126.14.C.1.A |
identify, create, and use files in various formats such as text, raster and vector graphics, video, and audio files |
|
126.14.C.1.B |
create original works as a means of personal or group expression |
-
1.16 Karel Challenges
-
5.1 Project: Your First Website
-
6.4 Pixel Images
-
6.5 Hexadecimal
-
6.6 Pixel Colors!
-
8.1 Project: The Effects of the Internet
-
14.3 Turning Tracy
-
14.4 For Loops
-
14.5 Turning Tracy Using Angles
-
14.6 Comments
-
14.7 Naming Guidelines
-
14.8 Functions
-
14.9 Artistic Effects
-
14.10 Top Down Design
-
14.11 Variables
-
14.12 User Input
-
14.13 Parameters
-
14.14 Using i in For Loops
-
14.15 Extended Loop Control
-
14.16 If Statements
-
14.17 If/ Else Statements
-
14.18 While Loops
-
14.19 Putting Together Control Structures
-
15.1 Coding a Sports Game
-
15.2 Game Events
-
15.3 Sound Effects
-
15.4 Make a Shot!
-
15.5 Air Horn App
-
15.6 Event Handlers
-
15.7 Putting Game
-
15.8 Level Up!
-
15.9 Final Touches
-
15.10 Make a Game!
|
126.14.C.1.C |
explore complex systems or issues using models, simulations, and new technologies to make predictions, modify input, and review results |
-
3.1 Computer Model
-
4.13 Viewing Websites
-
7.4 DNS
-
7.5 Routing
-
7.6 Packets and Protocols
|
126.14.C.1.D |
discuss trends and possible outcomes |
-
2.5 Future of Computing
-
8.1 Project: The Effects of the Internet
|
126.14.C.2.A |
participate in personal learning networks to collaborate with peers, experts, or others using digital tools such as blogs, wikis, audio/video communication, or other emerging technologies |
-
2.5 Future of Computing
-
7.7 The Impact of the Internet
-
8.1 Project: The Effects of the Internet
|
126.14.C.2.B |
communicate effectively with multiple audiences using a variety of media and formats |
-
3.1 Computer Model
-
5.1 Project: Your First Website
-
8.1 Project: The Effects of the Internet
|
126.14.C.2.C |
read and discuss examples of technical writing |
-
3.1 Computer Model
-
7.2 Internet Hardware
|
126.14.C.3.A |
create a research plan to guide inquiry |
-
2.5 Future of Computing
-
3.1 Computer Model
-
8.1 Project: The Effects of the Internet
|
126.14.C.3.B |
discuss and use various search strategies, including keyword(s) and Boolean operators |
-
9.5 Information Literacy
|
126.14.C.3.C |
select and evaluate various types of digital resources for accuracy and validity |
-
9.5 Information Literacy
|
126.14.C.3.D |
process data and communicate results |
|
126.14.C.4.A |
identify and define relevant problems and significant questions for investigation |
-
2.5 Future of Computing
-
3.1 Computer Model
-
8.1 Project: The Effects of the Internet
-
10.1 Project: Public Service Announcement
|
126.14.C.4.B |
plan and manage activities to develop a solution, design a computer program, or complete a project |
