Standards in this Framework
| Standard | Lessons |
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ALG.1.a.e.2
Model daily processes by creating and following algorithms that include sequence, events, and repetition to complete tasks and solve problems. |
Properties of Matter Changing Landforms Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Original Story Animations - Personal Story Loops Original Story Animations - Fiction Story Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Introduction to Kibo® Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Forever Loop Dance Party Coding Card Game: Sequences Coding Card Game: Sequences 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Design an Adventure Game Preventing Erosion Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines Choice Research |
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ALG.1.b.e.1
Use visual tools to represent how data moves and changes through sequence, events, and repetition. |
3D Design: Codeblocks Balanced and Unbalanced Forces Sound Frequency & Amplitude Fractions and Variables Introduction to Comparison Operators Wave Generator Unit Converter Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game Cue Robot 3 - Loops and Functions Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Summer): Pop The Balloons Seasonal Project (Fall): Gathering Apples Game Pinball Game Project Mad Libs Project Design an App Naming Numbers Game Rates and Unit Rates Positive and Negative Numbers Scale of Planets in the Solar System Balanced Ecosystems micro:bit® Reaction Game Pong Game I-Spy with Lists Click-a-Mole Introduction to Clones Program an AI Chatbot Scout's Quest: Variables Clones: Throwing Acorns Game Lists: Shopping with Scout Lists: Spelling Bee Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Variables: Keeping Score Race Track Game House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Conditionals: Sphero® Shark Race Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph AI Chatbots Introduction to Design Thinking Designing Solutions for Accessibility What Is a Variable? Variables: Storing Data with Symbols |
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ALG.1.b.e.2
Describe problem-solving steps by creating representations of algorithms that include basic elements such as selection and variables. |
Platform Game Design Who Keeps Us Safe? Create Your Own Story Problem Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story Dash® Robot Storytelling Dash® Robot Mazes Programming and Data Project Classes and Objects in Games Seed Dispersal LEGO® SPIKE Essential: Design for Changing Weather LEGO® SPIKE Essential: Design a Car Sensor Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Introduction to Speed Blocks About Me Project Chicken Crossing Game River Crossing Game Tap-a-Mole Game Design an App Balanced Ecosystems Garden Project Transportation Speeds and Sounds All About Me! Introduction to Design Thinking Designing Solutions for Accessibility Draw and Tell |
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ALG.1.c.e.1
Write the steps in algorithms that include sequence, events, iteration, and selection to complete a task or solve a problem using everyday language. |
Create Your Own Story Problem Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story Seed Dispersal LEGO® SPIKE Essential: Design for Changing Weather Introduction to Speed Blocks About Me Project Chicken Crossing Game River Crossing Game Tap-a-Mole Game Garden Project Transportation Speeds and Sounds All About Me! Draw and Tell |
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ALG.1.c.e.2
Create simple representations of algorithms through storytelling, flowcharts, or block-based tools to show how tasks are completed. |
Create Your Own Story Problem Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story Seed Dispersal LEGO® SPIKE Essential: Design for Changing Weather Introduction to Speed Blocks About Me Project Chicken Crossing Game River Crossing Game Tap-a-Mole Game Garden Project Transportation Speeds and Sounds All About Me! Draw and Tell |
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ALG.2.a.e.1
Discuss how human problems might be solved with the assistance of algorithms or programs. |
Introduction to Design Thinking Designing Solutions for Accessibility Introduction to the Design Process Practicing the Design Process Exploring the Design Process Safety Solutions micro:bit® Design Project Introduction to Training AI Creating Smart Machines |
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ALG.2.a.e.2
Develop an algorithm to solve a problem by considering others’ needs and ideas, and sharing feedback, using a process that considers the needs, requirements, and feedback of others. |
Introduction to Design Thinking Designing Solutions for Accessibility Introduction to the Design Process Practicing the Design Process Exploring the Design Process Safety Solutions micro:bit® Design Project Introduction to Training AI Creating Smart Machines |
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ALG.3.a.e.1
Describe how different parts of an algorithm or task work together to get something done. |
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ALG.3.a.e.2
Compare different sets of steps to see which works better or faster. |
Loops: Falling Objects Algorithms: Connecting a Path Compare and Refine Algorithms |
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ALG.3.a.e.3
Improve basic algorithms by adding steps like repetition or decisions to make them more accurate or efficient. |
Loops: Falling Objects Algorithms: Connecting a Path Compare and Refine Algorithms |
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ALG.3.b.1.e
Decompose a problem or task into smaller steps to design an algorithm that solves it. |
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ALG.3.b.2.e
