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Elementary Standards Mapping

for UT Math PreK

37

Standards in this Framework

Standard Lessons
3 yr.1.1
Count to ten by ones.
  1. Counting with Bee-Bot®
  2. Counting with Code & Go® Robot Mouse
3 yr.1.2
Recognize that numbers have a known sequence (for example, “1, 2, 3, 4, 5. What comes next?”).
  1. Counting with Bee-Bot®
  2. Counting with Code & Go® Robot Mouse
3 yr.1.3
Begin to recognize the difference between letters and numbers.
3 yr.1.4
Begin to name written numerals 0–5.
  1. Counting with Bee-Bot®
  2. Counting with Code & Go® Robot Mouse
3 yr.1.5
Begin to develop an understanding of the relationship between some numbers and quantities by using one-to-one correspondence.
  1. Counting with Bee-Bot®
  2. Counting with Code & Go® Robot Mouse
3 yr.1.6
Begin to point to and count up to five objects.
  1. Counting with Bee-Bot®
  2. Counting with Code & Go® Robot Mouse
3 yr.1.7
Begin to respond to the question “How many?”.
  1. Counting with Bee-Bot®
  2. Counting with Code & Go® Robot Mouse
3 yr.2.5
Identify simple patterns in the environment and begin to duplicate and extend simple patterns (for example, ababab).
  1. Patterns with Bee-Bot®
  2. Patterns with Code & Go® Robot Mouse
3 yr.3.1
Identify and describe measurable attributes (for example, big, small, tall, short).
  1. Comparing Length with Bee-Bot®
  2. Comparing Length with Code & Go® Robot Mouse
3 yr.3.3
Sort objects into given categories including color, size, shape, etc.
  1. Comparing Length with Bee-Bot®
  2. Comparing Length with Code & Go® Robot Mouse
3 yr.3.4
With prompting and support, compare the number of objects in each category to identify which groups contain more or less, or are the same.
  1. Comparing Length with Bee-Bot®
  2. Comparing Length with Code & Go® Robot Mouse
3 yr.4.1
Match, point to, and begin to identify basic shapes by name.
  1. Shapes with Bee-Bot®
  2. Shapes with Code & Go® Robot Mouse
3 yr.4.4
With prompting and support, begin to identify attributes of basic two-dimensional shapes (for example, a rectangle has two long sides and two short sides).
  1. Shapes with Bee-Bot®
  2. Shapes with Code & Go® Robot Mouse
3 yr.4.5
Explore shapes using a variety of media (for example, blocks, stickers, play dough/clay, art supplies).
  1. Shapes with Bee-Bot®
  2. Shapes with Code & Go® Robot Mouse
3 yr.4.6
Explore combining basic shapes together to represent an object (for example, use a square and a triangle to make a house).
4 yr.1.1
Count to 20 by ones.
4 yr.1.2
In the sequence of 1–10, identify numbers that come before or after one another.
4 yr.1.3
Count a number of objects from 0–10 and begin to associate them with a written numeral.
  1. Counting with Bee-Bot®
4 yr.1.4
Name written numerals 0–10.
4 yr.1.5
Use one-to-one correspondence when counting objects to ten.
  1. Counting with Bee-Bot®
4 yr.1.6
When counting objects to ten, understand that the last number counted in a set tells how many.
  1. Counting with Bee-Bot®
4 yr.1.7
Count two sets of objects up to 10 to determine which has more.
  1. Comparing Length with Bee-Bot®
  2. Comparing Length with Code & Go® Robot Mouse
4 yr.2.1
Understand and represent addition up to five (adding to or putting together) and subtraction (taking from or taking apart) with concrete objects, fingers, movement, and simple drawings.
4 yr.2.2
With prompting and support, solve addition and subtraction word problems created by the teacher using up to five concrete objects to represent the problem (for example, “Bring me three blocks, now bring me two more. How many blocks do we have?”).
4 yr.2.3
Take apart numbers less than or equal to five by using objects with different attributes (for example, 5 can be taken apart into sets of 2 blue and 3 yellow or 1 square and 4 circles).
4 yr.2.4
Use concrete objects to make sums of 5 using quantities from 0–5. (for example, 0 and 5 make a set of 5, 2 and 3 make a set of 5.)
4 yr.2.5
Duplicate, extend, and create simple patterns (for example, ababab).
  1. Patterns with Bee-Bot®
  2. Patterns with Code & Go® Robot Mouse
4 yr.3.1
Describe objects using vocabulary specific to measurable attributes (for example, length [long/short], weight [heavy/light], size [big/small], and distance [near/far]).
  1. Comparing Length with Bee-Bot®
  2. Comparing Length with Code & Go® Robot Mouse
4 yr.3.2
Directly compare two objects using measurable attributes (for example, length [longer/shorter], weight [heavier/lighter], and size [bigger/smaller]).
  1. Comparing Length with Bee-Bot®
  2. Comparing Length with Code & Go® Robot Mouse
4 yr.3.3
Classify/sort objects into given categories (for example, color, size, shape) by specified attributes.
4 yr.3.4
Compare the number of objects in each category to identify which groups contain more or less, or are the same.
4 yr.4.1
Describe objects in the environment by using names of shapes and identify the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
4 yr.4.2
Identify and name basic shapes regardless of their size and/or orientation (the way the object is turned or flipped).
4 yr.4.3
Begin to explore that shapes can be two-dimensional (flat) or three-dimensional (solid).
4 yr.4.4
Describe attributes of basic two-dimensional shapes including size, number of sides, number of corners, etc.
4 yr.4.5
Create basic shapes using a variety of media (for example, blocks, stickers, play dough/clay, art supplies).
4 yr.4.6
Explore combining basic shapes to create new shapes (for examMATHEMATICS | 60 ple, two triangles make a rhombus).