-
1.1 Introduction to Programming With Karel
-
1.2 More Basic Karel
-
1.3 Karel Can't Turn Right
-
1.4 Functions in Karel
-
1.5 The Start Function
-
1.6 Top Down Design and Decomposition in Karel
-
1.7 Commenting Your Code
-
1.8 Super Karel
-
1.9 For Loops
-
1.10 If Statements
-
1.11 If/Else Statements
-
1.12 While Loops in Karel
-
1.13 Control Structures Example
-
1.14 More Karel Examples and Testing
-
1.15 How to Indent Your Code
-
1.16 Karel Challenges
-
3.1 Computer Model
-
4.1 Introduction to HTML
-
4.2 Structure of an HTML Page
-
4.3 Formatting Text
-
4.4 Links
-
4.5 Images
-
4.6 HTML Lists
-
4.7 HTML Tables
-
4.8 HTML Styling
-
4.9 Introduction to CSS
-
4.10 CSS Select by Tag
-
4.11 CSS Select by Class
-
4.12 CSS Select by ID
-
4.13 Viewing Websites
-
5.1 Project: Your First Website
-
8.1 Project: The Effects of the Internet
-
12.1 Extra Karel Practice
-
13.1 Extra Karel Puzzles
-
14.1 Intro to Python with Tracy the Turtle
-
14.2 Tracy's Grid World
-
14.3 Turning Tracy
-
14.4 For Loops
-
14.5 Turning Tracy Using Angles
-
14.6 Comments
-
14.7 Naming Guidelines
-
14.8 Functions
-
14.9 Artistic Effects
-
14.10 Top Down Design
-
14.11 Variables
-
14.12 User Input
-
14.13 Parameters
-
14.14 Using i in For Loops
-
14.15 Extended Loop Control
-
14.16 If Statements
-
14.17 If/ Else Statements
-
14.18 While Loops
-
14.19 Putting Together Control Structures
-
14.20 Intro to Programming with Turtle Graphics Quiz
-
15.1 Coding a Sports Game
-
15.2 Game Events
-
15.3 Sound Effects
-
15.4 Make a Shot!
-
15.5 Air Horn App
-
15.6 Event Handlers
-
15.7 Putting Game
-
15.8 Level Up!
-
15.9 Final Touches
-
15.10 Make a Game!
|
126.14.C.4.C |
collect and analyze data to identify solutions and make informed decisions |
-
1.14 More Karel Examples and Testing
-
2.5 Future of Computing
-
3.1 Computer Model
-
5.1 Project: Your First Website
-
8.1 Project: The Effects of the Internet
|
126.14.C.4.D |
use multiple processes and diverse perspectives to explore alternative solutions |
-
1.6 Top Down Design and Decomposition in Karel
-
1.14 More Karel Examples and Testing
-
1.16 Karel Challenges
-
2.5 Future of Computing
-
5.1 Project: Your First Website
-
8.1 Project: The Effects of the Internet
|
126.14.C.4.E |
make informed decisions and support reasoning |
-
1.6 Top Down Design and Decomposition in Karel
-
1.7 Commenting Your Code
-
1.8 Super Karel
-
1.9 For Loops
-
1.10 If Statements
-
1.11 If/Else Statements
-
1.12 While Loops in Karel
-
1.13 Control Structures Example
-
1.14 More Karel Examples and Testing
-
1.15 How to Indent Your Code
-
1.16 Karel Challenges
-
2.5 Future of Computing
-
3.1 Computer Model
-
5.1 Project: Your First Website
-
8.1 Project: The Effects of the Internet
-
14.10 Top Down Design
-
14.11 Variables
-
14.12 User Input
-
14.13 Parameters
-
14.14 Using i in For Loops
-
14.15 Extended Loop Control
-
14.16 If Statements
-
14.17 If/ Else Statements
-
14.18 While Loops
-
14.19 Putting Together Control Structures
|
126.14.C.4.F |
transfer current knowledge to the learning of newly encountered technologies |
-
2.5 Future of Computing
|
126.14.C.5.A |
understand copyright principles, including current laws, fair use guidelines, creative commons, open source, and public domain |
-
4.5 Images
-
7.7 The Impact of the Internet
-
9.6 Creative Credit & Copyright
|
126.14.C.5.B |
practice ethical acquisition of information and standard methods for citing sources |
-
2.5 Future of Computing
-
3.1 Computer Model
-
8.1 Project: The Effects of the Internet
-
9.6 Creative Credit & Copyright
|
126.14.C.5.C |
practice safe and appropriate online behavior, personal security guidelines, digital identity, digital etiquette, and acceptable use of technology |
-
9.1 Digital Footprint and Reputation
-
9.4 Privacy & Security
|
126.14.C.5.D |
understand the negative impact of inappropriate technology use, including online bullying and harassment, hacking, intentional virus setting, invasion of privacy, and piracy such as software, music, video, and other media |