Find patterns in problems or tasks that can make algorithms simpler or faster. |
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ALG.4.a.e.1
Compare how different solutions might treat people differently, and talk about when they work well for some but not for others. |
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ALG.4.b.e.1
Examine different perspectives, abilities, and points of view when designing algorithms and programs. |
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PRO.1.a.e.1
Create code from an algorithm that includes sequence, events, and iteration to express ideas or complete a task. |
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PRO.2.a.e.1
Identify and explain how symbols and terms in everyday life represent information, including values that remain constant or change over time. |
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PRO.2.a.e.2
Label and describe variables and fundamental data types (e.g., integers, strings, Booleans) used to represent and manage information in programs. |
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PRO.2.b.e.1
Identify and trace how variables are stored, manipulated, and changed throughout a program. |
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PRO.2.c.e.1
Use variables to store, compare, and modify data. |
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PRO.3.a.1.e
Analyze and debug a program, which includes sequencing, events, loops, conditionals, and variables. |
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PRO.4.a.e.1
Describe the purpose of a software project, set a simple goal, and use checklists or visual tools (e.g., timelines or storyboards) to plan what needs to be completed. |
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PRO.4.b.e.1
Share and explain what the code does using drawings, notes, or short class presentations. |
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PRO.4.c.e.1
Review finished work, talk about what went well or what was hard. |
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PRO.4.c.e.2
Review code with peers to improve projects. |
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DA.1.a.e.1
Collect data using a variety of methods (e.g., observation, survey, measurement) and tools (e.g., sensors, online forms), including overtime and from multiple sources. |
Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project |
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DA.1.a.e.2
Describe basic information about data collected, such as what the data is about and how it was gathered, to help understand and use the data. |
Programming and Data Project Basic Data and Programming Inquiry Project: Data Bar Graph What Can Data Tell Us? Data Detectives Data Investigators Data Analysts Data Explorers |
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DA.1.b.e.1
Use numeric values to represent non-numeric data in computing systems (e.g., binary, ASCII, RGB), and understand how such representations support storage, analysis, and communication of information. |
Introduction to Data Storage and Files Data Storage and Files Practice File Management and Data File Management and Data in Action File Management and Data Exploration Managing Data Storage and Files Variables: Storing Data with Symbols |
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DA.1.b.e.2
Identify different ways information can be shown using symbols or codes (e.g., numbers, letters, sounds, pictures). |
Data Storage and Files Practice File Management and Data File Management and Data in Action File Management and Data Exploration Managing Data Storage and Files Variables: Storing Data with Symbols |
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DA.1.c.e.1
Compare different types of data (numeric and non-numeric) and explain how their collection methods affect the kinds of information they provide. |
Programming and Data Project Basic Data and Programming Inquiry Project: Data Bar Graph What Can Data Tell Us? Data Detectives Data Investigators Data Analysts Data Explorers |
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DA.2.a.e.1
Organize data into structured formats such as tables with records and attributes. |
Programming and Data Project Basic Data and Programming Inquiry Project: Data Bar Graph Sorting with Decision Trees What Can Data Tell Us? Data Detectives Data Investigators Data Analysts Machine Learning: AutoDraw Data Explorers How Machines Learn |
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DA.2.a.e.2
Organize and represent data using basic visual formats (e.g., picture graphs, bar graphs, tables) to help answer questions or identify simple patterns. |
Programming and Data Project Basic Data and Programming Inquiry Project: Data Bar Graph What Can Data Tell Us? Data Detectives Data Investigators Data Analysts Data Explorers |
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DA.2.a.e.3
Identify different types of digital information (e.g., pictures, text, music) and match them with how they are stored or displayed. |
Data Storage and Files Practice File Management and Data File Management and Data in Action File Management and Data Exploration Managing Data Storage and Files |
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DA.2.b.e.1
Identify when data is missing or incorrect in a simple dataset (e.g., a number in a list of names) and discuss how it might affect answers to a question. |
Data Detectives Data Investigators Data Analysts Data Explorers |
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DA.3.a.e.1
Ask and investigate questions that can be answered with data and distinguish these from questions that require other methods to answer. |
Programming and Data Project Basic Data and Programming Inquiry Project: Data Bar Graph What Can Data Tell Us? Data Detectives Data Investigators Data Analysts Data Explorers |
