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Elementary Standards Mapping

for WY CS 3-5

23

Standards in this Framework

Standard Lessons
5.CS.D.01
Independently, describe how internal and external parts of computing devices function to form a system.
  1. Introduction to the BBC micro:bit®
  2. Drawing with the BBC micro:bit® and Scratch
  3. Revolutionary War Timeline with the BBC micro:bit®
  4. Interactive Map of the 13 Colonies with the BBC micro:bit®
  5. Ozobot® Programming 1: Introduction
  6. Dash Robot 1 - Movement
  7. Cue Robot 1 - Movement
  8. Cue Robot 2 - Proximity Sensors
  9. Create a Drawing App
  10. LEGO® SPIKE Essential: Design a Moving Statue
  11. LEGO® SPIKE Essential: Design a Car Sensor
  12. Makey Makey®: Introduction
  13. Ozobot® Timeline
  14. Makey Makey®: Graphing Points on a Coordinate Plane
  15. Ozobot® Cycle
  16. micro:bit®: Graphing Points on a Coordinate Plane
5.CS.HS.01
Model how information is translated, transmitted, and processed in order to follow through hardware and software to accomplish tasks.
  1. Introduction to the BBC micro:bit®
  2. Drawing with the BBC micro:bit® and Scratch
  3. Interactive Map of the 13 Colonies with the BBC micro:bit®
  4. Ozobot® Programming 1: Introduction
  5. Minecraft: Education Edition® Basic Gameplay
  6. Coding with LEGO® Spike Prime
  7. LEGO® SPIKE Essential: Design a Moving Statue
  8. micro:bit® Rounding to the Nearest Ten
  9. micro:bit®: Animal Response to the Environment
  10. micro:bit® Rounding to the Nearest Hundred
  11. micro:bit® Rounding with Decimals
  12. Makey Makey®: Introduction
  13. Ozobot® Timeline
  14. Makey Makey®: Graphing Points on a Coordinate Plane
  15. Ozobot® Cycle
  16. micro:bit®: Graphing Points on a Coordinate Plane
5.CS.T.01
Identify hardware and software problems that may occur during everyday use, then develop, apply, and explain strategies for solving these problems.
  1. Introduction to the BBC micro:bit®
  2. Revolutionary War Timeline with the BBC micro:bit®
  3. Interactive Map of the 13 Colonies with the BBC micro:bit®
  4. Computer Detectives: Hardware and Software Problems
5.NI.NCO.01
Model and explain how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the internet, and reassembled at the destination.
  1. Networks, Packets, and the Internet
5.NI.C.01
Discuss real-world cybersecurity problems and identify and implement appropriate strategies for how personal information can be protected.
  1. Strong Usernames and Passwords
  2. Digital Identity
5.DA.S.01
Justify the format and location for storing data based on sharing requirements and the type of information (e.g., images, videos, text).
5.DA.CVT.01
Organize and present collected data to highlight relationships and support a claim.
  1. Research: Effective Keywords
  2. Research: Informational Programs
  3. Using Digital Tools to Create Line Graphs
  4. Programming and Data Project
  5. Constructive and Destructive Processes
  6. Scale of Planets in the Solar System
5.DA.IM.01
Use data to highlight or propose relationships, predict outcomes, or communicate an idea.
  1. Research: Informational Programs
  2. Scale of Planets in the Solar System
  3. Training AI Using Data
5.AP.A.01
Using grade appropriate content and complexity, compare and refine multiple algorithms for the same task and determine which is the most appropriate.
  1. Multiple Algorithms
  2. Dash Robot 1 - Movement
  3. Cue Robot 1 - Movement
  4. Creating Algorithms
5.AP.V.01
Using grade appropriate content and complexity, create programs that use variables to store and modify data.