-
7.7 The Impact of the Internet
-
9.2 Cyberbullying
|
126.14.C.6.A |
define and use current technology terminology appropriately |
-
1.5 The Start Function
-
1.6 Top Down Design and Decomposition in Karel
-
1.13 Control Structures Example
-
2.1 History of Computers
-
2.2 Computer Organization
-
2.3 Software
-
2.4 Hardware
-
2.5 Future of Computing
-
3.1 Computer Model
-
4.13 Viewing Websites
-
6.1 Intro to Digital Information
-
6.2 Number Systems
-
6.3 Encoding Text with Binary
-
6.4 Pixel Images
-
6.5 Hexadecimal
-
6.6 Pixel Colors!
-
6.7 Image Manipulation
-
7.1 Intro to the Internet
-
7.2 Internet Hardware
-
7.3 Internet Addresses
-
7.4 DNS
-
7.5 Routing
-
7.6 Packets and Protocols
|
126.14.C.6.B |
select technology tools based on licensing, application, and support |
-
3.1 Computer Model
-
8.1 Project: The Effects of the Internet
-
9.5 Information Literacy
|
126.14.C.6.C |
identify, understand, and use operating systems |
-
2.2 Computer Organization
-
2.3 Software
|
126.14.C.6.D |
understand and use software applications, including selecting and using software for a defined task |
-
2.3 Software
|
126.14.C.6.E |
identify, understand, and use hardware systems |
-
2.4 Hardware
|
126.14.C.6.F |
understand troubleshooting techniques such as restarting systems, checking power issues, resolving software compatibility, verifying network connectivity, connecting to remote resources, and modifying display properties |
-
1.2 More Basic Karel
-
2.2 Computer Organization
|
126.14.C.6.G |
demonstrate effective file management strategies such as file naming conventions, location, backup, hierarchy, folder structure, file conversion, tags, labels, and emerging digital organizational strategies |
|
126.14.C.6.H |
discuss how changes in technology throughout history have impacted various areas of study |
-
2.1 History of Computers
-
2.5 Future of Computing
-
7.7 The Impact of the Internet
-
8.1 Project: The Effects of the Internet
|
126.14.C.6.I |
discuss the relevance of technology as it applies to college and career readiness, life-long learning, and daily living |
-
2.1 History of Computers
-
2.5 Future of Computing
-
7.1 Intro to the Internet
-
7.7 The Impact of the Internet
-
8.1 Project: The Effects of the Internet
|
126.14.C.6.J |
use a variety of local and remote input sources |
|
126.14.C.6.K |
use keyboarding techniques and ergonomic strategies while building speed and accuracy |
|
126.14.C.6.L.i |
create and edit files with productivity tools, including: a word processing document using digital typography standards such as page layout, font formatting, paragraph formatting, and list attributes |
|
126.14.C.6.L.ii |
create and edit files with productivity tools, including: a spreadsheet workbook using basic computational and graphic components such as basic formulas and functions, data types, and chart generation |
|
126.14.C.6.L.iii |
create and edit files with productivity tools, including: a database by manipulating components such as entering and searching for relevant data |
|
126.14.C.6.L.iv |
create and edit files with productivity tools, including: a digital publication using relevant publication standards |
|
126.14.C.6.M |
plan and create non-linear media projects using graphic design principles |
-
14.19 Putting Together Control Structures
|
126.14.C.6.N |
integrate two or more technology tools to create a new digital product |
-
2.5 Future of Computing
-
3.1 Computer Model
-
8.1 Project: The Effects of the Internet
|
126.15.C.1.A |
identify, create, and use files in various formats such as text, raster and vector graphics, video, and audio files |
