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Standards Mapping

for Virginia MS CS Elective

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26

Standards in this Framework

20

Standards Mapped

76%

Mapped to Course

Standard Lessons
MSCSE.1
The student will design and iteratively develop programs that combine control structures, including loops and conditionals.
  1. 1.4 Lost in Space
  2. 1.5 Karel Adventures 1: Evaluation
  3. 2.1 Quest for the Rosetta Stone
  4. 5.8 While Loops
MSCSE.2
The student will investigate variables and data types, including simple operations on strings.
  1. 9.5 Variables
MSCSE.3
The student will implement a program that accepts input values, stores them in appropriately named variables, and produces output.
  1. 3.3 A Day at the Carnival
  2. 3.4 Under the Sea
  3. 3.5 Tracy Adventures 1: Evaluation
  4. 9.4 Intro to JavaScript
MSCSE.4
The student will document programs in order to make them easier to trace, test, and debug.
  1. 1.2 Karel Error Messages
  2. 1.4 Lost in Space
  3. 3.2 Debugging with Error Messages
  4. 5.1 Introduction to Karel
  5. 5.2 Karel's World
  6. 5.4 Multiple Functions
MSCSE.5
The student will discuss issues of bias and accessibility in the design of existing technologies.
MSCSE.6
The student will describe and explain the history of computer science, including naming significant historical figures and describing their impact on the field.
  1. 4.1 History of Computing
  2. 15.1 History of Computing
MSCSE.7
The student will use flowcharts and/or pseudo code to address complex problems as algorithms.
  1. 2.1 Quest for the Rosetta Stone
MSCSE.8
The student will incorporate existing code, media, and libraries into original programs, and give attribution.
MSCSE.9
The student will systematically test and refine programs using a range of test cases.
  1. 3.2 Debugging with Error Messages
MSCSE.10
The student will model the role of protocols in transmitting data across networks and the Internet.
  1. 6.2 The Need for Protocols
MSCSE.11
The student will apply multiple methods of encryption to model the secure transmission of information.
  1. 6.4 Cybersecurity
MSCSE.12
The student will explain how physical and digital security measures protect electronic information.
  1. 7.4 Privacy & Security
MSCSE.13
The student will collect data using computational tools and transform the data to make it more useful and reliable.
  1. 12.3 Sort and Filter
  2. 12.9 Project: Tell Your Story
MSCSE.14
The student will refine computational models based on the data they have generated.
  1. 12.9 Project: Tell Your Story
MSCSE.15
The student will represent data using multiple encoding schemes.
MSCSE.16
The student will discuss issues of bias and accessibility in the design of existing technologies.
MSCSE.17
The student will compare tradeoffs associated with computing technologies that affect people's everyday activities and career options.
  1. 4.4 Cloud Computing
  2. 15.4 Cloud Computing (Duplicate)
MSCSE.18
The student will collaborate with many contributors through strategies such as crowdsourcing or surveys when creating a computational artifact or visualization.
  1. 6.3 Impact of the Internet
MSCSE.19
The student will describe tradeoffs between allowing information to be public and keeping information private and secure.
  1. 7.4 Privacy & Security
MSCSE.20
The student will systematically identify and correct problems with computing devices and their components.
  1. 4.3 Hardware
  2. 15.3 Hardware (Duplicate)
MSCSE.21
The student will explore the relationship between hardware and software using he Internet of Things.
MSCSE.22
The student will work in a team to distribute tasks; maintain a timeline; and use iterative design to solve problems, including peer review and feedback.
  1. 2.1 Quest for the Rosetta Stone
MSCSE.23
The student will decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs.
  1. 2.1 Quest for the Rosetta Stone
MSCSE.24
The student will create procedures with parameters to organize code and make it easier to reuse.
  1. 5.3 Functions
MSCSE.25
The student will recommend improvements to the design of computing devices, based on an analysis of how users interact with the devices.
  1. 4.3 Hardware
  2. 4.8 Project: Design the Computer of Tomorrow
  3. 15.3 Hardware (Duplicate)
  4. 15.8 Project: Design the Computer of Tomorrow (Duplicate)
MSCSE.26
The student will design projects that combine hardware and software components to collect and exchange data.