2-AP-10 |
Use flowcharts and/or pseudocode to address complex problems as algorithms. |
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2.4 Functions in Karel
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2.5 The Start Function
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2.6 Top Down Design and Decomposition in Karel
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2.7 Commenting Your Code
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2.16 Karel Challenges
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3.10 Top Down Design
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2-AP-11 |
Create clearly named variables that represent different data types and perform operations on their values. |
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3.7 Naming Guidelines
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3.11 Variables
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3.12 User Input
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3.13 Parameters
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3.16 If Statements
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3.17 If/ Else Statements
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3.18 While Loops
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3.19 Putting Together Control Structures
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4.1 Extra Karel Practice
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5.1 Extra Karel Puzzles
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6.4 Functions
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6.5 Project
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2-AP-12 |
Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals. |
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2.12 While Loops in Karel
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2.13 Control Structures Example
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4.1 Extra Karel Practice
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5.1 Extra Karel Puzzles
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2-AP-13 |
Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs. |
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2.16 Karel Challenges
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3.11 Variables
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3.14 Using i in For Loops
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3.15 Extended Loop Control
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3.16 If Statements
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3.17 If/ Else Statements
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3.18 While Loops
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2-AP-14 |
Create procedures with parameters to organize code and make it easier to reuse. |
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2.16 Karel Challenges
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3.16 If Statements
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3.17 If/ Else Statements
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4.1 Extra Karel Practice
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5.1 Extra Karel Puzzles
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2-AP-15 |
Seek and incorporate feedback from team members and users to refine a solution that meets user needs. |
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2-AP-16 |
Incorporate existing code, media, and libraries into original programs, and give attribution. |
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1.14 Project: Your First Website
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2-AP-17 |
Systematically test and refine programs using a range of test cases. |
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2.10 If Statements
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2.11 If/Else Statements
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2.12 While Loops in Karel
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2.13 Control Structures Example
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2.14 More Karel Examples and Testing
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2.16 Karel Challenges
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2-AP-18 |
Distribute tasks and maintain a project timeline when collaboratively developing computational artifacts. |
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3.6 Comments
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12.8 Project: The Effects of the Internet
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2-AP-19 |
Document programs in order to make them easier to follow, test, and debug. |
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2.16 Karel Challenges
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3.6 Comments
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4.1 Extra Karel Practice
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5.1 Extra Karel Puzzles
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2-CS-01 |
Recommend improvements to the design of computing devices, based on an analysis of how users interact with the devices. |
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2-CS-02 |
Design projects that combine hardware and software components to collect and exchange data. |
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2-CS-03 |
Systematically identify and fix problems with computing devices and their components. |
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2-DA-07 |
Represent data using multiple encoding schemes. |
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11.1 Intro to Digital Information
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11.2 Number Systems
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11.3 Encoding Text with Binary
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11.4 Pixel Images
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11.5 Hexadecimal
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11.6 Pixel Colors!
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2-DA-08 |
Collect data using computational tools and transform the data to make it more useful and reliable. |
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2-DA-09 |
Refine computational models based on the data they have generated. |
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2-IC-20 |
Compare tradeoffs associated with computing technologies that affect people's everyday activities and career options. |
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10.1 History of Computers
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10.5 Future of Computing
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10.6 Computer Model
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12.1 Intro to the Internet
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12.7 The Impact of the Internet
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12.8 Project: The Effects of the Internet
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2-IC-21 |
Discuss issues of bias and accessibility in the design of existing technologies. |
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2-IC-22 |
Collaborate with many contributors through strategies such as crowdsourcing or surveys when creating a computational artifact. |
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2-IC-23 |
Describe tradeoffs between allowing information to be public and keeping information private and secure. |
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12.1 Intro to the Internet
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12.7 The Impact of the Internet
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12.8 Project: The Effects of the Internet
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2-NI-04 |
Model the role of protocols in transmitting data across networks and the Internet. |
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1.13 Viewing Websites
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12.1 Intro to the Internet
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12.2 Internet Hardware
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12.3 Internet Addresses
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12.4 DNS
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12.5 Routing
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12.6 Packets and Protocols
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2-NI-05 |
Explain how physical and digital security measures protect electronic information. |
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2-NI-06 |
Apply multiple methods of encryption to model the secure transmission of information. |
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