|
126.15.C.1.B |
create and present original works as a means of personal or group expression |
-
1.16 Karel Challenges
-
5.1 Project: Your First Website
-
6.4 Pixel Images
-
6.5 Hexadecimal
-
6.6 Pixel Colors!
-
8.1 Project: The Effects of the Internet
-
14.3 Turning Tracy
-
14.4 For Loops
-
14.5 Turning Tracy Using Angles
-
14.6 Comments
-
14.7 Naming Guidelines
-
14.8 Functions
-
14.9 Artistic Effects
-
14.10 Top Down Design
-
14.11 Variables
-
14.12 User Input
-
14.13 Parameters
-
14.14 Using i in For Loops
-
14.15 Extended Loop Control
-
14.16 If Statements
-
14.17 If/ Else Statements
-
14.18 While Loops
-
14.19 Putting Together Control Structures
-
15.1 Coding a Sports Game
-
15.2 Game Events
-
15.3 Sound Effects
-
15.4 Make a Shot!
-
15.5 Air Horn App
-
15.6 Event Handlers
-
15.7 Putting Game
-
15.8 Level Up!
-
15.9 Final Touches
-
15.10 Make a Game!
|
126.15.C.1.C |
explore complex systems or issues using models, simulations, and new technologies to make predictions, modify input, and review results |
-
3.1 Computer Model
-
4.13 Viewing Websites
-
7.4 DNS
-
7.5 Routing
-
7.6 Packets and Protocols
|
126.15.C.1.D |
discuss trends and make predictions |
-
2.5 Future of Computing
-
8.1 Project: The Effects of the Internet
|
126.15.C.2.A |
create personal learning networks to collaborate and publish with peers, experts, or others using digital tools such as blogs, wikis, audio/video communication, or other emerging technologies |
-
2.5 Future of Computing
-
7.7 The Impact of the Internet
-
8.1 Project: The Effects of the Internet
|
126.15.C.2.B |
communicate effectively with multiple audiences using a variety of media and formats |
-
3.1 Computer Model
-
5.1 Project: Your First Website
-
8.1 Project: The Effects of the Internet
|
126.15.C.2.C |
create products using technical writing strategies |
-
3.1 Computer Model
-
7.2 Internet Hardware
|
126.15.C.3.A |
create a research plan to guide inquiry |
-
2.5 Future of Computing
-
3.1 Computer Model
-
8.1 Project: The Effects of the Internet
|
126.15.C.3.B |
use and evaluate various search strategies, including keyword(s) and Boolean operators |
-
9.5 Information Literacy
|
126.15.C.3.C |
select and evaluate various types of digital resources for accuracy and validity |
-
9.5 Information Literacy
|
126.15.C.3.D |
process data and communicate results |
|
126.15.C.4.A |
identify and define relevant problems and significant questions for investigation |
-
2.5 Future of Computing
-
3.1 Computer Model
-
8.1 Project: The Effects of the Internet
-
10.1 Project: Public Service Announcement
|
126.15.C.4.B |
plan and manage activities to develop a solution, design a computer program, or complete a project |