  1. Game Mechanics with Comparison Operators
  2. 3D Design: Codeblocks
  3. Balanced and Unbalanced Forces
  4. Sound Frequency & Amplitude
  5. Fractions and Variables
  6. Introduction to Comparison Operators
  7. Digital Vocabulary Flashcard Quiz
  8. Wave Generator
  9. Unit Converter
  10. Revolutionary War Timeline
  11. Revolutionary War Timeline with the BBC micro:bit®
  12. Interactive Map of the 13 Colonies
  13. Interactive Map of the 13 Colonies with the BBC micro:bit®
  14. Digital Pet Project
  15. Unit Fractions with Variables
  16. Multiplication Quiz Game
  17. Cue Robot 3 - Loops and Functions
  18. Skills Practice: Variables
  19. Skills Practice: Operators
  20. Area of a Rectangle with Tiles
  21. House Design with Area and Perimeter
  22. Introduction to Classes and Objects in Games
  23. micro:bit® Rounding to the Nearest Ten
  24. micro:bit® Rounding to the Nearest Hundred
  25. micro:bit® Rounding with Decimals
  26. Seasonal Project (Summer): Pop The Balloons
  27. Seasonal Project (Fall): Gathering Apples Game
  28. Pinball Game Project
  29. Mad Libs Project
  30. Design an App
  31. Game Design Project
  32. Naming Numbers Game
  33. Rates and Unit Rates
  34. Positive and Negative Numbers
  35. Scale of Planets in the Solar System
  36. Balanced Ecosystems
  37. micro:bit® Reaction Game
  38. Pong Game
  39. I-Spy with Lists
  40. Click-a-Mole
  41. Introduction to Clones
  42. Program an AI Chatbot
  43. Snake Game
  44. Functions: Paint by Numbers
  45. Clones: Throwing Acorns Game
  46. Lists: Shopping with Scout
  47. Lists: Spelling Bee
  48. Variables in Dance
  49. Game Design Project
  50. Operators: Coin Flip
  51. Code Tunes
5.AP.C.01
Using grade appropriate content and complexity, create programs that include sequences, events, loops, and conditionals, both individually and collaboratively.
  1. Introduction to Computer Science and Scratch
  2. Practice with Conditionals Part 1
  3. Adding with Loops
  4. Game Mechanics with Comparison Operators
  5. Loops (Unplugged)
  6. 3D Design: Codeblocks
  7. Exploring Ecosystems
  8. Balanced and Unbalanced Forces
  9. Sound Frequency & Amplitude
  10. Events
  11. Platform Game Design
  12. Communities Adapt to & Modify their Environment
  13. Fractions and Variables
  14. Creative Storytelling
  15. Weather and Climate
  16. Digital Greeting Card Project
  17. From ScratchJr to Scratch
  18. Introduction to Comparison Operators
  19. Classifying Rocks
  20. Complex Conditionals: If/Then/Else Chase the Star
  21. Nutrition Maze
  22. Exploring Heat
  23. Decimal Multiplication and Conditionals
  24. Exploring Adaptations
  25. Physical Changes
  26. Variables
  27. Plant and Animal Cells
  28. Digital Vocabulary Flashcard Quiz
  29. Animating Poetry
  30. Exploring the Water Cycle
  31. Simple Algorithms
  32. Random Sentence Generator
  33. Introduction to Conditionals
  34. Wave Generator
  35. Division and Conditionals
  36. Multiple Algorithms
  37. Multiplication and Conditionals
  38. Unit Converter
  39. Sensing and Responding to the Environment
  40. Effects of Pollution
  41. Nonfiction Animated Recordings
  42. Measuring Lengths
  43. Grammar Quiz Game
  44. Drawing with the BBC micro:bit® and Scratch
  45. Loops
  46. Dash Robot Storytelling
  47. Dash Robot Mazes
  48. Animating Sprites with Multiplication
  49. Earth Systems
  50. Day and Night
  51. Cycle of Matter
  52. Multi-digit Multiplication and Conditionals
  53. Game Effects
  54. Clones in Games
  55. Constructive and Destructive Processes
  56. Revolutionary War Timeline
  57. Revolutionary War Timeline with the BBC micro:bit®
  58. Animal Classification
  59. Interactive Map of the 13 Colonies
  60. Interactive Map of the 13 Colonies with the BBC micro:bit®
  61. Digital Pet Project
  62. Unit Fractions with Variables
  63. Multiplication Quiz Game
  64. ScratchJr to Scratch: Events and Loops
  65. Dash Robot 1 - Movement
  66. Cue Robot 1 - Movement
  67. Cue Robot 2 - Proximity Sensors
  68. Cue Robot 3 - Loops and Functions
  69. VEX GO®: Introduction
  70. VEX GO®: Measurement
  71. Create a Drawing App
  72. Minecraft® Coding Fundamentals - Basic Moves
  73. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  74. Skills Practice: Events
