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Utah Game Development Fundamentals 1

Lesson 3.2 Building a Scene with Prefabs

Description

In this lesson, students learn about scene design and develop their own unique scene using a collection of polygon prefab assets.


Objective

Students will be able to:

  • Comfortably incorporate and manipulate prefabs in their scenes.
  • Understand the difference between prefab and object property changes.
  • Design their own scene from scratch.