-
1.1 Introduction to Programming With Karel
-
1.2 More Basic Karel
-
1.3 Karel Can't Turn Right
-
1.4 Functions in Karel
-
1.5 The Start Function
-
1.6 Top Down Design and Decomposition in Karel
-
1.7 Commenting Your Code
-
1.8 Super Karel
-
1.9 For Loops
-
1.10 If Statements
-
1.11 If/Else Statements
-
1.12 While Loops in Karel
-
1.13 Control Structures Example
-
1.14 More Karel Examples and Testing
-
1.15 How to Indent Your Code
-
1.16 Karel Challenges
-
3.1 Computer Model
-
4.1 Introduction to HTML
-
4.2 Structure of an HTML Page
-
4.3 Formatting Text
-
4.4 Links
-
4.5 Images
-
4.6 HTML Lists
-
4.7 HTML Tables
-
4.8 HTML Styling
-
4.9 Introduction to CSS
-
4.10 CSS Select by Tag
-
4.11 CSS Select by Class
-
4.12 CSS Select by ID
-
4.13 Viewing Websites
-
5.1 Project: Your First Website
-
8.1 Project: The Effects of the Internet
-
12.1 Extra Karel Practice
-
13.1 Extra Karel Puzzles
-
14.1 Intro to Python with Tracy the Turtle
-
14.2 Tracy's Grid World
-
14.3 Turning Tracy
-
14.4 For Loops
-
14.5 Turning Tracy Using Angles
-
14.6 Comments
-
14.7 Naming Guidelines
-
14.8 Functions
-
14.9 Artistic Effects
-
14.10 Top Down Design
-
14.11 Variables
-
14.12 User Input
-
14.13 Parameters
-
14.14 Using i in For Loops
-
14.15 Extended Loop Control
-
14.16 If Statements
-
14.17 If/ Else Statements
-
14.18 While Loops
-
14.19 Putting Together Control Structures
-
14.20 Intro to Programming with Turtle Graphics Quiz
-
15.1 Coding a Sports Game
-
15.2 Game Events
-
15.3 Sound Effects
-
15.4 Make a Shot!
-
15.5 Air Horn App
-
15.6 Event Handlers
-
15.7 Putting Game
-
15.8 Level Up!
-
15.9 Final Touches
-
15.10 Make a Game!
|
126.15.C.4.C |
collect and analyze data to identify solutions and make informed decisions |
-
1.14 More Karel Examples and Testing
-
2.5 Future of Computing
-
3.1 Computer Model
-
5.1 Project: Your First Website
-
8.1 Project: The Effects of the Internet
|
126.15.C.4.D |
use multiple processes and diverse perspectives to explore alternative solutions |
-
1.6 Top Down Design and Decomposition in Karel
-
1.14 More Karel Examples and Testing
-
1.16 Karel Challenges
-
2.5 Future of Computing
-
5.1 Project: Your First Website
-
8.1 Project: The Effects of the Internet
|
126.15.C.4.E |
make informed decisions and support reasoning |
-
1.6 Top Down Design and Decomposition in Karel
-
1.7 Commenting Your Code
-
1.8 Super Karel
-
1.9 For Loops
-
1.10 If Statements
-
1.11 If/Else Statements
-
1.12 While Loops in Karel
-
1.13 Control Structures Example
-
1.14 More Karel Examples and Testing
-
1.15 How to Indent Your Code
-
1.16 Karel Challenges
-
2.5 Future of Computing
-
3.1 Computer Model
-
5.1 Project: Your First Website
-
8.1 Project: The Effects of the Internet
-
14.10 Top Down Design
-
14.11 Variables
-
14.12 User Input
-
14.13 Parameters
-
14.14 Using i in For Loops
-
14.15 Extended Loop Control
-
14.16 If Statements
-
14.17 If/ Else Statements
-
14.18 While Loops
-
14.19 Putting Together Control Structures
|
126.15.C.4.F |
transfer current knowledge to the learning of newly encountered technologies |
-
2.5 Future of Computing
|
126.15.C.5.A |
understand and practice copyright principles, including current fair use guidelines, creative commons, open source, and public domain |
-
4.5 Images
-
7.7 The Impact of the Internet
-
9.6 Creative Credit & Copyright
|
126.15.C.5.B |
practice ethical acquisition of information and standard methods for citing sources |
-
2.5 Future of Computing
-
3.1 Computer Model
-
8.1 Project: The Effects of the Internet
-
9.6 Creative Credit & Copyright
|
126.15.C.5.C |
practice and explain safe and appropriate online behavior, personal security guidelines, digital identity, digital etiquette, and acceptable use of technology |
-
7.7 The Impact of the Internet
-
9.1 Digital Footprint and Reputation
-
9.4 Privacy & Security
|
126.15.C.5.D |
understand the negative impact of inappropriate technology use, including online bullying and harassment, hacking, intentional virus setting, invasion of privacy, and piracy such as software, music, video, and other media |