  75. Skills Practice: Broadcast Events
  76. Skills Practice: If/Then Conditionals
  77. Skills Practice: Repeat Loops
  78. Skills Practice: Functions
  79. Skills Practice: Forever Loops
  80. Skills Practice: If/Then/Else Conditionals
  81. Skills Practice: Variables
  82. Scratch Drawing Tools
  83. Skills Practice: Costumes, Backdrops, and Animations
  84. Coding with LEGO® Spike Prime
  85. Skills Practice: Functions with Boolean Inputs
  86. Skills Practice: Operators
  87. Skills Practice: Functions with Number Inputs
  88. House Design with Area and Perimeter
  89. Introduction to Classes and Objects in Games
  90. micro:bit® Rounding to the Nearest Ten
  91. Punctuate a Title
  92. micro:bit®: Animal Response to the Environment
  93. Pair Programming: Create a Band
  94. micro:bit® Rounding to the Nearest Hundred
  95. micro:bit® Rounding with Decimals
  96. Seasonal Project (Spring): Create a Chase Game!
  97. VEX GO®: Speed and Energy
  98. How We See: Light Reflection
  99. Practice with Conditionals Part 2
  100. Practice with Conditionals Part 4
  101. LEGO® SPIKE Essential: Design a Car Sensor
  102. Seasonal Project (Summer): Pop The Balloons
  103. Practice with Conditionals Part 3
  104. Seasonal Project (Fall): Gathering Apples Game
  105. Complex Conditionals: If/Then/Else Chase the Balloon Game
  106. Choose Your Own Path: Elements of Culture
  107. VEX GO®: Lines and Angles
  108. Plan a Quest
  109. Pinball Game Project
  110. Mad Libs Project
  111. Functions Dance Project
  112. Flower Garden Functions Project
  113. Design an App
  114. Game Design Project
  115. Decimal Division and Conditionals
  116. Add and Subtract Fractions
  117. Multiplying Fractions by Whole Numbers
  118. Naming Numbers Game
  119. Modeling Life Cycles
  120. Fossils and Past Environments
  121. State Project
  122. Atoms and Molecules
  123. Geographic Effects on Early Civilizations
  124. Rates and Unit Rates
  125. Multiplying and Dividing Fractions
  126. Positive and Negative Numbers
  127. Evaluate Algebraic Equations
  128. Balanced Ecosystems
  129. Multimedia Book Report
  130. micro:bit® Reaction Game
  131. Animating Sprites with Factors
  132. Animating Sprites with Division
  133. Makey Makey®: Introduction
  134. Makey Makey®: Graphing Points on a Coordinate Plane
  135. micro:bit®: Graphing Points on a Coordinate Plane
  136. Pong Game
  137. I-Spy with Lists
  138. Click-a-Mole
  139. Animating Poetry
  140. Creating Algorithms
  141. Introduction to Clones
  142. Program an AI Chatbot
  143. Events: Dot in Space
  144. Snake Game
  145. Functions: Paint by Numbers
  146. Loops: Catch the Ball
  147. Scout's Quest: Functions with Boolean Inputs
  148. Broadcast Messages: Marco Polo
  149. Clones: Throwing Acorns Game
  150. Scout's Quest: Functions with Number Inputs
  151. Lists: Shopping with Scout
  152. Scout's Quest: Conditionals
  153. Creating Turtle Graphics
  154. Conditionals: Flying Bird
  155. Broadcast Messages: Tell a Joke
  156. Lists: Spelling Bee
  157. Events: Traveling with Scout
  158. Variables in Dance
  159. Game Design Project
  160. Operators: Coin Flip
  161. Code Tunes
5.AP.M.01
Using grade appropriate content and complexity, decompose (break down) problems into smaller, manageable sub-problems to facilitate the program development process.