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DA.3.a.e.2
Use data collected from everyday environments to support investigations. |
Programming and Data Project Basic Data and Programming Inquiry Project: Data Bar Graph What Can Data Tell Us? Data Detectives Data Investigators Data Analysts Data Explorers |
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DA.3.a.e.3
Identify and describe different types of information (e.g., pictures, charts, text) and ask questions about whether the information helps answer a specific question. |
Introduction to Research Choice Research What Can I Use Online? Give Credit When You Use It Use and Search the Right Way |
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DA.3.b.e.1
Sort, classify, and group data based on attributes (e.g., color, size, shape), and recognize patterns that people and machines can use to make decisions or predictions. |
Machine Learning: What is a Blorg? Machine Learning: Teachable Machine How Machines Learn Machine Learning: AutoDraw Introduction to Training AI Machine Learning: Training Machine Learning: Analyzing |
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DA.3.c.e.1
Represent data using visual tools (e.g., charts, graphs), and communicate insights or predictions based on identified trends or relationships. |
Programming and Data Project Data Patterns and Predictions Basic Data and Programming Introduction to Google Sheetsâ„¢ Introduction to Microsoft Excelâ„¢ Inquiry Project: Data Bar Graph Introduction to Spreadsheets Exploring Spreadsheets What Can Data Tell Us? Data Detectives Data Investigators Data Analysts Data Explorers |
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DA.3.c.e.2
Compare and evaluate different representations of the same data for clarity, accuracy, and accessibility. Create visualizations and brief explanations that highlight patterns or support claims. |
Programming and Data Project Basic Data and Programming Inquiry Project: Data Bar Graph What Can Data Tell Us? Data Detectives Data Investigators Data Analysts Data Explorers |
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DA.4.a.e.1
Ask data-driven questions to understand and address the needs of people in everyday life and community settings. |
Programming and Data Project Basic Data and Programming Inquiry Project: Data Bar Graph What Can Data Tell Us? Data Detectives Data Investigators Data Analysts Data Explorers |
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DA.4.a.e.2
Identify benefits, risks, and basic privacy concerns related to data and AI, specifically in the context of data collection and sharing. |
AI Products: Ethical and Responsible Choices Ethical AI: The Good and Bad |
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DA.4.b.e.1
Identify different ways to collect data, recognize approaches that may lead to poor or biased information, and design collection methods that are inclusive and respectful of diverse backgrounds. |
Programming and Data Project Basic Data and Programming Inquiry Project: Data Bar Graph What Can Data Tell Us? Data Detectives Data Investigators Data Analysts Data Explorers |
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DA.4.b.e.2
Collect, discuss, or interpret data, and communicate findings in a way that considers different perspectives. |
Programming and Data Project Basic Data and Programming Inquiry Project: Data Bar Graph What Can Data Tell Us? Data Detectives Data Investigators Data Analysts Data Explorers |
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DA.4.c.e.1
Identify ways data and technology relate to privacy and fairness and recognize the importance of being responsible with information. |
Managing Digital Footprints Digital Footprint Basics Digital Reputation and Identity |
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DA.4.c.e.2
Use simple data investigations to explore real-world problems and share observations. |
Programming and Data Project Basic Data and Programming Inquiry Project: Data Bar Graph What Can Data Tell Us? Data Detectives Data Investigators Data Analysts Data Explorers |
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CSS.1.a.e.1
Identify and explain the function of basic hardware components in a computing system (such as the display, system unit, keyboard, and other input/output devices). |
Computer Basics: Exploration Computer Basics: Connections Introduction to Computing Systems Exploring Computing Systems Practicing with Computing Systems |
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CSS.1.a.e.2
Describe how the physical parts (hardware) and the programs (software) work together to take in (input) and show/send out (output) information. |
Computer Basics: Exploration Computer Basics: Connections Introduction to Computing Systems Exploring Computing Systems Practicing with Computing Systems |
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CSS.1.a.e.3
Observe and explain how sensors are used in everyday places (like automatic doors or motion-activated lights). |
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CSS.1.b.e.1
Use technology tools (tablets, computers, or apps) in safe and appropriate ways to help complete tasks or solve problems. |
Digital Responsibility: Everyday Use Digital Responsibility: Owning Your Choices |
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CSS.1.b.e.2
Talk about different types of apps or tools students use—like those that need the internet and those that work on the device—and explain what each one helps them do. |
Computer Basics: Introduction Computer Basics: Exploration Computer Basics: Connections Introduction to Computing Systems Exploring Computing Systems Practicing with Computing Systems |
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CSS.1.c.e.1