-
7.7 The Impact of the Internet
-
9.2 Cyberbullying
|
126.15.C.6.A |
define and use current technology terminology appropriately |
-
1.5 The Start Function
-
1.6 Top Down Design and Decomposition in Karel
-
1.13 Control Structures Example
-
2.1 History of Computers
-
2.2 Computer Organization
-
2.3 Software
-
2.4 Hardware
-
2.5 Future of Computing
-
3.1 Computer Model
-
4.13 Viewing Websites
-
6.1 Intro to Digital Information
-
6.2 Number Systems
-
6.3 Encoding Text with Binary
-
6.4 Pixel Images
-
6.5 Hexadecimal
-
6.6 Pixel Colors!
-
6.7 Image Manipulation
-
7.1 Intro to the Internet
-
7.2 Internet Hardware
-
7.3 Internet Addresses
-
7.4 DNS
-
7.5 Routing
-
7.6 Packets and Protocols
|
126.15.C.6.B |
select and apply technology tools based on licensing, application, and support |
-
3.1 Computer Model
-
8.1 Project: The Effects of the Internet
-
9.5 Information Literacy
|
126.15.C.6.C |
identify, understand, and use operating systems |
-
2.2 Computer Organization
-
2.3 Software
|
126.15.C.6.D |
understand and use software applications, including selecting and using software for a defined task |
-
2.3 Software
|
126.15.C.6.E |
identify, understand, and use hardware systems |
-
2.4 Hardware
|
126.15.C.6.F |
understand troubleshooting techniques such as restarting systems, checking power issues, resolving software compatibility, verifying network connectivity, connecting to remote resources, and modifying display properties |
-
1.2 More Basic Karel
-
2.2 Computer Organization
|
126.15.C.6.G |
implement effective file management strategies such as file naming conventions, location, backup, hierarchy, folder structure, file conversion, tags, labels, and emerging digital organizational strategies |
|
126.15.C.6.H |
explain how changes in technology throughout history have impacted various areas of study |
-
2.1 History of Computers
-
2.5 Future of Computing
-
7.7 The Impact of the Internet
-
8.1 Project: The Effects of the Internet
|
126.15.C.6.I |
explain the relevance of technology as it applies to college and career readiness, life-long learning, and daily living |
-
2.1 History of Computers
-
2.5 Future of Computing
-
7.1 Intro to the Internet
-
7.7 The Impact of the Internet
-
8.1 Project: The Effects of the Internet
|
126.15.C.6.J |
use a variety of local and remote input sources |
|
126.15.C.6.K |
use keyboarding techniques and ergonomic strategies while building speed and accuracy |
|
126.15.C.6.L.i |
create and edit files with productivity tools, including: a word processing document using digital typography standards such as page layout, font formatting, paragraph formatting, and list attributes |
|
126.15.C.6.L.ii |
create and edit files with productivity tools, including: a spreadsheet workbook using advanced computational and graphic components such as complex formulas, basic functions, data types, and chart generation |
|
126.15.C.6.L.iii |
create and edit files with productivity tools, including: a database by manipulating components such as defining fields, entering data, and designing layouts appropriate for reporting |
|
126.15.C.6.L.iv |
create and edit files with productivity tools, including: a digital publication using relevant publication standards |
|
126.15.C.6.M |
plan and create non-linear media projects using graphic design principles |
-
14.19 Putting Together Control Structures
|
126.15.C.6.N |
integrate two or more technology tools to create a new digital product |
-
2.5 Future of Computing
-
3.1 Computer Model
-
8.1 Project: The Effects of the Internet
|
126.16.C.1.A |
identify, create, and use files in various formats, including text, raster and vector graphics, video, and audio files |
|
126.16.C.1.B |
create, present, and publish original works as a means of personal or group expression |