  1. Game Mechanics with Comparison Operators
  2. Decimal Multiplication and Conditionals
  3. Plant and Animal Cells
  4. Animating Poetry
  5. Grammar Quiz Game
  6. Dash Robot Mazes
  7. Cycle of Matter
  8. Multi-digit Multiplication and Conditionals
  9. Clones in Games
  10. Interactive Map of the 13 Colonies
  11. Interactive Map of the 13 Colonies with the BBC micro:bit®
  12. Digital Pet Project
  13. Dash Robot 1 - Movement
  14. Cue Robot 1 - Movement
  15. Cue Robot 2 - Proximity Sensors
  16. Cue Robot 3 - Loops and Functions
  17. VEX GO®: Introduction
  18. VEX GO®: Measurement
  19. Minecraft® Coding Fundamentals - Basic Moves
  20. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  21. Skills Practice: Events
  22. Skills Practice: Sequences
  23. Skills Practice: Broadcast Events
  24. Skills Practice: Functions with Boolean Inputs
  25. Skills Practice: Operators
  26. Skills Practice: Functions with Number Inputs
  27. Area of a Rectangle with Tiles
  28. House Design with Area and Perimeter
  29. Introduction to Classes and Objects in Games
  30. micro:bit®: Animal Response to the Environment
  31. Pair Programming: Create a Band
  32. VEX GO®: Speed and Energy
  33. How We See: Light Reflection
  34. LEGO® SPIKE Essential: Design a Car Sensor
  35. Choose Your Own Path: Elements of Culture
  36. VEX GO®: Lines and Angles
  37. Plan a Quest
  38. Pinball Game Project
  39. Mad Libs Project
  40. Functions Dance Project
  41. Flower Garden Functions Project
  42. Design an App
  43. Game Design Project
  44. State Project
  45. Geographic Effects on Early Civilizations
  46. Multiplying and Dividing Fractions
  47. Multimedia Book Report
  48. micro:bit® Reaction Game
  49. Scout's Scratch Expedition Part 1
  50. Scout's Scratch Expedition Part 2
  51. Scout's Scratch Expedition Part 3
  52. Scout's Scratch Expedition Part 4
  53. Pong Game
  54. Create a Maze
  55. Click-a-Mole
  56. Animating Poetry
  57. Program an AI Chatbot
  58. Events: Dot in Space
  59. Functions: Paint by Numbers
  60. Scout's Quest: Functions with Boolean Inputs
  61. Broadcast Messages: Marco Polo
  62. Scout's Quest: Functions with Number Inputs
  63. Creating Turtle Graphics
  64. Broadcast Messages: Tell a Joke
  65. Events: Traveling with Scout
  66. Game Design Project
  67. Operators: Coin Flip
  68. Code Tunes
  69. Sequences: Parallel Programming
5.AP.M.02
Using grade appropriate content and complexity, modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
  1. Game Mechanics with Comparison Operators
  2. 3D Design: Codeblocks
  3. Animating Poetry
  4. Multiple Algorithms
  5. Game Effects
  6. Clones in Games
  7. Digital Pet Project
  8. Giving Credit Through Attributions
  9. Introduction to Classes and Objects in Games
  10. Seasonal Project (Spring): Create a Chase Game!
  11. LEGO® SPIKE Essential: Design a Car Sensor
  12. Seasonal Project (Summer): Pop The Balloons
  13. Seasonal Project (Fall): Gathering Apples Game
  14. Plan a Quest
  15. Animation Loops Project
  16. Functions Dance Project
  17. Geographic Effects on Early Civilizations
  18. Animating Poetry
5.AP.PD.01
Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences.
  1. Platform Game Design
  2. Dash Robot Storytelling
  3. Dash Robot Mazes
  4. Clones in Games
  5. Digital Pet Project
  6. Coding with LEGO® Spike Prime
  7. Introduction to Classes and Objects in Games
  8. Plan a Quest
  9. Design an App
  10. Game Design Project
  11. Game Design Project
5.AP.PD.02
Using grade appropriate content and complexity, observe intellectual property rights and give appropriate credit when creating or remixing programs.
  1. Giving Credit Through Attributions
5.AP.PD.03
Using grade appropriate content and complexity, test and debug (i.e., identify and fix errors) a program or algorithm to ensure it runs as intended.
  1. Exploring Ecosystems
  2. Maze Game Project
  3. Sound Frequency & Amplitude
  4. Platform Game Design
  5. Digital Greeting Card Project
  6. Classifying Rocks
  7. Nutrition Maze
  8. Digital Vocabulary Flashcard Quiz
  9. Nonfiction Animated Recordings
  10. Grammar Quiz Game
  11. Loops
  12. Dash Robot Storytelling
  13. Dash Robot Mazes
  14. Classifying Shapes by Category
  15. Cycle of Matter
  16. Clones in Games
  17. Revolutionary War Timeline
  18. Digital Pet Project
  19. Unit Fractions with Variables
  20. Ozobot® Programming 1: Introduction
  21. Ozobot® Programming 2: More Color Codes
  22. Dash Robot 1 - Movement
  23. Cue Robot 1 - Movement
  24. Cue Robot 2 - Proximity Sensors
  25. Cue Robot 3 - Loops and Functions
  26. Minecraft® Coding Fundamentals - Basic Moves
  27. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  28. Skills Practice: Events
