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Standards Mapping

for Virginia Game Design

54

Standards in this Framework

11

Standards Mapped

20%

Mapped to Course

Standard Lessons
39
Define a game.
40
Differentiate between entertainment, serious games, and simulation.
41
Define terms associated with the game industry.
42
Examine the cultural connections and/or sensitivities of games.
43
Analyze the influence of the game industry and serious games on society.
44
Summarize the history of game development.
45
Interpret the significant role of controversy in the development of games.
46
Differentiate between public domain and intellectual property.
47
Adhere to intellectual property laws.
48
Describe ethical issues related to the game industry.
49
Analyze the implications of ethical and unethical behavior.
50
Identify game genres.
51
Differentiate among the classifications of games.
52
Describe trends in the gaming industry.
53
Describe gaming hardware.
54
Identify organizational components associated with game design.
  1. 9.1 Tic Tac Toe
  2. 10.2 Basics
  3. 10.3 Improvements
55
Explain the foundations of a successful game.
56
Describe the components of game design.
57
Design a game prototype.
58
Create a physical model/mock-up of a game.
59
Develop a production plan for the game design.
60
Perform quality assurance (QA).
61
Examine a game for accessibility.
62
Create user documentation.
63
Define narrative design.
64
Identify the components of storytelling.
65
Explain perspective.
66
Plan the setting.
67
Evaluate game assets.
68
Design game assets.
  1. 10.2 Basics
  2. 10.3 Improvements
  3. 10.4 Polish
69
Analyze a storyboard.
70
Animate game assets.
  1. 4.4 Bouncing Ball
  2. 6.1 Breakout
  3. 10.2 Basics
  4. 10.3 Improvements
  5. 10.4 Polish
71
Create art for a game.
  1. 10.3 Improvements
72
Create a sprite.
  1. 4.3 Random Ghosts
  2. 10.2 Basics
  3. 10.3 Improvements
73
Edit an image using image editing software.
74
Apply the elements of design.
  1. 10.3 Improvements
75
Apply the principles of design.
  1. 10.2 Basics
  2. 10.3 Improvements
76
Describe the components of 3D images.
77
Create visual effects (VFX) for games.
  1. 6.1 Breakout
  2. 10.3 Improvements
  3. 10.4 Polish
78
Manipulate sounds.
79
Incorporate sounds appropriate to a particular game scenario.
80
Evaluate the role of sound and music.
81
Identify types of game engines.
82
Identify game engines.
83
Identify game development techniques.
84
Describe different platforms for game development.
85
Apply a script.
  1. 6.1 Breakout
  2. 10.2 Basics
  3. 10.3 Improvements
86
Complete a game design document.
87
Develop storyboards.
88
Create games.
  1. 3.1 Guessing Game
  2. 5.1 Crazy Ball Game
  3. 6.1 Breakout
  4. 7.1 Fun Snake
  5. 10.2 Basics
  6. 10.3 Improvements
89
Explain how market segmentation is used to identify a target market.
90
Examine marketing strategies and their importance.
91
Compile a multimedia portfolio.
  1. 9.1 Tic Tac Toe
  2. 10.4 Polish
  3. 13.1 Connect Four
  4. 14.1 Mastermind
92
Explore careers associated with game design.