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Elementary Standards Mapping

for WI CS K-2

31

Standards in this Framework

Standard Lessons
AP1.a.1.e
Construct and execute algorithms (sets of step-by- step instructions), which include sequencing and simple loops to accomplish a task, both independently and collaboratively, with or without a computing device.
    Introduction to Computer Science and Scratch Sequences (Unplugged) Introduction to Message Events Properties of Matter Maze Game Project Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Counting with Mazes Light and Shadows Story Problems: Add and Subtract within 100 Phases of the Moon Create Your Own Story Problem Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Adding within 20 and Sequences (Unplugged) Loops Original Story Animations - Fiction Story Cardinal Directions Events and Money Wildlife Scene Project Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Comparing Length with Bee-Bot® Weather with Bee-Bot® Introduction to Kibo® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Skills Practice: Events Skills Practice: ScratchJr Drawing Tools Punctuation: Write a Great Sentence! Seed Dispersal Unplugged Introduction to ScratchJr Part 1 Unplugged Introduction to ScratchJr Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers About Me Project Chicken Crossing Game River Crossing Game Racing Game Create a Map Hide and Seek Game 3D Shapes Digital Greeting Card Design an Adventure Game Preventing Erosion Geographic Effects on Early Civilizations Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Programming a Cycle Message Events: Scout Plays in the Forest Pages: Create a Tapping Game Growing Garden Message Events: Simon Says Maze Game Project Loops: Frog and Rabbit Grid: Arctic Animation Forever Loops: Fireworks Loops: Play in the Park Sequences: Digital Responsibilities Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Introduction to Events Sequences: Snowball Fight Acting with Events Bowling Game All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines Careers in CS: Coding for Fashion-Retail
AP1.a.2.e
Decompose a larger computational problem into smaller sub-problems independently or with teacher guidance (e.g., to draw a snowman, we can draw several different, simpler shapes).
    Sequences (Unplugged) Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr Part 1 Debugging Unplugged Introduction to ScratchJr Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race About Me Project Create a Map Design an Adventure Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Creating Algorithms Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines Careers in CS: Coding for Fashion-Retail
AP1.a.3.e
Categorize a group of items based on the attributes of actions of each item, with or without a computing device.
    Machine Learning: What is a Blorg? The Sorting Game
AP2.a.1.e
Construct programs to accomplish a task or as a means of creative expression, which include sequencing, events, and simple loops, using a block- based visual programming language, both independently and collaboratively (e.g., pair programming).
    Adaptations and Survival: Camouflage Introduction to Message Events Maze Game Project Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Loops Part 2 Counting with Mazes Light and Shadows From ScratchJr to Scratch Research Presentations Who Keeps Us Safe? Sound and Pitch Story Problems: Add and Subtract within 100 Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Changes in the Environment Phonics: Digraphs Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Place Value: Adding Up to 20 Comparing Length with Bee-Bot® Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Repeat Loops Skills Practice: Events LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr Part 1 Unplugged Introduction to ScratchJr Part 2 Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers End Block: Program a Race About Me Project Chicken Crossing Game Garden Project Combining Shapes River Crossing Game Racing Game Create a Map 3D Shapes Digital Greeting Card Design an Adventure Game Patterns and Music Preventing Erosion Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Loops: Predator and Prey Programming a Cycle Create an Original Story Animation Speed Block: Bouncy Ball Create a Mini Golf Game Message Events: Scout Plays in the Forest Pages: Scout's Travels Garden Project Message Events: Simon Says Maze Game Project Loops: Frog and Rabbit Grid: Arctic Animation Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
AP2.a.2.e
Plan and create a design document to illustrate thoughts, ideas, and stories in a sequential (step-by- step) manner (e.g., story map, storyboard, sequential graphic organizer).
    Storytelling Animations Storytelling Animations Part 2
AP2.a.5.i
Use mathematical operations to change a value stored in a variable.
    Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project
AP3.a.1.e
Give credit to the source when using code, music, or pictures that were created by others.
    Giving Credit Through Attributions
AP3.b.1.e
Follow simple instructions to complete a task, such as a simple visual tutorial.
    Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
AP4.a.1.e