  29. Skills Practice: Sequences
  30. Skills Practice: Broadcast Events
  31. Skills Practice: Repeat Loops
  32. Skills Practice: Functions
  33. Skills Practice: Forever Loops
  34. Skills Practice: Variables
  35. Scratch Drawing Tools
  36. Skills Practice: Costumes, Backdrops, and Animations
  37. Coding with LEGO® Spike Prime
  38. Skills Practice: Functions with Boolean Inputs
  39. Skills Practice: Operators
  40. Skills Practice: Functions with Number Inputs
  41. Area of a Rectangle with Tiles
  42. House Design with Area and Perimeter
  43. Introduction to Classes and Objects in Games
  44. micro:bit® Rounding to the Nearest Ten
  45. Punctuate a Title
  46. micro:bit®: Animal Response to the Environment
  47. Pair Programming: Create a Band
  48. micro:bit® Rounding to the Nearest Hundred
  49. micro:bit® Rounding with Decimals
  50. Seasonal Project (Spring): Create a Chase Game!
  51. LEGO® SPIKE Essential: Design a Car Sensor
  52. Seasonal Project (Summer): Pop The Balloons
  53. The US Government
  54. Seasonal Project (Fall): Gathering Apples Game
  55. The Coordinate Plane
  56. Choose Your Own Path: Elements of Culture
  57. Classifying Shapes Using Lines and Angles
  58. Classifying Quadrilaterals in a Hierarchy
  59. Plan a Quest
  60. Animation Loops Project
  61. Pinball Game Project
  62. Mad Libs Project
  63. Functions Dance Project
  64. Flower Garden Functions Project
  65. Design an App
  66. Game Design Project
  67. Add and Subtract Fractions
  68. Naming Numbers Game
  69. Modeling Life Cycles
  70. Atoms and Molecules
  71. Geographic Effects on Early Civilizations
  72. Multiplying and Dividing Fractions
  73. Evaluate Algebraic Equations
  74. Scale of Planets in the Solar System
  75. Balanced Ecosystems
  76. Multimedia Book Report
  77. micro:bit® Reaction Game
  78. Ozobot® Cycle
  79. Scout's Scratch Expedition Part 1
  80. Scout's Scratch Expedition Part 2
  81. Scout's Scratch Expedition Part 3
  82. Scout's Scratch Expedition Part 4
  83. Pong Game
  84. Debugging: Events and Loops
  85. Create a Maze
  86. Click-a-Mole
  87. Debugging: Mazes
  88. Program an AI Chatbot
  89. Events: Dot in Space
  90. Functions: Paint by Numbers
  91. Loops: Catch the Ball
  92. Scout's Quest: Functions with Boolean Inputs
  93. Maze Game Project
  94. Broadcast Messages: Marco Polo
  95. Scout's Quest: Functions with Number Inputs
  96. Debugging: Make a Pizza
  97. Creating Turtle Graphics
  98. Broadcast Messages: Tell a Joke
  99. Events: Traveling with Scout
  100. Variables in Dance
  101. Game Design Project
  102. Operators: Coin Flip
  103. Code Tunes
  104. Sequences: Parallel Programming
5.AP.PD.04
Using grade appropriate content and complexity, describe choices made during program development using code comments, presentations, and demonstrations.
  1. Dash Robot Storytelling
  2. Dash Robot Mazes
  3. Introduction to Classes and Objects in Games
  4. LEGO® SPIKE Essential: Design a Car Sensor
  5. Classifying Shapes Using Lines and Angles
  6. Classifying Quadrilaterals in a Hierarchy
  7. Design an App
  8. Ozobot® Cycle
5.AP.PD.05
Using grade appropriate content and complexity, with teacher guidance, perform varying roles when collaborating with peers during the design, implementation, and review stages of program development.
  1. Dash Robot Storytelling
  2. Dash Robot Mazes
  3. Dash Robot 1 - Movement
  4. Coding with LEGO® Spike Prime
  5. Pair Programming: Create a Band
5.IC.C.01
Give examples and explain how computing technologies have changed the world and express how those technologies influence and are influenced by cultural practices.
  1. Our Words Have Power (Cyberbullying)
  2. Training AI Using Data
  3. Technology Timeline
5.IC.C.02
Develop, test, and refine digital artifacts or devices to improve accessibility and usability for diverse end users.
  1. 3D Design: Keyboard Accommodations
  2. Design an App
5.IC.SI.01
Seek diverse perspectives for the purpose of improving computational artifacts.
  1. 3D Design: Recreate an Animal
  2. Maze Game Project
  3. Platform Game Design
  4. Digital Pet Project
  5. 3D Design: Keyboard Accommodations
  6. Design an App
  7. Game Design Project
  8. Maze Game Project
  9. Game Design Project
5.IC.SI.02
Practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.
5.IC.SLE.01
Recognize and appropriately use public domain and creative commons media and discuss the social impact of violating intellectual property rights.
  1. Giving Credit Through Attributions