Follow simple steps to fix common computer problems (like no sound or the device won’t turn on), by using solutions like checking if it’s plugged in or restarting. |
Computer Basics: Exploration Computer Basics: Connections Introduction to Computing Systems Exploring Computing Systems Practicing with Computing Systems |
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CSS.2.a.e.1
Describe how computers and other devices connect to the Internet, using cables (Ethernet) or wireless signals (Wi-Fi). |
Networks, Packets, and the Internet Networks and Protocols Using Networks to Connect Exploring Computer Networks Modeling Network Connections |
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CSS.2.a.e.2
Give examples of how people all over the world use the Internet to stay connected with others through messages, video calling, or finding information. |
Exploring Digital Etiquette and Communication Digital Etiquette and Teamwork |
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CSS.2.b.e.1
Describe how website addresses (URLs) and email addresses allow individuals to connect and communicate over the Internet. |
Exploring Digital Etiquette and Communication Digital Etiquette and Teamwork |
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CSS.3.a.e.1
Describe how sharing things online - like names, photos, or locations - can give personal information to people you didn’t mean to share it with. |
Managing Digital Footprints Digital Footprint Basics Digital Reputation and Identity |
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CSS.3.b.e.1
Describe ways to keep personal information safe - using strong passwords, logging out, and sharing with trusted sources. |
Keeping Information Safe Password Protectors Cybersecurity & Privacy Online Risks & Protection Cybersecurity Introduction Digital Responsibility: Getting Started Digital Responsibility: Everyday Use Digital Responsibility: Owning Your Choices |
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CSS.3.b.e.2
Explain how passwords, account settings, and other tools help protect devices and share systems like school networks or public Wi Fi. |
Password Protectors Cybersecurity & Privacy Online Risks & Protection Cybersecurity Introduction Digital Responsibility: Getting Started Digital Responsibility: Everyday Use Digital Responsibility: Owning Your Choices |
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CSS.3.b.e.3
Show how information can be scrambled (encrypted) and unscrambled (decrypted) to stay safe, using drawings, activities, or digital tools. |
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CSS.3.b.e.4
Explain why it is important to check and update passwords, software, and settings to protect personal and shared information. |
Password Protectors Cybersecurity & Privacy Online Risks & Protection Cybersecurity Introduction |
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CSS.4.a.e.1
Identify the benefits of using computers and devices - like learning new things or staying in touch - and describe potential problems, such as too much screen time or sharing personal information. |
Safe and Responsible Use of Technology Responsible Digital Citizens Introduction to Responsible Technology Use Exploring Responsible Technology Use Practicing Responsible Technology Use My Screen Balance Plan Screen Time: Protecting Relationships Screen Time: Academics and Evidence Digital Responsibility: Getting Started Digital Responsibility: Everyday Use Digital Responsibility: Owning Your Choices |
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CSS.4.a.e.2
Give examples of ways people use the Internet with devices - like watching videos, playing games, learning, or talking with others. |
Networks, Packets, and the Internet Networks and Protocols Using Networks to Connect Exploring Computer Networks Modeling Network Connections |
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CSS.4.b.e.1
Explore how using computers and the Internet can help the environment and also cause harm (electricity or electronic waste). |
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CSS.4.b.e.2
Work together to make technology easier for everyone to use, including people with different needs, abilities, and ways of thinking. |
Introduction to Design Thinking Designing Solutions for Accessibility |
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FUT.1.a.e.1
Describe how important events have inspired people to create computer science ideas and inventions. |
Careers in CS: Health and Fitness Careers in CS: Litter Free Communities Careers in CS: Major League Baseball CS Innovators: Grace Hopper Careers in CS: Fashion-Retail CS Innovators Research Project Impacts of Computing: Introduction Impacts of Computing: Exploration Impacts of Computing: Innovation Careers in CS: Spacecraft Design Careers in CS: Mobile Apps |
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FUT.1.b.e.1
Examine how computing innovations have changed the way people live, work, or communicate over time. |
Impacts of Computing: Exploration Impacts of Computing: Innovation Impacts of Computing: Daily Life Impacts of Computing: Our Community Impacts of Computing: Changing World |
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FUT.1.c.e.1
Explore the contributions of people from different cultures, backgrounds, and time periods who helped shape computing technologies. |
Impacts of Computing: Exploration Impacts of Computing: Innovation |
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FUT.1.d.e.1
Discuss why it is important to use computing tools fairly and respectfully, and that rules (policies) exist for their use. |
Cybersecurity Policies and Laws Safe and Responsible Use of Technology Responsible Digital Citizens Introduction to Responsible Technology Use Exploring Responsible Technology Use Practicing Responsible Technology Use Digital Responsibility: Getting Started Digital Responsibility: Everyday Use Digital Responsibility: Owning Your Choices |
