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Virginia Computer Science Programming Standards Mapping

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Creative Computing (HS)

21 Standards in this Framework 13 Standards Mapped 61% Mapped to Course


Standard Lessons
PRG.1 The student will describe and use best practices of program development that make some common flaws less likely and explain how this improves computer security.
  1. 2.4 Functions in Karel
  2. 2.5 The Start Function
  3. 2.7 Commenting Your Code
  4. 2.9 For Loops
  5. 2.14 More Karel Examples and Testing
  6. 3.2 Variables
  7. 6.4 For Loops
  8. 6.6 Comments
  9. 6.7 Naming Guidelines
  10. 6.8 Functions
  11. 6.10 Top Down Design
  12. 6.11 Variables
PRG.2 The student will create programs that model the relationships among different elements in collections of real-world data.
PRG.3 The student will translate numbers between machine representations and humanaccessible representations.
  1. 11.2 Number Systems
  2. 11.3 Encoding Text with Binary
  3. 11.4 Pixel Images
  4. 11.5 Hexadecimal
  5. 11.6 Pixel Colors!
  6. 11.7 Image Manipulation
PRG.4 The student will design and implement a program working individually and in teams using a text-based language.
  1. 6.19 Putting Together Control Structures
PRG.5 The student will explain the software life cycle and how it applies to iterative development processes.
PRG.6 The student will design and implement an algorithm a) with compound conditional execution, and analyze and evaluate complex Boolean conditions; and b) using complex iteration, including nested loops.
  1. 2.9 For Loops
  2. 2.10 If Statements
  3. 2.13 Control Structures Example
  4. 2.16 Karel Challenges
  5. 6.19 Putting Together Control Structures
PRG.7 The student will implement programs that accept input from a variety of sources and produce output based on that input.
  1. 3.3 User Input
  2. 6.12 User Input
  3. 6.13 Parameters
  4. 6.19 Putting Together Control Structures
PRG.8 The student will trace the execution of iterative and recursive algorithms, illustrating output and changes in values of named variables.
  1. 2.13 Control Structures Example
  2. 6.11 Variables
  3. 6.14 Using i in For Loops
  4. 6.18 While Loops
  5. 6.19 Putting Together Control Structures
PRG.9 The student will perform complex computations a) on numbers, including modular division and random number generation; and b) on strings, including substring manipulation and processing individual characters.
  1. 2.10 If Statements
  2. 3.4 Basic Math in JavaScript
  3. 6.16 If Statements
PRG.10 The student will demonstrate an understanding of different data types by using appropriate constructs to convert between them when appropriate.
PRG.11 The student will analyze a large-scale computational problem, identify generalizable patterns, and implement a solution.
  1. 2.13 Control Structures Example
  2. 2.16 Karel Challenges
  3. 6.10 Top Down Design
  4. 6.19 Putting Together Control Structures
PRG.12 The student will implement an algorithm that uses existing functions and accesses existing libraries or APIs to satisfy its requirements.
  1. 2.8 Super Karel
PRG.13 The student will write functions, both with and without parameters, and both with and without return values, that represent abstractions useful to the solution of a larger problem.
  1. 6.8 Functions
  2. 6.13 Parameters
PRG.14 The student will create programs demonstrating an understanding of the interactions between classes in object-oriented design, and by implementing classes with instance data and methods to satisfy a design specification.
PRG.15 The student will use code written by others by reading the documentation and incorporating it into their programs using proper citation of the reused code.
PRG.16 The student will read and store data in 1D and 2D collections, and design and implement algorithms to process and manipulate those collections.
PRG.17 The student will adapt classic algorithms for use in a particular context and analyze them for effectiveness and efficiency.
PRG.18 The student will develop and use a series of test cases to verify that a program performs according to its design specifications, including edge cases and all branches.
  1. 2.9 For Loops
  2. 2.10 If Statements
  3. 2.11 If/Else Statements
  4. 2.12 While Loops in Karel
  5. 2.13 Control Structures Example
  6. 2.16 Karel Challenges
  7. 6.12 User Input
  8. 6.13 Parameters
  9. 6.16 If Statements
  10. 6.17 If/ Else Statements
  11. 6.18 While Loops
  12. 6.19 Putting Together Control Structures
PRG.19 The student will, through the process of code review, evaluate a program's correctness, readability, usability, and other factors.
PRG.20 The student will use a systematic approach and debugging tools to independently debug a program.
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 2.7 Commenting Your Code
  3. 6.10 Top Down Design
  4. 6.19 Putting Together Control Structures
PRG.21 The student will identify some of the practical, business, and ethical impacts of open source and free software and the widespread access they provide.
  1. 12.7 The Impact of the Internet
  2. 12.8 Project: The Effects of the Internet