacy

Internet Positivity

Students will be able to explain how their actions can spread positivity on the internet and create a code of conduct for responsible online behavior.

Strong Usernames and Passwords

Students will be able to develop a strong username and password and explain how a strong password keeps their information safe.

Introduction to Digital Collaboration

This lesson is coming soon!

Humans Vs. Machines

Students will be able to compare and contrast human and computer performance on similar tasks, explain advantages and limitations of technology, and describe computer perception.

How Machines Learn

Students will be able to explain the different machine learning approaches and create a classification system using a tree structure.
25
Exercises
30
Offline Handouts

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