-
1.16 Karel Challenges
-
5.1 Project: Your First Website
-
6.4 Pixel Images
-
6.5 Hexadecimal
-
6.6 Pixel Colors!
-
8.1 Project: The Effects of the Internet
-
14.3 Turning Tracy
-
14.4 For Loops
-
14.5 Turning Tracy Using Angles
-
14.6 Comments
-
14.7 Naming Guidelines
-
14.8 Functions
-
14.9 Artistic Effects
-
14.10 Top Down Design
-
14.11 Variables
-
14.12 User Input
-
14.13 Parameters
-
14.14 Using i in For Loops
-
14.15 Extended Loop Control
-
14.16 If Statements
-
14.17 If/ Else Statements
-
14.18 While Loops
-
14.19 Putting Together Control Structures
-
15.1 Coding a Sports Game
-
15.2 Game Events
-
15.3 Sound Effects
-
15.4 Make a Shot!
-
15.5 Air Horn App
-
15.6 Event Handlers
-
15.7 Putting Game
-
15.8 Level Up!
-
15.9 Final Touches
-
15.10 Make a Game!
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126.16.C.1.C |
explore complex systems or issues using models, simulations, and new technologies to develop hypotheses, modify input, and analyze results |
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3.1 Computer Model
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4.13 Viewing Websites
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7.4 DNS
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7.5 Routing
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7.6 Packets and Protocols
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126.16.C.1.D |
analyze trends and forecast possibilities |
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2.5 Future of Computing
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8.1 Project: The Effects of the Internet
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126.16.C.2.A |
create and manage personal learning networks to collaborate and publish with peers, experts, or others using digital tools such as blogs, wikis, audio/video communication, or other emerging technologies |
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2.5 Future of Computing
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7.7 The Impact of the Internet
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8.1 Project: The Effects of the Internet
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126.16.C.2.B |
communicate effectively with multiple audiences using a variety of media and formats |
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3.1 Computer Model
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5.1 Project: Your First Website
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8.1 Project: The Effects of the Internet
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126.16.C.2.C |
create and publish products using technical writing strategies |
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3.1 Computer Model
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7.2 Internet Hardware
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126.16.C.3.A |
create a research plan to guide inquiry |
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2.5 Future of Computing
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3.1 Computer Model
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8.1 Project: The Effects of the Internet
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126.16.C.3.B |
plan, use, and evaluate various search strategies, including keyword(s) and Boolean operators |
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9.5 Information Literacy
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126.16.C.3.C |
select and evaluate various types of digital resources for accuracy and validity |
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9.5 Information Literacy
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126.16.C.3.D |
process data and communicate results |
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126.16.C.4.A |
identify and define relevant problems and significant questions for investigation |
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10.1 Project: Public Service Announcement
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126.16.C.4.B |
plan and manage activities to develop a solution, design a computer program, or complete a project |
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14.19 Putting Together Control Structures
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126.16.C.4.C |
collect and analyze data to identify solutions and make informed decisions |
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126.16.C.4.D |
use multiple processes and diverse perspectives to explore alternative solutions |
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126.16.C.4.E |
make informed decisions and support reasoning |
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126.16.C.4.F |
transfer current knowledge to the learning of newly encountered technologies |
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126.16.C.5.A |
understand, explain, and practice copyright principles, including current laws, fair use guidelines, creative commons, open source, and public domain |
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9.6 Creative Credit & Copyright
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126.16.C.5.B |
practice and explain ethical acquisition of information and standard methods for citing sources |
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9.6 Creative Credit & Copyright
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126.16.C.5.C |
practice and explain safe and appropriate online behavior, personal security guidelines, digital identity, digital etiquette, and acceptable use of technology |
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9.1 Digital Footprint and Reputation
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9.4 Privacy & Security
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126.16.C.5.D |
understand and explain the negative impact of inappropriate technology use, including online bullying and harassment, hacking, intentional virus setting, invasion of privacy, and piracy such as software, music, video, and other media |
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9.2 Cyberbullying
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126.16.C.6.A |
define and use current technology terminology appropriately |
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126.16.C.6.B |
evaluate and select technology tools based on licensing, application, and support |
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9.5 Information Literacy
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126.16.C.6.C |
identify, understand, and use operating systems |
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126.16.C.6.D |
understand and use software applications, including selecting and using software for a defined task |
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126.16.C.6.E |
identify, understand, and use hardware systems |
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126.16.C.6.F |
apply troubleshooting techniques, including restarting systems, checking power issues, resolving software compatibility, verifying network connectivity, connecting to remote resources, and modifying display properties |
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126.16.C.6.G |
implement effective file management strategies such as file naming conventions, location, backup, hierarchy, folder structure, file conversion, tags, labels, and emerging digital organizational strategies |
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126.16.C.6.H |
evaluate how changes in technology throughout history have impacted various areas of study |
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126.16.C.6.I |
evaluate the relevance of technology as it applies to college and career readiness, life-long learning, and daily living |
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126.16.C.6.J |
use a variety of local and remote input sources |
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126.16.C.6.K |
use keyboarding techniques and ergonomic strategies while building speed and accuracy |
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126.16.C.6.L.i |
create and edit files with productivity tools, including: a word processing document using digital typography standards such as page layout, font formatting, paragraph formatting, mail merge, and list attributes |
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126.16.C.6.L.ii |
create and edit files with productivity tools, including: a spreadsheet workbook using advanced computational and graphic components such as complex formulas, advanced functions, data types, and chart generation |
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126.16.C.6.L.iii |
create and edit files with productivity tools, including: a database by manipulating components, including defining fields, entering data, and designing layouts appropriate for reporting |
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126.16.C.6.L.iv |
create and edit files with productivity tools, including: a digital publication using relevant publication standards and graphic design principles |
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126.16.C.6.M |
plan and create non-linear media projects using graphic design principles |
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126.16.C.6.N |
integrate two or more technology tools to create a new digital product |
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