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FUT.2.a.e.1
Use online collaborative spaces ethically and safely to work with another student to solve a problem, seek out diverse perspectives, or improve a project. |
Collaborating Globally Introduction to Digital Collaboration Exploring Digital Collaboration |
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FUT.2.a.e.2
Brainstorm ways in which computing devices could be made more accessible to all users. |
Impacts of Computing: Exploration Impacts of Computing: Innovation Impacts of Computing: Daily Life Impacts of Computing: Our Community Impacts of Computing: Changing World |
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FUT.2.b.e.1
Identify everyday technologies and discuss how people use them to meet needs and how they affect daily life. |
Careers in CS: Litter Free Communities Careers in CS: Major League Baseball Careers in CS: Fashion-Retail Impacts of Computing: Introduction Impacts of Computing: Exploration Impacts of Computing: Innovation Careers in CS: Spacecraft Design Impacts of Computing: Daily Life Impacts of Computing: Our Community Impacts of Computing: Changing World Careers in CS: Mobile Apps |
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FUT.2.b.e.2
Describe what technology can and cannot do and explore how new and emerging technologies can change the way people live, work, and communicate. |
Impacts of Computing: Exploration Impacts of Computing: Innovation Impacts of Computing: Daily Life Impacts of Computing: Our Community Impacts of Computing: Changing World |
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FUT.2.b.e.3
Identify ways new technologies can help solve problems and justify why people choose to use or not use them. |
Impacts of Computing: Exploration Impacts of Computing: Innovation Impacts of Computing: Daily Life Impacts of Computing: Our Community Impacts of Computing: Changing World |
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FUT.2.c.e.1
Brainstorm and advocate for ways in which computing devices and the Internet could be made more available to all people. |
Impacts of Computing: Exploration Impacts of Computing: Innovation |
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FUT.2.d.e.1
Understand that ideas, code, and digital creations belong to the people who made them, and describe why it is important to give credit. |
Giving Credit Through Attributions Choose Your Own Path: Elements of Culture Guided Research Introduction to Research Choice Research What Can I Use Online? Give Credit When You Use It Use and Search the Right Way Remixing Programs |
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FUT.2.e.e.1
Explain the differences between communicating electronically and communicating in person. |
Exploring Digital Etiquette and Communication Digital Etiquette and Teamwork |
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FUT.2.e.e.2
Compare and contrast the effects of communicating electronically to communicating in person. |
Exploring Digital Etiquette and Communication Digital Etiquette and Teamwork |
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FUT.2.f.e.1
Explain how artificial intelligence systems learn from data and make decisions based on patterns. |
Machine Learning: What is a Blorg? Machine Learning: Teachable Machine How Machines Learn Machine Learning: AutoDraw Introduction to Training AI Machine Learning: Training Machine Learning: Analyzing |
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FUT2.f.e.2
Students can identify and describe examples of artificial intelligence in everyday life (e.g., voice assistants, recommendations). |
What Can AI Do? How Machines Learn AI Chatbots How AI Helps Us |
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FUT.3.a.e.1
Describe how people use digital tools in different jobs and explain how personal interests can connect to computing in work or careers. |
Careers in CS: Litter Free Communities Careers in CS: Major League Baseball Careers in CS: Fashion-Retail Impacts of Computing: Introduction Impacts of Computing: Exploration Impacts of Computing: Innovation Careers in CS: Spacecraft Design Impacts of Computing: Daily Life Impacts of Computing: Our Community Impacts of Computing: Changing World Careers in CS: Mobile Apps |
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FUT.3.a.e.2
Describe how computing is used in a variety of industries and careers (e.g. healthcare, transportation, and entertainment) and how people learn new skills as technology changes. |
Careers in CS: Litter Free Communities Careers in CS: Major League Baseball Careers in CS: Fashion-Retail Impacts of Computing: Introduction Impacts of Computing: Exploration Impacts of Computing: Innovation Careers in CS: Spacecraft Design Impacts of Computing: Daily Life Impacts of Computing: Our Community Impacts of Computing: Changing World Careers in CS: Mobile Apps |
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FUT.3.b.e.1
Investigate how professionals collaborate with computing technologies to solve problems creatively, accurately, and efficiently. |
Collaborating Globally Introduction to Digital Collaboration Exploring Digital Collaboration |
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FUT.3.b.e.2
Identify situations where technology choices can affect people differently and talk about what it means to be responsible or fair when using technology. |
Cybersecurity Policies and Laws Safe and Responsible Use of Technology Responsible Digital Citizens Introduction to Responsible Technology Use Exploring Responsible Technology Use Practicing Responsible Technology Use Digital Responsibility: Getting Started Digital Responsibility: Everyday Use Digital Responsibility: Owning Your Choices |