Use numbers or other symbols to represent data (e.g., thumbs up or down for yes or no, color by number, arrows for direction, encoding or decoding a word using numbers or pictographs).
    Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project
AP5.a.1.e
Work together with a team to create a solution to a computational problem.
AP5.a.2.e
Use teachers, parents, and other resources to solve a computational problem.
AP5.b.1.e
Understand the value for teams to include members with different perspectives, experiences, and backgrounds, including race, gender, ethnicity, language, ability, family background, and family income.
AP6.a.1.e
Analyze and debug (fix) an algorithm, which includes sequencing and simple loops, with or without a computing device.
    Maze Game Project Events Loops Part 2 Counting with Mazes Build a Sentence Research Presentations Create Your Own Story Problem Loops Advanced Data and Programming Wildlife Scene Project Changes in the Environment Introduction to Bee-Bot®: Planning a Program Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Debugging Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Forever Loop Dance Party Code Block Review End Block: Program a Race Chicken Crossing Game Garden Project River Crossing Game Create a Map Tap-a-Mole Game Design an Adventure Game Patterns and Music Introduction to Debugging Events (Alpine UT updates) Introduction to Code & Go® Robot Mouse: Planning a Program Ozobot® Cycle Debugging: Events and Sequences Create an Original Story Animation Debugging: Message Events and Loops Speed Block: Bouncy Ball Garden Project Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Introduction to Events Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops
CS1.a.1.e
Identify and use software that controls computational devices to accomplish a task (e.g., use an app to draw on the screen, use software to write a story or control robots).
    Computer Basics How Computing Systems Work Ozobot® Programming 1: Introduction Introduction to LEGO® Spike Essential Introduction to Coding with LEGO® SPIKE Essential Introduction to Kibo® Kibo®: Communicating Across Distances (Light and Sound) LEGO® SPIKE Essential: Design a Moving Statue Mouse Practice Keyboard Introduction
CS1.a.2.e
Use appropriate terminology in naming and describing the function of common computing devices and components (e.g., desktop computer, laptop computer, tablet device, monitor, keyboard, mouse, printer).
    Computer Basics How Computing Systems Work Computer Detectives: Computer Problems Mouse Practice Keyboard Introduction
CS1.b.1.e
Identify the components of a computer system and what the basic functions are (e.g., hard drive, and memory) as well as external features and their uses (e.g., printers, scanners, external hard drives, and cloud storage).
    Computer Basics How Computing Systems Work Computer Detectives: Computer Problems Mouse Practice Keyboard Introduction
CS2.a.1.e
Identify, using accurate terminology, simple hardware and software problems that may occur during use (e.g., app or program not working as expected, no sound, device won't turn on).
    Computer Basics How Computing Systems Work Computer Detectives: Computer Problems
DA2.a.1.e
Collect simple quantitative data over time (e.g., daily temperatures or sunrise time).
DA2.b.1.e
Sort objects into buckets, recognizing relevant and/or irrelevant data (e.g., one of these things is not like the other).
    Machine Learning: What is a Blorg? The Sorting Game
DA3.a.1.e
Collect data over time and organize it in a chart or graph in order to make and communicate a prediction.
    Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project
DA4.a.1.e
Use a computing device to store, search, retrieve, modify, and delete information and define the information stored as data.
    Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score
DA4.a.2.e
Create a model of an object or process in order to identify patterns and essential elements (e.g., water cycle, butterfly life cycle, seasonal weather patterns).
    Comparing Organisms Animal Life Cycles Phases of the Moon Weather and Seasons
IC1.a.1.e
Compare and contrast examples of how computing technology has changed the way people live, work, and interact.
    Impacts of Technology in Our World
IC1.b.1.e
Explain the differences between communicating electronically and communicating in person.
IC2.c.1.e
Work with others as co- learners to solve a problem or reach a goal.
    Machine Learning: What is a Blorg? The Sorting Game
IC3.b.1.e
Respect other students’ information and refrain from accessing others’ devices or accounts without permission.
    Impacts of Technology in Our World Online Etiquette
IC3.b.2.e
Understand what kinds of digital information is considered private, take steps to keep their information private, and respect the privacy of other students’ information.
    Passwords Online Etiquette
NI1.a.1.e
Use secure practices (such as passwords) to protect private information and discuss the effects of misuse.
    Passwords
NI2.a.1.e
Use a physical tool (e.g. flashlight, string) to communicate with another student.
NI2.a.2.e
Provide examples of computer use that involve the internet.
NI2.c.1.e
Devise a system for sending a physical message to anyone in their school by using addressing techniques (e.g., address envelopes by student first name and teacher, grade, or room).
    Networks and the Internet