Standards in this Framework
Standards Mapped
Mapped to Course
Standard | Lessons |
---|---|
39
Define a game. |
|
40
Differentiate between entertainment, serious games, and simulation. |
|
41
Define terms associated with the game industry. |
|
42
Examine the cultural connections and/or sensitivities of games. |
|
43
Analyze the influence of the game industry and serious games on society. |
|
44
Summarize the history of game development. |
|
45
Interpret the significant role of controversy in the development of games. |
|
46
Differentiate between public domain and intellectual property. |
|
47
Adhere to intellectual property laws. |
|
48
Describe ethical issues related to the game industry. |
|
49
Analyze the implications of ethical and unethical behavior. |
|
50
Identify game genres. |
|
51
Differentiate among the classifications of games. |
|
52
Describe trends in the gaming industry. |
|
53
Describe gaming hardware. |
|
54
Identify organizational components associated with game design. |
|
55
Explain the foundations of a successful game. |
|
56
Describe the components of game design. |
|
57
Design a game prototype. |
|
58
Create a physical model/mock-up of a game. |
|
59
Develop a production plan for the game design. |
|
60
Perform quality assurance (QA). |
|
61
Examine a game for accessibility. |
|
62
Create user documentation. |
|
63
Define narrative design. |
|
64
Identify the components of storytelling. |
|
65
Explain perspective. |
|
66
Plan the setting. |
|
67
Evaluate game assets. |
|
68
Design game assets. |
|
69
Analyze a storyboard. |
|
70
Animate game assets. |
|
71
Create art for a game. |
|
72
Create a sprite. |
|
73
Edit an image using image editing software. |
|
74
Apply the elements of design. |
|
75
Apply the principles of design. |
|
76
Describe the components of 3D images. |
|
77
Create visual effects (VFX) for games. |
|
78
Manipulate sounds. |
|
79
Incorporate sounds appropriate to a particular game scenario. |
|
80
Evaluate the role of sound and music. |
|
81
Identify types of game engines. |
|
82
Identify game engines. |
|
83
Identify game development techniques. |
|
84
Describe different platforms for game development. |
|
85
Apply a script. |
|
86
Complete a game design document. |
|
87
Develop storyboards. |
|
88
Create games. |
|
89
Explain how market segmentation is used to identify a target market. |
|
90
Examine marketing strategies and their importance. |
|
91
Compile a multimedia portfolio. |
|
92
Explore careers associated with game design. |
|